Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
...Though that might only be helpful if the voice acting served as more of a tutorial like Phone Guy's calls. If you have to listen for what the animatronics are saying to determine how close to you they are, then even having a transcript available for all their lines wouldn't help if you needed to hear their voices in real time, and subtitles would be very useful.
Not at all saying this will be the case, but I hope several characters don't randomly talk at the same time. Some of us have trouble with the "crowded cafeteria" situation because it's difficult to pick out individual voices.
Never going to happen.
Maybe not subtitles for cues but it is completely unplayable for deaf. It relies on hearing so much that it is completely luck based game for deaf.
There are cheats in FNAF 4 that we can use but it ruins FNAF 4; too much helps. Clearly deafs are not part of Scott's target audience.