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Nahlásit problém s překladem
Yes, I have used Blender and exported in dae format. However the dae exporter in the current version of blender doesn't work properly (It doesn't correctly link the materials to the model)
Sphere:
- DAZ studio is using a part of the Collada spec that I haven't supported (polygons with more than 3 vertices)
Workaround:
- Importing then exporting the sphere from Sketchup or Blender will produce a dae file that the model viewer then shows correctly.
Large Model:
- The large model has a lot of meshes with more than 64000 vertices. These meshes aren't rendered because my rendering engine (Unity3d) doesn't support meshes this big.
- I tried the import/export approach with the large model. Sketchup got stuck on the export. Blender succeeded; but because many of the meshes are over 64k, much of the resulting model doesn't appear in the model viewer.
What I am going to do:
- I can't solve the 64k mesh limit, unless Unity starts supporting larger meshes.
- I can implement a fix that converts complex polygons into simpler ones. This is currently my number 1 thing to fix in the next release.
Thanks very much for your input on this
Thanks very much for the models. I have fixed the bug and uploaded a Version 1.2.1 of the product on Steam. The new version loaded all of your models OK on my machine. They look very good, however some of the flat images (trees) don't have transparency, so they end up looking like billboards. Is this what you would expect?