Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Dragonogon Oct 7, 2016 @ 2:16pm
About the difficulty of Night 4
I find myself, no matter what, always dying and dying and dying. It's gotten to the point that, even if I do what Baby tells me to do and wound up the spring locks, I still die.

Honestly, it's too much of a difficulty curve. Don't get me wrong, the game before this part is hard, but nothing like this.

Let me list why I think Night 4 needs to be slightly easier.

For one, there's too much to focus on at once. You have a swarm of Minireenas to worry about, and alot of spring locks. I haven't counted the number of spring locks, but I'd say there's about 12. So, you need to pay attention to basically a lot of things.

For two, it's really vague on what you need to do. Yes, baby does tell you to tighten the spring locks or else something would happen. Yes, there are two wiggle buttons. The "A" key, and the "D" key. Though, baby tells you not to wiggle much. But for when you have to shake the Minireenas loose, you have to wiggle, and wiggling makes the spring locks loosen a great degree. You basically take one step forward, and another three steps backwards.

Finally, the game never tells you how long you have to survive for. Do you have to survive for a few minutes, or are you at the mercy of the game on how long you have to survive. Not that I know of, anyways.

Now, let me list ways to make night 4 slightly easier.

For one, since there's too much to focus on, if one of the spring locks are loose, and it's offscreen, have a small red arrow pointing to it. For the Minireenas, at least have them make a soft, yet not too soft sound that lets you know if there's one.

For two, since the night is too vague on what you need to do, why not put a little hint box in the corner for a couple of seconds making it less vague. And, for the wiggle, don't make the wiggle loosen the spring locks to the point where it's counter productive. Like I said earlier, it's like taking one step forwards, and three steps backwards.

Finally, so the player has a sense how long the have to survive for, put a small timer at the top of the screen or something. Correct me if I'm wrong, but baby never tells you how long you have to wait other than a vague "soon".

Don't get me wrong. I think this game is one of Scott's best made games. The game is excellent and well crafted, the difficulty is a smooth hill, then on night 4, the difficulty spike becomes Mount Everest. I'm not saying that difficulty is a bad thing, every game has its difficult moments. All I'm saying is that Night 4 needs to be slightly easier.

Just so we are clear, I have absolutely nothing against the game. It's beautifully crafted, and the game certainly makes it clear that it's a game that had alot of energy, hard work, blood, sweat, and tears put into it.

What are your opinions on this? Do you also think that night 4 has an insane difficulty spike, or do you think it's fine the way it is? I'd love to hear what everyone has to say about this. :)
Last edited by Dragonogon; Oct 7, 2016 @ 2:22pm
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Showing 1-15 of 20 comments
Tikibuns Oct 7, 2016 @ 2:21pm 
I think more of a hint would be lovely because until just now, I had no idea you could actually click the springlocks. Doh.

It's a lot to do all at once even so though...
CalloumiHalloumi Oct 7, 2016 @ 2:21pm 
I can't get pass it either. It's so difficult
Dragonogon Oct 7, 2016 @ 2:26pm 
Originally posted by johnlockiarty:
I think more of a hint would be lovely because until just now, I had no idea you could actually click the springlocks. Doh.

It's a lot to do all at once even so though...
Honestly, I didn't have a single clue what the springlocks looked like until I started clicking everything that seemed like it would have an effect on something. And, I didn't know about the wiggle thing until I started to mash the keyboard. In the game's defense, there is a tool tip box telling you the controls, but it was mainly my fault because I honestly didn't see it.



Originally posted by KingKookie:
I can't get pass it either. It's so difficult
Yeah. The farthest I got was fourty-five seconds in, at the very least. It's so easy to mess up, and when you do, bang, you're dead.
Last edited by Dragonogon; Oct 7, 2016 @ 2:27pm
Red Oct 7, 2016 @ 2:26pm 
The only real tip I can give is that you only have to shake off the ones on the sides (the ones climbing through in the center are good. Weird, I know).

The ones on the side climb very, VERY slowly, so you have plenty of time to make sure all your locks are a-okay before shaking him off (wiggling causes the locks to go forward a bit).
Last edited by Red; Oct 7, 2016 @ 2:29pm
Dragonogon Oct 7, 2016 @ 2:29pm 
Originally posted by Red:
The only real tip I can recommend is that you only have to shake off the ones on the sides (the ones climbing through in the center are good. Weird, I know).

The ones on the slide climb very, VERY slowly, so you have plenty of time to make sure all your locks are a-okay before shaking him off (wiggling causes the locks to go forward a bit).
Wait, the ones climbing in to the center of whatever you are in are good? The game never states this, thus I thought I also had to pay attention to them, the springlocks, and the Minireenas that are climbing up the side.

Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.
Tikibuns Oct 7, 2016 @ 2:30pm 
Also knowing you can hold down the click makes it much easier. Still can't get past it, but it's good to know.
Dragonogon Oct 7, 2016 @ 2:32pm 
Originally posted by johnlockiarty:
Also knowing you can hold down the click makes it much easier. Still can't get past it, but it's good to know.
Yeah. It does. But even still, Night 4 is basically nightmare incarnate.
Red Oct 7, 2016 @ 2:33pm 
Originally posted by Kotatsu:
Originally posted by Red:
The only real tip I can recommend is that you only have to shake off the ones on the sides (the ones climbing through in the center are good. Weird, I know).

The ones on the slide climb very, VERY slowly, so you have plenty of time to make sure all your locks are a-okay before shaking him off (wiggling causes the locks to go forward a bit).
Wait, the ones climbing in to the center of whatever you are in are good? The game never states this, thus I thought I also had to pay attention to them, the springlocks, and the Minireenas that are climbing up the side.

Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.


Well, I say GOOD, but moreso that most people would see them climbing in and think they have to wiggle a lot to get rid of them, but doing that just makes your locks go really fast. It's not so much that they're good, but more so that there's nothing you can do about them. (She does say she has the face plate open so "they" can find you. Odd that some of them are good and some are bad.)

The night is definitely hard, but I don't think the lack of information is exactly helping people.
Last edited by Red; Oct 7, 2016 @ 2:36pm
Lusso Oct 7, 2016 @ 2:33pm 
Originally posted by Kotatsu:
Originally posted by Red:
The only real tip I can recommend is that you only have to shake off the ones on the sides (the ones climbing through in the center are good. Weird, I know).

The ones on the slide climb very, VERY slowly, so you have plenty of time to make sure all your locks are a-okay before shaking him off (wiggling causes the locks to go forward a bit).
Wait, the ones climbing in to the center of whatever you are in are good? The game never states this, thus I thought I also had to pay attention to them, the springlocks, and the Minireenas that are climbing up the side.

Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.

Yes you only have to pay attention to the ones climbing on the sides. You can't do anything for the ones climbing in the middle... inside your suit ??
Dragonogon Oct 7, 2016 @ 2:50pm 
Originally posted by Red:
Originally posted by Kotatsu:
Wait, the ones climbing in to the center of whatever you are in are good? The game never states this, thus I thought I also had to pay attention to them, the springlocks, and the Minireenas that are climbing up the side.

Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.


Well, I say GOOD, but moreso that most people would see them climbing in and think they have to wiggle a lot to get rid of them, but doing that just makes your locks go really fast. It's not so much that they're good, but more so that there's nothing you can do about them. (She does say she has the face plate open so "they" can find you. Odd that some of them are good and some are bad.)

The night is definitely hard, but I don't think the lack of information is exactly helping people.


Originally posted by Lusso:
Originally posted by Kotatsu:
Wait, the ones climbing in to the center of whatever you are in are good? The game never states this, thus I thought I also had to pay attention to them, the springlocks, and the Minireenas that are climbing up the side.

Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.

Yes you only have to pay attention to the ones climbing on the sides. You can't do anything for the ones climbing in the middle... inside your suit ??
So, basically, the minireenas going into the middle of the suit are basically a ruse to try to get you to wiggle, and since wiggling loosens the spring locks, you die.

That's what it seems like to me, anyways.
Jinx Oct 7, 2016 @ 3:10pm 
I fully agree. This is way too difficult. I understand all aspects of what to do but the game expects you to be lightning fast. The only thing I could see working is getting a turbo mod for your mouse to like make holding down move it faster. Scott please there has to be a way. The challenges before this are completely fair. But this is ridiculous.
Keebs Oct 7, 2016 @ 4:58pm 
I really feel like the jump from Night 3 to 4 is a monumental jump. I only ever stumbled on the under the desk part (didn't know I could click and hold the door) and the Puppet Bonnie part (didn't know I had to not have the light on him to reveal the button), but other than that, I only needed two or so tries to conquer a night.
First off, I didn't even see the top two screws, and I'm pretty sure that those killed me a handful of times; the screws aren't really in our field of vision (that's how it feels for me) and that's not really fair.
I thought that the "don't wiggle" carried on to once your faceplate had been opened, so I didn't wiggle (Baby hasn't lied about what you need to do yet, so I trusted that I should just stay still). I then thought, regarding the minireenas going in your suit, I had to let the springlocks fail so the part of the face with the minireena coming in would close and...knock it out? I guess?
A lot about this part is rather vague:
Does one springlock just need to fail to kill you, or is it two, or four? What's the threshold?
What do the minireenas going into your suit do? Some say they directly affect your springlocks while others say they are placebos, meant to make you shake.
How long exactly do you have to last? Part of me is done with Night 4 simply because it's near to impossible, too much to manage with the managable parts conflicting with each other while the other is done because I've gone very far into that night only to have all the locks fail or a minireena get me.

I think Night 4 needs:
Less springlocks. Eliminate the two on the top and keep the rest close to at least one other springlock so you can easily switch between winding them.
Let all springlocks start at the top when the faceplate opens. I've noticed every time I start, all the springlocks are at random positions, and this doesn't seem too fair.
Make low springlocks flash bright enough for you to see them if you're facing the other way.
Make the minireenas scaling the side louder.

I'm mainly posting because I'm just so frustrated with the difficulty of Night 4. I just want to finish the game, ♥♥♥♥♥♥♥♥♥, and I haven't had an issue like this with any nights prior.
Last edited by Keebs; Oct 7, 2016 @ 5:00pm
Done25 Oct 13, 2016 @ 9:21pm 
Here's how the mechanics work.
1. Wiggling causes springlocks to come loose.
2. If one of the springlocks hit 0% you'll get a Game Over.
3. If one of the minireenas climbing up the sides goes up past the top of the screen you'll get a game over and they must be wiggled off before this happens.
4. The Minireenas pouring into the middle of your suit do nothing to you personally, but they cause the springlocks to wind down faster.
Vexxus Oct 13, 2016 @ 9:54pm 
wph! whats it look look like when the springlocks fail? I've never seen it!
Done25 Oct 14, 2016 @ 3:45pm 
Originally posted by Vexxus:
wph! whats it look look like when the springlocks fail? I've never seen it!
It's the same Minireena jump scare. The springlocks coming loose doesn't slam the faceplate back down, it causes the suit to open up and let the monsters in.
Last edited by Done25; Oct 14, 2016 @ 3:46pm
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Date Posted: Oct 7, 2016 @ 2:16pm
Posts: 20