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The autohealing threshold, the game starts healing you around 30% that's why you can still die if you have 30% HP + 1 and an enemy hits you for more then your remaining hit points. I suggested a slider so you could adjust this setting. Not sure if it will make it in though :P
Checking beforehand if a blow will kill you and then healing you might be too easy, but having a slider where you can determine when you want to be healed is a lot more "fair". If you put it at 50% you prob will never have such an issue since there are very little enemies who do 15+ damage. (If they even exist)
It's also hard to develop a smart system for this. If you base what potion to use on the last hit taken the system might overreact if you got hit by a hulking ratmen and then hit by a rat and it uses a full healing potion to heal you.
And to be very honest with you, it's partly our fault (the player) for relying too much on this build in mechanic to save our life. When in doubt you should use healing stuff yourself. I have have had my fair Yet Another Stupid Death's because of this myself.
Thanks for listening JD, maybe it gets wonky via crits? Can enemies even crit?
BTW, still loving the everliving crud out of this. I've hooked 2 others on it in the last week as well. Hoping to finally finish a run sometime soon!
Hotkeys might work too. I've never used them. I'll try them out next game.