Battlerite
This game is in the MOBA genre. For new and old players, stop trying to make it its own genre
This is a MOBA, it is just a different style of MOBA, but is 100% in the same genre as the rest. I will explain some of the MOBA games out there and this one.

LOL and DOTA are the basic MOBA games 3 lanes with towers, you level up and gain levels on an individual basis based on your performance. You buy items to equip on your hero as you gain gold over time. You have minions to "farm" for Xp/gold and jungle camps and bosses as well. They use rthe overhead camera view. Click to move.

Smite took this same MOBA gameplay from LOL/DOTA and changed the view from overhead to 3rd person view. They also added different types of maps like a round arena style with no towers and only minions. But the mode relies heavily on just attacking and killing the other teams players more rthan anything else, like a gladiator arena. Smite uses WASD for movement.

Heroes of the storm made a MOBA where you have team oriented objectives that will greatly aid or directly break down towers for you. They changed it so the game uses shared XP, so your entire team is the same level at all times. No individual leveling up and no items to buy. Choose powerups each time you level up to enhance your spells(form a build). They also have many different maps with different goals and objectives to do as a team. Click to move.

Battlerite. Now this game took out minions and towers and the goal is just to kill the players on the opposite team in an arena. You must win to 3 times/rounds to win the match. You have the similar powerups from HOTS here instead of items like older MOBAs. However, you choose them at the start of each round as you do not level up in this game. WASD movement.

All of these games are MOBA games. All have something in common to group them into the same genre. But yes, they all have some differences, but they are not different enough to be in a whole new genre. Stop trying to make it seem this game is something totaly new and different. This game appeals to players of MOBA games and making them think it is a different genre is absurd.
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The only thing that Battlerite has in common with Dota-likes (Call them MOBAs if you want, but it's a stupid marketing term.) is the top down camera and that both games have "skillshot" abilities.

The control scheme is different, the objectives are different, the scoring system is different, it lacks the 3 game phases most Dota-likes have (Laning, mid, late game), it lacks a currency system, there are no lanes, there are no targeted abilities, there are no items, and it is played 2v2 or 3v3, not 5v5.

It lacks every gameplay element that unites all of the Dota-likes into one genre (not all games in the genre share every element, but they share enough). The control scheme is closer to a twin stick shooter and the gameplay is closer to an arena fighting game (think Smash Brothers, Playstation Allstars, Secret Ponchos, or Power Stone).
well... the term RPG was popularized by pen&paper games like D&D.
are we not supposed to call Skyrim an RPG because it's not played with pen&paper?

as games evolve, the terms we use to classify them evolve as well. otherwise, we'll end up in a world where every game is a different genre...
Цитата допису Kyzonu:
Multiplayer Online Battle Arena

multiplayer - check.
online - check.
battle - check.
arena - check.

yep, it's a MOBA alright...

Цитата допису SilvaGunner:
moba = Multiplayer Online Battle Arena basically every single PVP game
call of duty is a moba
cs:go is a moba
quake is a moba
duckgame is a moba
Evolve stage 2 is a moba
garrys mod is a moba ( deathmatch mode )

you see moba is a stupid genre and we should not use it

edit.
dear op: your post is stupid and so are you

I like how the perfect answer to that post came before the post.

Using what the term actually means, every PvP game that involves anything other than open-world PvP in any form can be legitimately called a MOBA.

From Assassin's Creed to Guns of Icarus to every FPS in the history of forever...

And PvE games which involve arena-style combat also fit the requirements of matching the meaning of the name. Mass Effect 3's co-op is a MOBA game mode, because it's multiplayer, it's played online, and you battle enemies in an arena. Same goes for Dragon Age: Inqusition. And... well, any game with "horde mode" style co-op gameplay.
Цитата допису Kyzonu:
Multiplayer Online Battle Arena

multiplayer - check.
online - check.
battle - check.
arena - check.

yep, it's a MOBA alright...

