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It's a lot to do all at once even so though...
Yeah. The farthest I got was fourty-five seconds in, at the very least. It's so easy to mess up, and when you do, bang, you're dead.
The ones on the side climb very, VERY slowly, so you have plenty of time to make sure all your locks are a-okay before shaking him off (wiggling causes the locks to go forward a bit).
Though, to me, the Minireenas climbing up the side seem to increase in speed slightly when you have loose spring locks, and as the spring locks get loose, the Minireenas get faster. Though, that just could be me seeing things that aren't there.
Well, I say GOOD, but moreso that most people would see them climbing in and think they have to wiggle a lot to get rid of them, but doing that just makes your locks go really fast. It's not so much that they're good, but more so that there's nothing you can do about them. (She does say she has the face plate open so "they" can find you. Odd that some of them are good and some are bad.)
The night is definitely hard, but I don't think the lack of information is exactly helping people.
Yes you only have to pay attention to the ones climbing on the sides. You can't do anything for the ones climbing in the middle... inside your suit ??
So, basically, the minireenas going into the middle of the suit are basically a ruse to try to get you to wiggle, and since wiggling loosens the spring locks, you die.
That's what it seems like to me, anyways.
First off, I didn't even see the top two screws, and I'm pretty sure that those killed me a handful of times; the screws aren't really in our field of vision (that's how it feels for me) and that's not really fair.
I thought that the "don't wiggle" carried on to once your faceplate had been opened, so I didn't wiggle (Baby hasn't lied about what you need to do yet, so I trusted that I should just stay still). I then thought, regarding the minireenas going in your suit, I had to let the springlocks fail so the part of the face with the minireena coming in would close and...knock it out? I guess?
A lot about this part is rather vague:
Does one springlock just need to fail to kill you, or is it two, or four? What's the threshold?
What do the minireenas going into your suit do? Some say they directly affect your springlocks while others say they are placebos, meant to make you shake.
How long exactly do you have to last? Part of me is done with Night 4 simply because it's near to impossible, too much to manage with the managable parts conflicting with each other while the other is done because I've gone very far into that night only to have all the locks fail or a minireena get me.
I think Night 4 needs:
Less springlocks. Eliminate the two on the top and keep the rest close to at least one other springlock so you can easily switch between winding them.
Let all springlocks start at the top when the faceplate opens. I've noticed every time I start, all the springlocks are at random positions, and this doesn't seem too fair.
Make low springlocks flash bright enough for you to see them if you're facing the other way.
Make the minireenas scaling the side louder.
I'm mainly posting because I'm just so frustrated with the difficulty of Night 4. I just want to finish the game, ♥♥♥♥♥♥♥♥♥, and I haven't had an issue like this with any nights prior.
1. Wiggling causes springlocks to come loose.
2. If one of the springlocks hit 0% you'll get a Game Over.
3. If one of the minireenas climbing up the sides goes up past the top of the screen you'll get a game over and they must be wiggled off before this happens.
4. The Minireenas pouring into the middle of your suit do nothing to you personally, but they cause the springlocks to wind down faster.