Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

SL : Numerical Codes.
3-9-5-2-4-8 = Mini-Game Access. (FNAF 3)
1-9-8-3 = Easter Egg. (FNAF 4)

2-3-2-3-4-2-0 = ???
2-3-5-4 = ???
4-3-2-1 = ???

Others Mentioned:

1-2-1-6 = ???
1-5-7-8 = ???
2-0-8-3 = ???
2-0-9-3 = ???
0-8-7-1 = ???

Any others?
Last edited by Mendicant Bias; Oct 17, 2016 @ 2:37pm
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Showing 1-14 of 14 comments
Rydi Oct 16, 2016 @ 9:07am 
Mmm. Care to explain what you mean by the first code being hex color chat text in FNAF 4? Where exactly? Where does it show in SL?
That's the code we get on FNAF 3's in-between night minigames, the one we need to include in the invisible pad on the walls of the office to unlock the Golden Freddy mingame.
76561197994155731 Oct 16, 2016 @ 9:55am 
Originally posted by Rydi:
Mmm. Care to explain what you mean by the first code being hex color chat text in FNAF 4? Where exactly? Where does it show in SL?
That's the code we get on FNAF 3's in-between night minigames, the one we need to include in the invisible pad on the walls of the office to unlock the Golden Freddy mingame.
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You are right ... I made an error. I was reading up on all numbers and codes that were used in the entire franchise. I guess I got stuck somewhere between 3 and 4 since FNAF 1 and 2 use no text.

I'll edit it now. Thanks!
Rydi Oct 16, 2016 @ 9:59am 
Originally posted by Mendicant Bias:
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You are right ... I made an error. I was reading up on all numbers and codes that were used in the entire franchise. I guess I got stuck somewhere between 3 and 4 since FNAF 1 and 2 use no text.

I'll edit it now. Thanks!

No problem. I saw the number and was stunned that it was included in SL, since that number inverted is the hex code for the colour of Purple man. So it would probably have relevance in this game as well since it revolves around William Afton so much.

But it was just a mishap. No biggie. You did a nice job collecting all the codes here!

I think there's one code with just the numbers 1 5 7 8, there are very specific audio clips on the gamefiles for those numbers alone. But nobody has figured out what they mean yet or what order they're supposed to go in.
76561197994155731 Oct 16, 2016 @ 10:00am 
Originally posted by Mendicant Bias:
Originally posted by Rydi:
Mmm. Care to explain what you mean by the first code being hex color chat text in FNAF 4? Where exactly? Where does it show in SL?
That's the code we get on FNAF 3's in-between night minigames, the one we need to include in the invisible pad on the walls of the office to unlock the Golden Freddy mingame.
-------------------------------------------------------------------------------------------------------------------------------------------

You are right ... I made an error. I was reading up on all numbers and codes that were used in the entire franchise. I guess I got stuck somewhere between 3 and 4 since FNAF 1 and 2 use no text.

I'll edit it now. Thanks!
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LOL ... yeah ... I'm looking at my open tabs. I have stuff from color comparisons in FNAF 4 text and what else 395248 could match up with. From FNAF 3 there are theories regarding "Shadow Characters" and the code in Hex.

{LINK REMOVED}
76561197994155731 Oct 16, 2016 @ 10:06am 
Originally posted by Mendicant Bias:
Originally posted by Mendicant Bias:
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You are right ... I made an error. I was reading up on all numbers and codes that were used in the entire franchise. I guess I got stuck somewhere between 3 and 4 since FNAF 1 and 2 use no text.

I'll edit it now. Thanks!
-------------------------------------------------------------------------------------------------------------------------------------------

LOL ... yeah ... I'm looking at my open tabs. I have stuff from color comparisons in FNAF 4 text and what else 395248 could match up with. From FNAF 3 there are theories regarding "Shadow Characters" and the code in Hex.

{LINK REMOVED}

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I'm reading another theory that in FNAF 3 ... 395248 could also mean something like this ...

