Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Mattronus Oct 7, 2016 @ 4:32pm
Minireena Diffifulty
On Night 4, you have to keep the minireenas from jumpscaring you AND keep the springlocks in check. I find this rather difficult because when you wiggle, it does get them off, but it also brings the springlocks down too. Later on there are a ton of them, ya gotta wiggle to stop all of then AND keep springlocks in check. There are just too many of them to wiggle off. Scott, if your reading this discussion, can you tune the appearence of the minireena's? I can never seem to get past this one part of night 4 without a minireena jumpscaring me... If anyone doesn't think this is difficult, then let me know how you managed to get past this part of the night. Again, scott, if your reading this discussion, tune down the minireena's difficulty. I'v been around since the first Fnaf title, and this is the hardest thing I'v faced since the 7/20 mode in Fnaf 2.
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Showing 1-15 of 15 comments
stealspartan Oct 7, 2016 @ 4:36pm 
The minireena jump scare is due to one of the locks triggering. Trust me. I just sat there and wiggled until they went red. And minireena jumpscare. There's no "spring lock" death thing. If you let one of the side ones get up: jumpscare. If you let a lock get too far red: jumpscare.

I doubt this is even possible. Using any kind of method. TIming (i.e. 2-3 sec per lock, 1-2 later on, etc), sequential, jumping to lowest over and over, knocking two side ones off at once. Nothing works. Beginning to wonder if this is just a purposeful failure/punishment scene and you're just supposed to restart. As of now, it's not fun, it's not scary, it's just annoying.

I have yet to see anyone suggest a good way to do this, and I doubt the people who keep putting up hints have even passed it. No youtuber I have watched thus far as beat it either and just conveniently "ends" their video on this part.
Last edited by stealspartan; Oct 7, 2016 @ 4:36pm
Originally posted by stealspartan:
The minireena jump scare is due to one of the locks triggering. Trust me. I just sat there and wiggled until they went red. And minireena jumpscare. There's no "spring lock" death thing. If you let one of the side ones get up: jumpscare. If you let a lock get too far red: jumpscare.

I doubt this is even possible. Using any kind of method. TIming (i.e. 2-3 sec per lock, 1-2 later on, etc), sequential, jumping to lowest over and over, knocking two side ones off at once. Nothing works. Beginning to wonder if this is just a purposeful failure/punishment scene and you're just supposed to restart. As of now, it's not fun, it's not scary, it's just annoying.

I have yet to see anyone suggest a good way to do this, and I doubt the people who keep putting up hints have even passed it. No youtuber I have watched thus far as beat it either and just conveniently "ends" their video on this part.

Can confirm, night 4 is currently not possible to beat. Let's take a look at the maths:

The locks tick down at roughly 1 second per position. Winding them moves them back at roughly 4 positions per second. There are 10 of them. Shaking knocks them forwards by 2 positions each time. It takes a minimum of 3 shakes to knock an enemy off, so a minimum of 6 positions moved forward per enemy. Enemies appear roughly once every 10 seconds. That's 16 positions every 10 seconds give or take. Except when you get 2 enemies one after the other, when it becomes 32 positions every 10 seconds. You can only work on one lock at a time. To keep up with the pace they are moved down, you would need to cancel out that minimum of 16 ticks per 10 seconds. This means spending 3 seconds on each of the 10 every ten seconds to break even, which is of course, not possible. Given the rate of the ticks, the maximum time you can last is somewhere in the region of 2 minutes. The requirement to pass is nearer to 3 or 4 minutes.

It is simply a mathematical impossibility to pass the night.
Derpcrow Oct 7, 2016 @ 4:53pm 
Originally posted by <|£VAJ|>Manley Studson:
Originally posted by stealspartan:
The minireena jump scare is due to one of the locks triggering. Trust me. I just sat there and wiggled until they went red. And minireena jumpscare. There's no "spring lock" death thing. If you let one of the side ones get up: jumpscare. If you let a lock get too far red: jumpscare.

I doubt this is even possible. Using any kind of method. TIming (i.e. 2-3 sec per lock, 1-2 later on, etc), sequential, jumping to lowest over and over, knocking two side ones off at once. Nothing works. Beginning to wonder if this is just a purposeful failure/punishment scene and you're just supposed to restart. As of now, it's not fun, it's not scary, it's just annoying.

I have yet to see anyone suggest a good way to do this, and I doubt the people who keep putting up hints have even passed it. No youtuber I have watched thus far as beat it either and just conveniently "ends" their video on this part.

Can confirm, night 4 is currently not possible to beat. Let's take a look at the maths:

The locks tick down at roughly 1 second per position. Winding them moves them back at roughly 4 positions per second. There are 10 of them. Shaking knocks them forwards by 2 positions each time. It takes a minimum of 3 shakes to knock an enemy off, so a minimum of 6 positions moved forward per enemy. Enemies appear roughly once every 10 seconds. That's 16 positions every 10 seconds give or take. Except when you get 2 enemies one after the other, when it becomes 32 positions every 10 seconds. You can only work on one lock at a time. To keep up with the pace they are moved down, you would need to cancel out that minimum of 16 ticks per 10 seconds. This means spending 3 seconds on each of the 10 every ten seconds to break even, which is of course, not possible. Given the rate of the ticks, the maximum time you can last is somewhere in the region of 2 minutes. The requirement to pass is nearer to 3 or 4 minutes.

