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A quick google search would have been quicker for you.
This game is unplayable as it is on a 1080p monitor. You have to constantly move the camera to see whats going on. Compare that to any 3d person game with correct FOV for PC monitors and its night and day. No wonder there is so many people asking for FOV fix in this game.
Thanks on the Widescreen fix, but you saw me write about flawless widescreen fix and that is the only one that lets you change FOV, and that doesnt have DS2. Widescreen fix does not change FOV. It fixes the UI to fit larger screens. No help there. Already tested it.
I guess Nordic Games arent going to do the right thing and let us PC gamers enjoy this one fully.
I used a mouse/keyboard when I played this two years ago (1920x1080), and I never had any problems with the field of view at that time. However, just to see how it played, I messed with it again today but with an XBOX 360 controller, and I found the camera to be very annoying to deal with. Which do you use to play this?
DS2 is an old game which didn't sell well. I wouldn't ever have expected Nordic Games to invest money into changing this product. They may invest money into future installments in the series though.
Check Batman arkham city for example when changing to a normal PC FOV: http://cryotank.net/uploads/bmfovdefaultvs75.jpg
If we could have 90 FOV it would all be good and we could see something. It doesnt matter to all of us to hear that some of you dont find the FOV too small. Doesnt help at all since it IS too small to us. PC gamers like around 90 FOV when playing close to the monitor. Seriously, i cant see anything in this game. Its all like running around with these patches horses have so they wont be spooked (on each side of the eyes).
And yeah, im sure Nordic Games wont do anything. We are many that like a FOV fix and we are their customers. Maybe the game didnt do well because of this. There are a lot of people that would like to play this but cant thanks to this. Not worth the hassle when you cant enjoy it. Nordic doesnt have to add some graphical option with FOV, just add a FOV entry in a config. I dont even care if the menus would look a bit borked.
Nvm though. It will never happen. Last game im buying from these guys.
I took a last time to check the net in search for a FOV change, and i found a way with "Cheat Engine"! The best thing is that you use only what you want to use (no cheating cause they suck and take all the fun out), and i found a script by a guy that made FOV change with NUM- and NUM+. No cheats activated, just FOV change. :)
Download Cheat Engine (search google).
Go here: http://deadendthrills.com/forum/discussion/263/guide-darksiders-2
Right clikc "DOWNLOAD TABLE" which will come down as a XML file. Change the .XML to .CT by hand.
Now start Cheat Engine and LOAD the Darksiders2.CT file. Start DS2. Click the little computer icon in Cheat Engine top left and click on Darksiders2.EXE. When this is done you can now at the bottom left click the "cheats" you want. Since you dont want cheats (cause they suck) you tick only FOV Control and the under underneath "Numpad +/-".
Voila, now you can control FOV in increments! Time to go back and FINALLY enjoy this game. :)
Wet behind the ears... What i said doesnt tell you anything. I accept that this game has a low FOV and it could use a FOV slider i just think that in a third person perspective game the motion sickness from FOV is BS, FPS i can see it. And now your trying to tell me that you are a Dev or spmething? Doubtful. The game is perfectly playable as it is, but would be better with a higher FOV.
And the batman FOV isnt something that you can use from inside the game you actually have to go into the config file. It would be nice if DS2 had the option but it doesnt need it for the game to be enjoyable. There is no head bob or effect like having blinders on in a 3rd person game.
I just ran the FOV tweak now and i played for a couple of hours. No sickness, no headache and awesome fun as i could see everything in combat and everything else like places to run up walls etc. No more moving the camera around constantly. THAT is what makes me puke, to move the camera too much from having low FOV/seeing little of the world. I have headbob in many other games but since they have ok PC FOV i dont get sick. Its the constant moving of the "world" (camera) that make me feel ill. And its hardcore ill as well. To the point where even if i think of the game for hours afterwards i feel sick.
All is good now thanks to Cheat Engine and the FOV change. Was even better than i would have hoped since it has incremental FOV with +/- buttons.
Take care, and sorry for the cheap shot. Just remember its not the same for everyone. Lots of people feel sick when the FOV is low and where you need to move the camera a lot. Its even worse with gamepad for me. I cant play with pad since the camera move speed is usually one speed. Compared to mouse where you can move the cam as fast as you can move your hand. ;)
I would appreciate it if you didn't talk for me by making "we" and "us" statements.
You want a higher FoV in this game. Great. You found a way to do it, and I hope you enjoy it, but don't lump all "PC gamers" into the mix. I've been a PC gamer for decades, and as I said, I was fine with my playthroughs in this game.
For contrast, in the Mass Effect games, Kingdoms of Amalur: Reckoning, and Borderlands, I found the default FoV too difficult to deal with and found ways to adjust it outside of the game's UI, but I never said "we" all needed to change it.
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Additionally, I wasn't telling you that the FoV was fine for everyone and you should deal with it; that would be idiotic.
I was attempting to point out that the control scheme made a difference in how I felt about playing the game and was curious if you were experiencing the same thing I was (i.e., while using the controller, I found the camera to be poorly controllable, and that made it difficult to see anything with the default camera angle; however, while using a mouse, I never noticed the camera was sort of tight). If so, I was going to suggest trying to use m/k (I didn't know at the time that you were already using a m/k setup).
(Edit: reformatted)
Why? Nordic Games had nothing to do with Darksiders 2's development or release. They're only the "publisher" now, because they bought the rights when the original publisher went bankrupt.
Look at the games they actually published to see if they're any good or not.
And regarding the other comment...'3rd person games not causing headaches'....absolute rubbish. I don't get motion sickness myself, but I have a friend who can't play ANY FPS for more than 10 mins without actually being sick. He also struggles with some 3rd person games, and FOV seems to influence this.
Don't go around spewing garbage about how FOV in third person, or first person, games doesn't cause issues for people... Because clearly, it does. The sheer amount of requests you see for FOV tweaks for first and third person games that don't ship with proper options is proof of it.
Indeed FOV affect 3d person as well as FPS games. I dont know where the myth started but some people keep repeat it like parrots. Developers know it matters and those that changed FOV in a 3d person game knows it matters. Not to mention those that get sick/headache from low FOV be it FPS or 3d person games - it doesnt matter since they are the same: since we talk about Field Of View, ergo how much the player can see of the game world at any given time, of course it matters.
With a wider FOV you will see more around you, and by moving your eyes instead of the camera. The camera moves the game world which makes some people sick when having to do it too much, and constantly. Wider FOV simply removes the need to move the camera constantly to see the game world. And that is the same for 3d person and FPS. No difference whatsoever since they both use a FOV setting that is set by the developer. It gets bad when the developers however might do the actual play testing on a large TV. Completely forgetting about the PC players and their monitors (and how close most of us sit to the monitor) when porting over from consoles.
Comparison from original and how i have it:
Original FOV screenshot[web.comhem.se]
Higher FOV screenshot[web.comhem.se]
Obviously you cant see it moving here so that nausea is removed from higher FOV isnt understood from a screenshot of course. But its easy to understand that you dont have to move the camera as much to see things around you, and its that which removes the sickness.