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I also hate another gameplay idea they have which is the save crystals. Because I play in short spans of time I have played for awhile and don't have a crystal when I forced to quit. So I can't save the game. Again wasting the very little game time I have to play. I would just like to save when I need to.
I understand why it's in there but I have seen other games use 'check points' where they allow you to save but that save game gets deleted when you reload. So it's a way to soft save the game. Then they still have hard save points which are like the crystals in this game. I like that idea much better.
I like the game but some of the gameplay ideas don't really match the amount of time I have to play. The dev said they might add a full screen map with the use of an item. I was excited when the game updated today. Was hoping maybe they added the map feature. They didn't. Can't tell what has changed.
A gameplay video would be useful for people on the fence. It's always good to see a game in motion. Thanks again for the fast replies. It's great to see a Dev do updates and replies!
Some other ideas are is there any chance of getting item stacking. Like for the gems or other smaller items like the potions? The inventory space is very small. So stacking would help that quite a bit. It would also be great to expand the inventory and make a few other pages of space to store items. I have seen an Armor Shrink item so that might help some.
I also haven't been able to find any place to sell items. Should I just be throwing them on the ground? Inventory space runs out very fast and most robes and armor takes up quite a bit. Guessing the design is to just throw stuff on the ground?
Someone said in a review that the game keeps track of the items left on the ground. This is true but much like the map it deletes them once the game is saved and loaded. Guessing this is by design.
I did get a few strange error messages. Something about index out of range and another about objects or events. I was clicking and closed the dialog box too fast. Next time I will write down exactly what the message was.
Liking the game and played a a few hours today. Thanks again for adding the new features!!!
If you do encounter any further script errors, there's a troubleshooting forum you could leave the description on and anything that might have led up to that scenario. Any info you can give will help. The game does get regularly playtested but sometimes bugs can fall through the cracks.
If you can find an apple basket you can stack apples into that. Also shrinking armour and shields (multiple times if necessary), your second weapon slot (for a another weapon and shield/torch or just a big two hander) help with the inventory. Heroes carrying around vast hoards of loot is not something this game is about; it's totally unrealistic and very dull in terms of games design. It's much more interesting to have to face tough choices about what to take and not take, just a like a real explorer would have to. Think of it as being part of playing the role, if you like. A medieval knight would never take around a spare set of platemail on his person, he'd never be able to do this! However the game is quite generous in that regard in that you can, several in fact. Other RPG's are, quite honestly, often farsical with the almost limitless garbage the heroes lug about with them just to convert into gold, and there's not a 'bag of holding' in sight to allow them to do this. It's never depicted on the heroe's avatars, though, I notice, I wonder why ;-)
As you can't sell items directly it's best to hold onto just what you need. There is a way to sell stuff indrectly... you can transmute unwanted items into gems and then use gems to get new items. Another tactic you can use is to melt down metal items into ingots and carry those around instead. Another benefit of the reforging skill. Hope that helps!