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Slaver:
You get cash and labour workers. Freeres hate you.
Slaves could try to escape, not be 100% efficient like a real motivated free worker, turn their back on you during battles (or just protect their asses instead of listening to your commands).
Broken slaves should be even less efficient but have lower/no chances to escape or act freely.
Freer:
You get friends and commoners like you more. Slavers hate you.
Some of the people you free should ask to follow you, those would be 100% efficient and could even go over the 100% if they create a stong enough bond with you (power of friendship/trust/love...pick the one you see fit).
In that case i would treat mercenaries or anyone only working for his/her/it pay to be under 100% efficience and have a low chance to leave/not work well for x days/prefer to flee/fully defend.
Those hired NPCs could of course shift status along the journey:
Niro, that merc you hired a week ago just fled in the middle of the battle with Kuru the Cyclop. After defeating the giant you hunt down Niro in the tunnels, finaly grab him and turn him into a slave...
That's how i see it affecting NPCs, like a temporary status modifying their stats and the way they act.
On the world scale now:
Each settlement should either be Slaver/Neutral/Freer.
Slaver and Freer always have tough relations at best. Neutral can't be good with both Slaver and Freer. When Neutral gets better with Slaver (+10) he also gets worst with Freer (-5).
Caravans of slaves could travel the land, passing through Slave and Neutral settlements only. Giving a chance to:
- Slaver players to hire more workers or make a small profit along the way.
- Freer players to test their spells and weapons. Maybe to even get a follower or two if successfull...
Thanks for thinking this through for us. I'm going to try and put it in. Especially how slavery affects town-to-town relations. The slaver caravan is similar code to our regular traders so i should be able to do that too, so the player can find out where the caravan is going and interrupt it. I'm thinking a bit like intercepting a ship in pirates.
This is great!