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Сообщить о проблеме с переводом
This may be getting into the weeds a bit (maybe you will find it interesting), but we created our control system where everything is dependent on the keyboard controls of the player. When you move the player ship; the enemies, background elements, scrolling tiles--everything--responds to your movement. In other words, we created a sense of camera without actually using a camera. It would have been more straightforward to just move the hero and have the level respond as a whole, with a camera following you around a larger room, but we were experimenting and created a whole other beast. We like the effect we created, but it creates a situation where nothing is modular, and everything is dependent on everything else. I hope to solve this somehow and add gamepad support, but it's a work in progress.
That's the thing with this game, instead of mowing the lawn with a lawnmower, we spent our time using scissors on every blade, an almost OCD-oriented approach to game development. Again, we like the result of our hard work, but admit that the game is sort of like Frankenstein's monster; it is built with love, but it will still strangle you to death with its unholy nature.
Or something like that ;)