Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Night 4 Guide
Hey, noticed people have been struggling with Night 4. I just beat it after about five tries, so I figured I'd share my winning strategies here. Spoilers ahead, obviously, if you want to figure the night out for yourself.

1) You do NOT need to repeatedly click to wind the springlocks. Yep, you can just hold down the left mouse button and the springlocks will wind up much faster than if you try to rapid-fire click. Ideally, you want to keep the left mouse button pressed down the entire night, and simply MOUSE OVER each springlock you want wound. By far the easiest and fastest way to keep those suckers in check.

2) At start, get ALL the springlocks as close to FULLY WOUND as possible. Things get tougher as the night drags on, so having them at max from the get-go is a must-do. What I did was started at the springlock in the top right of the mask, then worked my way clockwise to each one in turn, trying to never lose my cool. Constantly working in a clockwise fashion after fully winding everything at the start should mean that you're always working on the most unwound springlock at any given time.

3) The things crawling into the bottom-center of your mask CANNOT BE WIGGLED OFF! They are ONLY there to freak you out and make you unwind your springlocks by pointlessly wiggling. If you haven't noticed, every wiggle does serious damage to ALL of your springlocks. Just let 'em crawl on inside. No harm done.

4) The things crawling UP the left and right sides of the mask go SUPER SLOW even later into the night. If you patiently work your way around winding up the springlocks in the clockwise fashion described above, you should ALWAYS be able to catch them before they climb all the way to the top. DO NOT waste time looking around in a panic -- just keep up your winding and all will be well.

5) If you spot a side-climber while its still at the start of its ascent, DO NOT WIGGLE IMMEDIATELY. Yes you can, and eventually SHOULD wiggle side-climbers off, but odds are, another side-climber is about to start up on the opposite side, and you can save "wiggle damage" to the springlocks by wiggling off two at once. If you can see one having made it past the halfway point of the mask, and a quick glance reveals no side-climber on the opposite side, feel free to wiggle it off then.

6) WIGGLE EFFICIENTLY. Every wiggle substantially unwinds all of your springlocks. If they get too far unwound, you're toast. Wiggle JUST ENOUGH to shake off any side-climbers, and not one wiggle more.

7) MOVE FAST! If you're taking more than a split-second to move from springlock to springlock, you're going too slow. ALL of my springlocks were flashing red by the end of the night, even with me moving as fast as possible and employing all the other strategies above. It may take a few tries, but your speed and accuracy will get there eventually.

And I think that's about all the major points I figured out. Good luck!

EDIT: Added a seventh tip.
Last edited by Heroic Matt; Oct 7, 2016 @ 6:26pm
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Showing 1-15 of 26 comments
SDGage Oct 7, 2016 @ 5:43pm 
Thank you! :) I will take this into consideration.
AirFreshener Oct 7, 2016 @ 5:44pm 
Thank

A lot
Tikibuns Oct 7, 2016 @ 5:47pm 
Thank you, friend. I've been at this for a g e s.
Thats exactly how you beat the game. I was just about do write a Guide for it, but since you already done it perfectly there is no need for it. Good Work pal.
GirlWithLuv Oct 7, 2016 @ 6:04pm 
Oh my goodness I have been waiting for a guide like this, thank you soooo much I will test these out next time
Punchfizz Oct 7, 2016 @ 6:08pm 
You are a saint my good sir/mam
funky pants Oct 7, 2016 @ 6:11pm 
It didn't help for me. I'm still stuck, the springlocks just go way too fast to keep up with all of them, especially since the side climbers take a couple wiggles.
meow Oct 7, 2016 @ 6:13pm 
can someone reply to me pls, cause i didnt reach night 4 yet, and i want to save it
Heroic Matt Oct 7, 2016 @ 6:15pm 
It did take me a couple tries even after I'd figured all this out. ALL of my springlocks were flashing red when I finally beat the night. You really do have to move FAST between each one, so just keep practicing and hopefully you'll get there.
GirlWithLuv Oct 7, 2016 @ 6:17pm 
Originally posted by Heroic Matt:
It did take me a couple tries even after I'd figured all this out. ALL of my springlocks were flashing red when I finally beat the night. You really do have to move FAST between each one, so just keep practicing and hopefully you'll get there.
any way to tell when the night is about to end or when you're nearing the end?
funky pants Oct 7, 2016 @ 6:17pm 
What I hate about this night is that it isn't skill-based, just luck-based. I mean most of the FNaF games are pretty luck-based but this is just insane. I wonder if Scott has noticed this by now. If not, I'm seriously dissapointed
Heroic Matt Oct 7, 2016 @ 6:19pm 
Originally posted by KAWAII DESU:
Originally posted by Heroic Matt:
It did take me a couple tries even after I'd figured all this out. ALL of my springlocks were flashing red when I finally beat the night. You really do have to move FAST between each one, so just keep practicing and hopefully you'll get there.
any way to tell when the night is about to end or when you're nearing the end?

No direct way that I could tell, unfortunately. A nearly never-ending stream of bottom-center crawlers will be shacking up in your suit as the night goes on though, so I suppose they're the best indicators.
Last edited by Heroic Matt; Oct 7, 2016 @ 6:19pm
gage :) Oct 7, 2016 @ 6:20pm 
Thx :D i came here just for help on night 4 XD
GirlWithLuv Oct 7, 2016 @ 6:20pm 
Originally posted by Heroic Matt:
Originally posted by KAWAII DESU:
any way to tell when the night is about to end or when you're nearing the end?

No direct way that I could tell, unfortunately. A nearly never-ending stream of bottom-center crawlers will be shacking up in your suit as the night goes on though, so I suppose they're the best indicators.
oh ok thank you
gage :) Oct 7, 2016 @ 6:20pm 
Originally posted by Captain Luther:
What I hate about this night is that it isn't skill-based, just luck-based. I mean most of the FNaF games are pretty luck-based but this is just insane. I wonder if Scott has noticed this by now. If not, I'm seriously dissapointed
exactly.
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Date Posted: Oct 7, 2016 @ 5:40pm
Posts: 26