Unexplored

Unexplored

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B1ackjack May 14, 2017 @ 8:10am
Auto-loot settings
Inventory is constatly full of the same weapons/armor which don't stack and which i don't need, so i have to manually throw away a ton of items every few minutes.

I know there's an option to not loot while moving, but honestly it doesnt help much - if there's something i need from a pile of items on the ground, i'll stop and auto-looting will swallow everything near it as well.

Woould be really useful to have more auto-loot options. At least to turn auto-loot off completely for everything except gold. But ideally - a settings section to configure what to auto-loot and what not.
So it would be possible to set auto-loot: gold, potions, scrolls, keys, elements, enchanted items , for example

Adding this would probably make Unexplored my dream roguelike.
Last edited by B1ackjack; May 14, 2017 @ 8:10am
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Showing 1-4 of 4 comments
elias.heyndrickx  [developer] May 14, 2017 @ 11:24am 
There has been quite some discussion about this, and systems like you mentionend have been proposed. I agree that inventory mangement can be a huge hassle but the dev is not very found of buttons.

Another (perhaps better) way that has been proposed is to have a pickup system like diablo where you just click on the item to pick it up. But this will be quite a bit of work prob, if you have a good idea that would not take too much time feel free to propose it.
Last edited by elias.heyndrickx; May 14, 2017 @ 11:25am
B1ackjack May 14, 2017 @ 1:02pm 
A challenge is always nice.

So there's currently no picking items by clicking on them and that's off the table, and there shouldn't be buttons, whatever that means.

It seems like a preferable solution would be to use interfaces that are already in the game then. I'm not sure i've seen all UI behaviors yet, but when the character touches a container (like a vase or a chest), its contents show up in a small window from which we pick items we want.

Now what if the same window would show up when we are near items lying on the ground?

Thanks to auto-loot which is currently in game, there already should be (i assume) a function that scans a small space around character for items and transfers them to player's inventory.
So all it would take is to use that same mechanic to show those items in a window like we see when we open a container, and from there we will be able to pick whatever items we need.

To sum up the way it would work:
1. turn off auto-looting in settings
2. step near item(s) lying on the ground, like we would normally do now with auto-loot
3. a small window shows up, containing all the items auto-loot would've detected from that spot
4. we pick whatever items we need from a window, like we do with a container
5. we go on and the window disappears like usually.

The option that currently prevents auto-looting while moving will even work with it as well, so the items window shows up only if we stop near them.

Idea itself isn't new - i'm not sure when was the last time i saw it in a vanilla game, but there are definitely mods like this. E.g. a mod for Witcher 3 that scans for lootable items in close range and shows all the contents in one window.

I hope i was able to explain it clearly enough. Can elaborate if needed. Thanks for responding!
Last edited by B1ackjack; May 30, 2017 @ 4:14pm
B1ackjack Dec 28, 2017 @ 2:39am 
Wow, you actually did it, thanks! I haven't been following the updates, but someone mentioned to me that autoloot was changed at some point, so i checked it out. Looks like there's a lot of new stuff as well, great job! Gonna get back into it.
Last edited by B1ackjack; Dec 28, 2017 @ 2:41am
jd  [developer] Dec 28, 2017 @ 2:50am 
Good to have you back, B1ackjack!
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