Anyland

Anyland

Philipp  [developer] Feb 27, 2020 @ 5:33am
Clayxels modeling
Clayxels are a fantastic new way to model meshes in Unity. I've added auto-randomization to generate meshes here.

https://www.youtube.com/watch?v=FucO_pYHdtw

In-Unity use, a video by their creator:

https://www.youtube.com/watch?v=VnHngyEv0WE

(Not compatible yet with Anyland's version of Unity, but let's see where this framework goes. I always felt Anyland modeling could benefit from such a soft-merging option -- skin & faces, for one thing, but so many other uses -- plus this framework has subtractive shapes that seamlessly cut away from other shapes.)
Last edited by Philipp; Feb 27, 2020 @ 5:33am
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Showing 1-7 of 7 comments
Sloppy McFloppy Feb 27, 2020 @ 6:03am 
Originally posted by Philipp:
(Not compatible yet with Anyland's version of Unity, but let's see where this framework goes. I always felt Anyland modeling could benefit from such a soft-merging option -- skin & faces, for one thing, but so many other uses -- plus this framework has subtractive shapes that seamlessly cut away from other shapes.)

You had my curiosity, but now you have my attention.
Giodude Feb 27, 2020 @ 9:29am 
Yet another reason to upgrade any land's unity version, but I understand that that's basically impossible atm.
Daddy_Cage Feb 27, 2020 @ 11:07am 
How much money would you need to pay scott to come back and swap networking code and whatnot.
Philipp  [developer] Feb 27, 2020 @ 1:34pm 
Perhaps the most realistic is that a bigger company picks up interest and long term support. This way Scott would have some stability, as switching over to Anyland again would mean he'd have to quit his current job (as he once did for Manyland). But we might benefit from one or two additional people, also for the Android part, crucial for Oculus Quest (pretending for a second they didn't reject our application). And at a certain point it might also be appropriate to restart the framework from scratch with latest technology, VR development, and learnings. One thing that needs to be answered for all that though is the VR market size, which is very challenging right now, but maybe we see something happening to it... the Oculus Quest controller-free approach is going in a very interesting direction as far as casual use goes! In the meantime, even though Anyland isn't perfect, it can do a whole lot and I'm happy when all of you use it. Creatively speaking, all of your work in it absolutely blows me away!
Philipp  [developer] Feb 27, 2020 @ 1:35pm 
PS: Another small Clayxels experiment

https://www.youtube.com/watch?v=8Z6anGMjmZk
Giodude Feb 28, 2020 @ 6:38am 
I do want to bring up again, that if anyland were to be on itch.io and sidequest for oculus quest at a charge of $5, that application gets enough traction to the point where you might make some decent revenue, enough to atleast focus on anyland for a little while.
Philipp  [developer] Feb 29, 2020 @ 12:39am 
Thanks Gio! While Anyland is not compatible with Quest (that is, Android) at the moment, I really like Sidequest and will totally consider that for any project.
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Date Posted: Feb 27, 2020 @ 5:33am
Posts: 7