Archmage Rises

Archmage Rises

Apr 4, 2020 @ 11:12am
Update #112: Simulator Generated Dungeon Quests
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Showing 1-5 of 5 comments
Miséricorde Apr 4, 2020 @ 11:14am 
Hello ! Bonne continuation...;-) :steamhappy:
Dhuran Apr 4, 2020 @ 12:36pm 
Thank you for continuing to take the time to put these together. Simulation driven games seem like they are an interface management nightmare, so it's encouraging that the quest stuff is up and working already with the new dungeon tech.
LordYabo  [developer] Apr 6, 2020 @ 7:43am 
Originally posted by Dhuran:
Simulation driven games seem like they are an interface management nightmare,

Thanks and good point!

Having worked on Archmage for 6 years and wrestled with all this systems/procedural stuff I have to say... I do love it. I think every game I make (I hope to make many after this) will always have some procedural/systems approach to it.
Stoltverd Apr 11, 2020 @ 2:27pm 
@LordYabo
I've been following the game for quite a while.
I've been expectant, worried, impatient, patient, resigned and a whole range of emotions. To the point I have no idea if I'll be able to feel anything new about the game when it releases!

From what I've seen, the game looks awesome and keeps getting better!

Be safe
LordYabo  [developer] Apr 13, 2020 @ 4:53pm 
Phew! Well hopefully the emotion you feel when it finally gets finished is: elation!
I know I will!
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