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回報翻譯問題
traditional style moba is dota, they arent different. dota for warcraft 3 was the first game to be labeled as a moba.
"To be fair lol started the whole moba thing"
Errrm what?
Ever heard of defence of the ancients aka dota 1 ?
How can people argue that this isn't a MOBA? It fits the exact definition of one.
It's an online multiplayer game where you battle in an arena. Simple.
They mean who started to make use of the term a lot instead of saying Dota clone.
The acronym means something different than it's component words. It's one of the reasons that it's a terrible term.
No its a first person shooter... fist with that genre that already existed so what you are saying makes no sense. its nto an arena either, you hide in buildings... not close
Nah, it's more about 99% of the time the term MOBA is used is to describe a dota clone, or something very similar with PvE lane pushing/farming.
Yes yes, the term spelled out literally means just about any non-FPS PvP game, but it's about the accepted meaning. If you call Battlerite a MOBA, people will have false expectations about the game.
In that case, the original DotA was an ARTS. It wasn't even a mod, it was literally just a multiplayer map in an action real time strategy game. LoL is a top-down ARPG. Most games that people call MOBAs are in one of those genres. Doesn't make them not MOBAs.
Doom had multiple players battling in an arena, and could be played online. Same goes for Quake. What about Quake 3: Arena? Still not set in an arena?
Mass Effect's co-op gameplay puts up to 3 players into an arena and fills it with enemies for them to battle. That's a MOBA too, right? No? It's not even first-person. There are MOBAs with over-the-shoulder first-person view.
By your logic, a game which fits the meaning of MOBA can be called one, but only if it doesn't fit ANOTHER genre definition too. So Battlerite isn't a MOBA, it's a top-down shooter.
Games where you shoot with guns only like quake and doom are FPS.... you shoot all game at people. Thats why they are not the same as MOBA games.
DOTA you control one character each on a team of 5 on one single map, its not like RTS/aRTS games where you build troops and buildings and gather resources. Its clearly different than that.
LoL isn't a top down aRPG.... Diablo is nothing like LOL, makes no sense the way you are trying to force games to be in a genre they are clearly not a part of.
You can say what you want and group games in your own way. I just know everybody will say this game is a MOBA in the end.
In Doom, you have fists and a chainsaw for melee. In Quake you have an axe. Those aren't guns, so that means they're not FPS games. And if you're going to argue that MOST weapons are guns, most of the weapons in Mass Effect and Red Faction: Guerrilla are guns too, so those are, in spite of being third-person games, actually FPS games now? Also twin-stick shooters often don't give the player any non-gun weapons. Are those FPS too?
In the Covert Operations expansion for the original Command & Conquer, you control one character, and don't build troops and buildings and gather resources. That game is one of the most famous RTS games in the history of the genre, and that expansion was a very popular ARTS styled series of missions.
DotA was literally an actual map for Warcraft 3. It is, by definition, a part of Warcraft 3, which is an ARTS game.
In Dawn of War's Last Stand game mode, you control a single unit in a team of several players. Dawn of War is still an ARTS game, and the ARTS gameplay is still intact in that mode.
Battlefleet Gothic: Armada is another ARTS where there is no building of units or bases in gameplay, but it's still ARTS gameplay. It's possible to set up fights where each player only has one ship.
RTT or "Realtime Tactics" games are considered a sub-genre of RTS, and explicitly DON'T include base-building or any other form of construction during gameplay. They're still a part of the primary genre of RTS games.
You mean like how you're trying to claim this is a MOBA? You're right, it doesn't make any more sense than that.
LoL is a top-down game where you grind for experience to level up, and money to buy items, and the more powerful you are compared with your opponent, the harder it becomes to lose unless you intentionally play badly. If you handle the grind better than your opponent, you've almost won before you even fight. That's a pretty reasonable description of RPG gameplay.
DotA and LoL and Smite and other games in that style have codified what the term "MOBA" means, and while the term can be applied to a MASSIVE variety of games based on the actual meaning of the acronym, that very specific type of gameplay is what the term means to most people.
You can say and beleive whatever you want, but it's very obvious with how common the "this isn't a MOBA" line comes up that this game is not being consistently (or even widely) recognised as being part of that genre. Most people who compare this game to MOBAs are doing exactly that - comparing it TO another genre of game which it shares some similarities with. NOT saying it is a MOBA, but saying it's "kind of like one, BUT..."
And if you compare battlerite or blc to other "mobas", you would realize pretty fast that the only similar element is the birds view perspective. You wouldn't call Battlerite an RTS either.
Open-world multiplayer games like Starmade and Minecraft don't put you in an "arena", multiplayer puzzle games aren't about "battle", and there are plenty of single-system or LAN-exclusive multiplayer games which you can't play "online".
Yeah, I'm stretching that argument a bit... You aren't too far off from being accurate, but there are exceptions.
Supporting your point though, if you're going to insist that Battlerite is a MOBA based on the meaning of the acronym, you have to also consider every online arena shooter a MOBA as well. There are also a good number of strategy games (realtime and turn-based) which fit the meaning of the individual words exactly as accurately as Battlerite does.