"Alphabet: 18 23 6 19 6 1 19 24 3
Anagram: Nothing readable.
Cryptogram: NOVITIATES, PERSISTING, PRECOCIOUS, SUBTITLING. That's what it says"

(Taken from David Kooren:
{LINK REMOVED}

The only reason now why this caught my eye and is chasing my mind is because in other messages in SL ... You hear ...

"Here's what I hear:
-Argumentative (though the end of it sounds like "-tose")
-Standards
-Elevation
-Passive
-Heights or Hides"

(Taken from: --- And I have seen this on other theorists messages and videos.
https://www.youtube.com/watch?v=688_n_4nCN8

So yeah ... sorry ... just "Chasing The Dragon" here.
76561197994155731 Oct 16, 2016 @ 10:09am 
Originally posted by Rydi:
Originally posted by Mendicant Bias:
-------------------------------------------------------------------------------------------------------------------------------------------

You are right ... I made an error. I was reading up on all numbers and codes that were used in the entire franchise. I guess I got stuck somewhere between 3 and 4 since FNAF 1 and 2 use no text.

I'll edit it now. Thanks!

No problem. I saw the number and was stunned that it was included in SL, since that number inverted is the hex code for the colour of Purple man. So it would probably have relevance in this game as well since it revolves around William Afton so much.

But it was just a mishap. No biggie. You did a nice job collecting all the codes here!

I think there's one code with just the numbers 1 5 7 8, there are very specific audio clips on the gamefiles for those numbers alone. But nobody has figured out what they mean yet or what order they're supposed to go in.
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Added 1-5-7-8 ... I've seen that mentioned somewhere too.

Thanks!
Rydi Oct 16, 2016 @ 10:09am 
Is it possible to do the opposite with that program? To insert words and have numbers in return? If so, could you try to do it and see what you get? Maybe that'd give us the right code to use in the keypads.
76561197994155731 Oct 16, 2016 @ 10:14am 
Originally posted by Rydi:
Is it possible to do the opposite with that program? To insert words and have numbers in return? If so, could you try to do it and see what you get? Maybe that'd give us the right code to use in the keypads.
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Now that's an idea I haven't heard or seen yet. Thank you!!! I'll pass it around and see what I can find/get.
76561197994155731 Oct 16, 2016 @ 10:16am 
Originally posted by Mendicant Bias:
Originally posted by Rydi:
Is it possible to do the opposite with that program? To insert words and have numbers in return? If so, could you try to do it and see what you get? Maybe that'd give us the right code to use in the keypads.
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Now that's an idea I haven't heard or seen yet. Thank you!!! I'll pass it around and see what I can find/get.
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If you want ... this is what I'm using now. If you want to "Double Check" any of my work. Thanks in advance if you do!

{LINK REMOVED}
76561197994155731 Oct 16, 2016 @ 10:19am 
Standards = 19-20-1-14-4-1-18-4-19
Elevation = 5-12-5-22-1-20-9-15-14
Passive = 16-1-19-19-9-22-5

For the words heard clearly ...
76561197994155731 Oct 16, 2016 @ 10:22am 
And working backwards ...

2323420 = WW420
2354 = W54
4321 = 43U

1216 = LP
1578 = O78
Last edited by Mendicant Bias; Oct 16, 2016 @ 11:11am
76561197994155731 Oct 16, 2016 @ 3:54pm 
Still digging around. I tried all I could think of in the Elevator and in Circus Baby's Room and Private Rooms.

Nothing for me.

Anyone else have ideas?
TheWolfman Oct 17, 2016 @ 3:14pm 
1-5-7-8
76561197994155731 Oct 17, 2016 @ 3:40pm 
Originally posted by eMSACHICK:
1-5-7-8

Already on the list ... thanks though for the help. The more I can get people here ... the more we can try to figure this part of the game out.
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Date Posted: Oct 16, 2016 @ 8:56am
Posts: 14