PS: Dota was the game which started the MOBA term.

Technically Future Cop LAPD's multiplayer mode was the first "MOBA" (although that term didn't come until much later, and entirely for marketing purposes, as I'll explain later.)

Here's a video of that multiplayer mode: https://www.youtube.com/watch?v=vQv8lNc7FZc

You moved around a fairly large map activating bases and turrets to convert them to your side. Bases let you buy ground and air units. Turrets and air units defended your base from the enemy's ground units and enemy mech. Ground units moved along predefined paths (lanes) towards the enemy's main base. The first player to get one of their ground units into their enemy's main base won the game.

Aeon of Strife was a custom Starcraft map that tried to mimic elements of Future Cop LAPD. It introduced selecting between multiple heroes, and simplified FCLAPD's multiple lanes and bases into one main base and 3 lanes. Originally started as closer to a tower defense map, before converting to (I believe) 3v3 PvP. I never actually played it, so I can't be more specific.

DOTA was a series of maps for Warcraft III based on the gameplay of Aeon of Strife. As it progressed, it added a huge roster of heroes to play, discrete levels (AoS used Starcraft's built in upgrade system, while Dota could take advantage of the more RPG-like systems built into Warcraft III's engine), items, and basically every gameplay element associated heavily with the term "MOBA" today. It became very, very popular. Pendragon was the head developer of these custom maps for awhile, before leaving to develop a game based on Dota's gameplay on a separate engine that could be monetized. There were a few guys inbetween, but eventually Icefrog took over the project, and would go on to work on Heroes of Newerth and eventually Dota 2 with Valve.

LoL is/was a Dota clone, just in a standalone engine. As development went on, they decided to simplify certain gameplay elements to make the game easier to learn/pick up and play. Their goal was to attract as many new players as possible. However, they faced difficulty marketing their game both to hardcore Dota players and to new players to the genre. They coined the term "MOBA" in order to not call it a Dota-like, which is what the community was using to refer to games like Demigod, Heroes of Newerth, and LoL at the time. This let them drag in new players without simultaneously advertising for a free alternative (Dota itself) just by describing their game. The problem of course being that it's a nonsense term that doesn't describe any of the genre's gameplay staples that separate it from other games, created entirely for the purposes of separating and promoting a single game in the genre (and not a particularly representative or good one).

What separates games in this genre from games in other genres is the lanes leading to a base you must defend and the existence of creeps. That's what they have in common, and have from the start. GENERALLY they share the same camera perspective, have you controlling a single hero unit, and allow you to upgrade that hero unit in various ways using currency gained by exploiting those lanes and creeps, but as people have experimented with the genre not all of those things may be true in any given game in the genre. Battlerite, you'll note, has exactly one of those bits of gameplay in common: the camera angle. It's not a member of the genre, and its gameplay design owes almost nothing to the history of the genre.
It's an aspect or part of a MOBA that is taken further; many would argue it's the best aspect or part of MOBAs. Not that it matters what it is that much. Once you start going down this road you can draw similarities to other games, like fighting games, and you'll start seeing overlaps. Doesn't really matter what the game is as long as its description is accurate, and "team arena brawler" sounds accurate to me in contrast to Heroes of the Storm being a "brawler" separate from MOBAs, and the game itself is worthwhile. Structures and maps that are significant beyond team fighting are huge parts of MOBAs while being gone here. So, no, this game is indeed significantly different from a MOBA.

Цитата допису Pharticus Maximus:
To call each game its own thing for small differences when they are so similar in the basic gameplay is pretty dumb, so thats why I say this is a MOBA and believe most people will do that as well. So thats just my way of seeing it, people are always going to call battlerite a MOBA, trying to argue that its in its own genre is pointless.

I think you'll end up being wrong.
Автор останньої редакції: Dendonker; 29 верес. 2016 о 13:46
I like how the perfect answer to that post came before the post.

