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You can experience all these effects by playing Armello. Armello is a very nice game, but I defected to Antihero mainly because in Antihero I am the smith of my luck (which you are not when multiple opponents gang up on you), and particularly because I am so sick of waiting and waiting for the opponent's turns to finally end. Armello makes all of this even worse by adding lots of slow animations through which you have to wait (especially during the NPC turns). Antihero also has some of this, but not to that grave extent.
If you want four players, I encourage you to try out Armello. You will love it. Antihero is something different and should IMHO stay that way.
Besides, there are more urgent tasks at hand, such as revamping the ladder which is cluttered with long-gone players that occupy top positions from which they cannot be removed because they stopped playing many months ago.
It is true the waiting times may become horrible. But then again, I guess it would give a different layer of strategy since you have to team up against other players. In my mind there would be short term cooperations among two players in order to avoid further progress. Maybe even the other way around, a cooperation needed in order to making victory points. So that is what sounds interesting to me. Sure, the "base game" would become a bit slower if played with many. But it could get a new layer of meta-gaming that might make it more dynamic.
Anyway, I wish it supported more players because it's a lot of fun.
Regarding Armello comparisons, the good thing about Antihero vs Armello is that it's a hot seat game, there are no actions other players can take during your turns so it can be played in a single computer (or in a tablet in pass and play). Armello is great but you'd need a computer for each player.
Yeah, I think it's natural to get that impression.