It is simply a mathematical impossibility to pass the night.
That's funny since many people have beat Night 4. :P
Originally posted by DerpCrow:
Originally posted by <|£VAJ|>Manley Studson:

Can confirm, night 4 is currently not possible to beat. Let's take a look at the maths:

The locks tick down at roughly 1 second per position. Winding them moves them back at roughly 4 positions per second. There are 10 of them. Shaking knocks them forwards by 2 positions each time. It takes a minimum of 3 shakes to knock an enemy off, so a minimum of 6 positions moved forward per enemy. Enemies appear roughly once every 10 seconds. That's 16 positions every 10 seconds give or take. Except when you get 2 enemies one after the other, when it becomes 32 positions every 10 seconds. You can only work on one lock at a time. To keep up with the pace they are moved down, you would need to cancel out that minimum of 16 ticks per 10 seconds. This means spending 3 seconds on each of the 10 every ten seconds to break even, which is of course, not possible. Given the rate of the ticks, the maximum time you can last is somewhere in the region of 2 minutes. The requirement to pass is nearer to 3 or 4 minutes.

It is simply a mathematical impossibility to pass the night.
That's funny since many people have beat Night 4. :P

Care to link me to a video of somebody actually doing it? The maths simply does not work. To all intents and purposes, barring massive variations in the pattern of the enemies, it is simply not possible.
Mattronus Oct 8, 2016 @ 5:37pm 
Ay DerpCrow, Markiplier actually timed how long it takes to get through night 4. Apparently: 3 minutes. This night is the only night in the game, maybe the whole franchise, that is shorter than 6 minutes.
Zarton Oct 8, 2016 @ 5:47pm 
And its been recently patched to make it easier.
RipWitch Oct 8, 2016 @ 6:33pm 
Its possible to beat >>. From when you can start winding them up, it's 3 minutes. Its difficult, yes, but not impossible (I beat it yesterday night by just pure luck, if one of the locks were looser or one of the minireenas up too high I would've died). Idk how it is after the patch since right now I'm trying to get the minigame during N5 to get the keycard, but Scott patched it to make it easier.
Cheeky Oct 8, 2016 @ 6:47pm 
I literally watched Markiplier do it then did it myself first try, its not hard at all
UtterTrash Oct 11, 2016 @ 5:05am 
Um guys, dawko, markiplier and other got early access and beat it still....
UtterTrash Oct 11, 2016 @ 5:05am 
(Before the patches)
So it was possible
RavageWaffle Oct 11, 2016 @ 5:17am 
Originally posted by <|£VAJ|>Manley Studson:
Originally posted by stealspartan:
The minireena jump scare is due to one of the locks triggering. Trust me. I just sat there and wiggled until they went red. And minireena jumpscare. There's no "spring lock" death thing. If you let one of the side ones get up: jumpscare. If you let a lock get too far red: jumpscare.

I doubt this is even possible. Using any kind of method. TIming (i.e. 2-3 sec per lock, 1-2 later on, etc), sequential, jumping to lowest over and over, knocking two side ones off at once. Nothing works. Beginning to wonder if this is just a purposeful failure/punishment scene and you're just supposed to restart. As of now, it's not fun, it's not scary, it's just annoying.

I have yet to see anyone suggest a good way to do this, and I doubt the people who keep putting up hints have even passed it. No youtuber I have watched thus far as beat it either and just conveniently "ends" their video on this part.

Can confirm, night 4 is currently not possible to beat. Let's take a look at the maths:

The locks tick down at roughly 1 second per position. Winding them moves them back at roughly 4 positions per second. There are 10 of them. Shaking knocks them forwards by 2 positions each time. It takes a minimum of 3 shakes to knock an enemy off, so a minimum of 6 positions moved forward per enemy. Enemies appear roughly once every 10 seconds. That's 16 positions every 10 seconds give or take. Except when you get 2 enemies one after the other, when it becomes 32 positions every 10 seconds. You can only work on one lock at a time. To keep up with the pace they are moved down, you would need to cancel out that minimum of 16 ticks per 10 seconds. This means spending 3 seconds on each of the 10 every ten seconds to break even, which is of course, not possible. Given the rate of the ticks, the maximum time you can last is somewhere in the region of 2 minutes. The requirement to pass is nearer to 3 or 4 minutes.

It is simply a mathematical impossibility to pass the night.
I beat it when it was "hard" simply through 80% luck and 20% skill, its possible.
Mattronus Oct 24, 2016 @ 2:35pm 
Even with the patch, still takes 3 shakes to knock the ♥♥♥♥♥♥♥ off. For me that is. "Welp, off to hang myself!"
Becky Oct 25, 2016 @ 11:06pm 
I still haven't beat night 4, 3 minutes long and I die at 2:54. I'm about ready to uninstall the game.
Heydavid17 Oct 26, 2016 @ 12:50am 
Same, 20 seconds or less is left, and I die. There is no freaking dolls on the sides, no wiggles, they just kill me for no good reason.
Becky Oct 30, 2016 @ 10:37pm 
I know that when one of the springlocks gets back to the 12:00 position you're dead, but how in the hell do you manage to keep them all wound just enough to make it?
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Date Posted: Oct 7, 2016 @ 4:32pm
Posts: 15