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1) The Molotov works especially well in dealing with lots of mobs
2) Rapid Fire is a must if you don't already have it by now
3) The Tomahawk is aslo especially useful in this encounter as you can throw them quite far
Thanks for the feedback though and we'll see if others are having issues too.
Plus having to deal with spiders during the limited time available to grenade the blob means I either choose to die to spiders, or miss the grenade chance and die to something else.
I beat it with this:
Passive: Max fire rate, Max cooling , Red cell shot (extra starting heatlh) just 1 upgrade is enough and Lucky Charm.
Dark matter glove: Use when the blob is spawning mobs and throwing those green balls at the same time, or when you overheat weapon.
Molotov cocktails (2 killed it for me, 5 will kill it if you hit 0 bullets): use *only* !!!!!!! (I explain later why) when the blob is healing and The grenade prompt appears. You have 2 seconds to throw the molotov and the damage is huge, so clear out the remaining green stuff or spawned spiders, it's better than to risk dying.
Edit: On + the interval is similar but spiders are spawned from the ground sometimes, so be prepared to clear them out quickly before throwing, or you're dead. And of course the blob has much more heatlh. I had to use 6 molotovs and continuous shooting.
Piercing rounds with cluster mod: To clear the ceiling if there are too many spider eggs.
Edit: On + the mobs spawned are considerably bigger (less acids as well) and the spiders on the ceiling are less dangerous. You can safely unleash a couple of these when mobs start spawning, useful as well when those green balls are flying at you at the same time. Since the waves last longer save the dark matter glove for the very last second, or else you'll be dead.
Lucky Charm will help getting bonus faster. You'll need for some extra health. Prefer leech on kill, it'll save you if you make a mistake. If you have full health and a wave just started spawning go for airstrikes and rocket drones. Gun drone is going to be useless anything else is better. If you get frenzy of course always go for frenzy in this case.
So basically prefer these bonus: 1-health 2-steal health 3-airtstrike 4-rocket drone
It's not effecient to use grenades for these mobs because they spawn so close to you, and most of them are acid, so if you time your shots right you'll get a chained explosion and clear the mobs instantly, just have max fire rate and max cooling. When your weapon overheats or you are overwhelmed use dark matter glove. When he is healing and grenade prompt appears throw a molotov in there. Keep a steady rate of fire but don't let it overheat before mobs are even spawning and if you use the dark matter glove too soon it's just a death sentence.
Once I figured out that boss I found the game much easier. It got me trained up to go after the various monsters coming at me after that.
Other than that, my load out is max rapid fire, max ventilation, luck, extra health. With normal rounds and explosive rounds with cluster mod. And molotovs and max throwing axe as secondary.