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I doubt this is even possible. Using any kind of method. TIming (i.e. 2-3 sec per lock, 1-2 later on, etc), sequential, jumping to lowest over and over, knocking two side ones off at once. Nothing works. Beginning to wonder if this is just a purposeful failure/punishment scene and you're just supposed to restart. As of now, it's not fun, it's not scary, it's just annoying.
I have yet to see anyone suggest a good way to do this, and I doubt the people who keep putting up hints have even passed it. No youtuber I have watched thus far as beat it either and just conveniently "ends" their video on this part.
Can confirm, night 4 is currently not possible to beat. Let's take a look at the maths:
The locks tick down at roughly 1 second per position. Winding them moves them back at roughly 4 positions per second. There are 10 of them. Shaking knocks them forwards by 2 positions each time. It takes a minimum of 3 shakes to knock an enemy off, so a minimum of 6 positions moved forward per enemy. Enemies appear roughly once every 10 seconds. That's 16 positions every 10 seconds give or take. Except when you get 2 enemies one after the other, when it becomes 32 positions every 10 seconds. You can only work on one lock at a time. To keep up with the pace they are moved down, you would need to cancel out that minimum of 16 ticks per 10 seconds. This means spending 3 seconds on each of the 10 every ten seconds to break even, which is of course, not possible. Given the rate of the ticks, the maximum time you can last is somewhere in the region of 2 minutes. The requirement to pass is nearer to 3 or 4 minutes.
It is simply a mathematical impossibility to pass the night.
Care to link me to a video of somebody actually doing it? The maths simply does not work. To all intents and purposes, barring massive variations in the pattern of the enemies, it is simply not possible.
So it was possible