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It's very unforgiving towards the end, but this is the best strategy I've seen.
You fail if one of the side puppets reach the top of the suit.
The problem with this level is that while there's two ways to fail, there's no feedback to let the player know which failure triggered. If a puppet reaches the top, they jump scare. If a spring lock fails...a puppet jump scares you. Storywise and gameplay wise, the face mask would cause a fatal springback action jumpscare to let the player know they failed a spring lock task and to adjust their gameplay.
The puppets which crawl into the suit serve a single purpose and connot be avoided; to panic the player character causing increased breathing and heartrate which causes all spring locks to fail more quickly.
Thanks for that. I thought I was doing something wrong with shaking them off since they were crawling into the suit and I couldn't stop them.