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For refinement and coloring may want use a regular program like blender. For fun can be a good solid program been stable. It not really marketed I think for pros more like think and left it with a good set of tool and for a people play with.
There newer studio one I think is more for pros that work. Yes my grammer sucks. But for kids play on I think it be a good program for them play on easy pick and play with.
One thing you must be aware of though, is you have to avoid internal geometry when you make your model depending on how smart your slicer is for 3D printing. if you make a model with small strokes, its hard to avoid internal gaps. Instead you may need to start with a solid sphere and then carve into it, this limits your workflow. You can use blender to clean up such holes but I found it time consuming.
right now the price of MPVR is 20 euro and the price for Oculus medium is 30 euro. Medium is more like a full modeling suite in VR, not just a sketching tool. if the 10euro difference is worth that to you, you should check it out. Oculus store has a similar refund policy as steam:
You can try both and see what one you like, then refund the one you dont want. (both stream and oculus lets you do this) though you mustn't use it more than 2 hours for oculus. steam is more lenient.
Blender community and blender foundation is currently working very fast on improving blender. There is a task set to implement the basis for VR support, and once that is done, I am confident that VR support will be developed relatively soon. Though I would not expect it in about half a years time.
MARUI has been creating a VR interface for blender and are helping out with this, it is testable right now, but its only a viewport viewer and has basic transform tools, nothing else.
Personally, I switched to medium, but I miss something about the "tactility" of MPVR, is just very good. I have to give them that. Though it is not enough to beat the added features of medium, plus I get less arm and muscle strain with medium due to their UI choises.