Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Noisy Sep 14, 2016 @ 1:30pm
Scott what program did you use to create fnaf 1?
If you are not scott can you tell me what program he used (if you know)
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Showing 1-15 of 22 comments
ARuarkGuy Sep 14, 2016 @ 1:30pm 
HTML, Java, etc.
NIИ Sep 14, 2016 @ 1:36pm 
unity
SpiralVenox Sep 14, 2016 @ 1:39pm 
Originally posted by Noisy:
If you are not scott can you tell me what program he used (if you know)
Clickteam fusion
Noisy Sep 14, 2016 @ 1:43pm 
thank you
jupiter Sep 14, 2016 @ 1:53pm 
Originally posted by TheSourSprite #SpammySprite:
unity
scope.wad Sep 14, 2016 @ 1:57pm 
Unreal Engine 6
jupiter Sep 14, 2016 @ 1:58pm 
Originally posted by ☆Noble Noscoper☆:
Unreal Engine 6
That was for FNaF 4: Halloween Update. NOT FNaF 1.
scope.wad Sep 14, 2016 @ 2:00pm 
Originally posted by dewey1274:
Originally posted by ☆Noble Noscoper☆:
Unreal Engine 6
That was for FNaF 4: Halloween Update. NOT FNaF 1.
Oh, true. He used Unreal Engine 7 for FNaF 1.
Hunter #357 Sep 14, 2016 @ 2:01pm 
Clickteam.
jupiter Sep 14, 2016 @ 2:03pm 
Originally posted by ☆Noble Noscoper☆:
Originally posted by dewey1274:
That was for FNaF 4: Halloween Update. NOT FNaF 1.
Oh, true. He used Unreal Engine 7 for FNaF 1.
Yeah. He used Unity to model.
scope.wad Sep 14, 2016 @ 2:06pm 
Originally posted by dewey1274:
Originally posted by ☆Noble Noscoper☆:
Oh, true. He used Unreal Engine 7 for FNaF 1.
Yeah. He used Unity to model.
And rigged with Skype.
NIИ Sep 14, 2016 @ 2:07pm 
Originally posted by ☆Noble Noscoper☆:
Originally posted by dewey1274:
Yeah. He used Unity to model.
And rigged with Skype.
and rendered with infinite warfare, which explains why it looks like crap
he used clickteam fusion for the game, and i believe 3d max for the models. correct me if im wrong.
Abraxas Sep 14, 2016 @ 2:29pm 
I keep telling you people. He's used goldsource for all his games. The Clickteam part is a joke.

/s
jupiter Sep 14, 2016 @ 2:34pm 
Originally posted by derpz the pizza lord:
he used clickteam fusion for the game, and i believe 3d max for the models. correct me if im wrong.
He used Unreal Engine 7, and he used Infinite Warfare to make the models.
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Date Posted: Sep 14, 2016 @ 1:30pm
Posts: 22