Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Engidu Aug 3, 2016 @ 12:41am
Will the game have a special Mic Tracking System?
From what I can tell about the Microphones on the animatronics chests, I bet thre will be a Mic Tracking System for FNaF:SL, speak to loud, they'll come after you. :steamhappy:
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Showing 1-13 of 13 comments
Originally posted by ThomasMC Gaming:
From what I can tell about the Microphones on the animatronics chests, I bet thre will be a Mic Tracking System for FNaF:SL, speak to loud, they'll come after you. :steamhappy:

Some people don't have Mircophones, How can they tell if you are talking too loudly?
Tighty-Whitey Aug 3, 2016 @ 12:58am 
Haha....
Engidu Aug 3, 2016 @ 11:42pm 
Originally posted by Doctor Bonnie Gaming 2:
Originally posted by ThomasMC Gaming:
From what I can tell about the Microphones on the animatronics chests, I bet thre will be a Mic Tracking System for FNaF:SL, speak to loud, they'll come after you. :steamhappy:

Some people don't have Mircophones, How can they tell if you are talking too loudly?

Well, some computers have in-built mics, and if not, like WTTG, it will show up in the settings if you want mic tracking on or off,

and they could be able to tell when you talk to loud by decible mesuring.
Originally posted by ThomasMC Gaming:
Originally posted by Doctor Bonnie Gaming 2:

Some people don't have Mircophones, How can they tell if you are talking too loudly?

Well, some computers have in-built mics, and if not, like WTTG, it will show up in the settings if you want mic tracking on or off,

and they could be able to tell when you talk to loud by decible mesuring.

It will still not happen, I'm sorry but Scott will not be able to do that, It wouldn't work on some computers.
Engidu Aug 5, 2016 @ 5:12am 
Originally posted by Doctor Bonnie Gaming 2:
Originally posted by ThomasMC Gaming:

Well, some computers have in-built mics, and if not, like WTTG, it will show up in the settings if you want mic tracking on or off,

and they could be able to tell when you talk to loud by decible mesuring.

It will still not happen, I'm sorry but Scott will not be able to do that, It wouldn't work on some computers.
Well it is just speculation.
Originally posted by ThomasMC Gaming:
Originally posted by Doctor Bonnie Gaming 2:

It will still not happen, I'm sorry but Scott will not be able to do that, It wouldn't work on some computers.
Well it is just speculation.

It still wouldn't work because of many reasons
There is a game which is based on this concept actually. You speak into yer mic and the pitch black room gets brighter the louder you speak. Also enemies can only move when the "sound wave" reaches them.
Engidu Aug 5, 2016 @ 7:37am 
Originally posted by Butyi -TPF-:
There is a game which is based on this concept actually. You speak into yer mic and the pitch black room gets brighter the louder you speak. Also enemies can only move when the "sound wave" reaches them.
You talking about Welcome to the Game?
apollo Aug 5, 2016 @ 7:40am 
Clickteam fusion cant handel this.
That is NEVER going to happen. I can promise you that. But, that doesnt mean its a bad idea.
12hours Aug 5, 2016 @ 12:01pm 
That mechanic reminds me of Alien Isolation on consoles where you can turn on a setting and if there is to much out-game noise, the Alien will hear it and come after you. But, I doubt this could work on FNaF
Originally posted by ThomasMC Gaming:
Originally posted by Butyi -TPF-:
There is a game which is based on this concept actually. You speak into yer mic and the pitch black room gets brighter the louder you speak. Also enemies can only move when the "sound wave" reaches them.
You talking about Welcome to the Game?
I don't know it's name, just the game concept.
RavageWaffle Aug 5, 2016 @ 2:47pm 
Originally posted by godzilla813 8 days till bday:
Clickteam fusion cant handel this.
Plus you can't do that at night for spoopyness.
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Date Posted: Aug 3, 2016 @ 12:41am
Posts: 13