Using what the term actually means, every PvP game that involves anything other than open-world PvP in any form can be legitimately called a MOBA.

From Assassin's Creed to Guns of Icarus to every FPS in the history of forever...

And PvE games which involve arena-style combat also fit the requirements of matching the meaning of the name. Mass Effect 3's co-op is a MOBA game mode, because it's multiplayer, it's played online, and you battle enemies in an arena. Same goes for Dragon Age: Inqusition. And... well, any game with "horde mode" style co-op gameplay.

alright, i'll play with you:
FPS means first person shooter
so if i play skyrim with a bow on first person camera, does that make it an FPS? it's in first person and i'm shooting...

RPG means role playing game
so if i play assassin's creed, and i'm roleplaying as ezio, does that make it an RPG? it's a game and i'm roleplaying...

ARPG means action roleplaying game
so if i play the witcher, and i'm doing combat (action), does that make it an ARPG? it's an RPG and it has action...

RTS means real time strategy
so if i'm playing overwatch, and i'm using strategy to capture objectives and kill my opponents, does that make it an RTS? it's in real time and involves strategy...


there is this little thing called "common sense", talk to me when you're ready to use it.
Автор останньої редакції: Kyzonu; 29 верес. 2016 о 13:47
Цитата допису ac-kljuc:
this aint phukkin MOBA



THIS..... IS...... SPARTAAAAAAA:insfist:

No This is PATRICK!
I feel like a lot of people are missing the point. LoL wasn't originally called a MOBA, either, that came a little later as I recall, and obviously DotA, HoSK, AoS and other similar maps had that style well before it too. What's signifigant is that Bloodline Champions was being made not long after LoL was, and while I don't remember the exact time that the term MOBA started getting used, it couldn't have been far off from BLC being released, and was obviously applicable to that game as well at the time.

Part of the signifigance of the name difference is BLC and Battlerite were literally "Arena" games, much in the vein of WoW arenas, which is part of why you have people even argue this in the first place. It's true, a map based FPS could qualify as an arena as well, but for the sake of clarity we often refer to the most signifigant elements of a game when naming their genre, and in that case the biggest draw is the FPS style format. This game, and it's predecesor, always had the biggest draw being that it was an arena style game, while games like DotA or LoL didn't fit that nearly so well, being more like hero objective games.

Why we use MOBA now to refer to games like LoL and DotA has more to do with LoL taking off in popularity than with the term actually having any accuracy, and even as others have pointed out it barely describes that genre to begin with. So the point is, MOBA has always fit this game better, but people aren't aware enough of it for that to matter. For now, Stunlock Studios calling the game a Team Arena Brawler will definitely suffice, as it describes all the most important qualities specific to this genre.
Автор останньої редакції: Xryleth; 29 верес. 2016 о 16:41
You all need to get a life guys. Arguing for 3 pages over semantics of the acronym MOBA.
Цитата допису Kyzonu:
I like how the perfect answer to that post came before the post.

Using what the term actually means, every PvP game that involves anything other than open-world PvP in any form can be legitimately called a MOBA.

From Assassin's Creed to Guns of Icarus to every FPS in the history of forever...

And PvE games which involve arena-style combat also fit the requirements of matching the meaning of the name. Mass Effect 3's co-op is a MOBA game mode, because it's multiplayer, it's played online, and you battle enemies in an arena. Same goes for Dragon Age: Inqusition. And... well, any game with "horde mode" style co-op gameplay.

alright, i'll play with you:
FPS means first person shooter
so if i play skyrim with a bow on first person camera, does that make it an FPS? it's in first person and i'm shooting...

RPG means role playing game
so if i play assassin's creed, and i'm roleplaying as ezio, does that make it an RPG? it's a game and i'm roleplaying...

ARPG means action roleplaying game
so if i play the witcher, and i'm doing combat (action), does that make it an ARPG? it's an RPG and it has action...

RTS means real time strategy
so if i'm playing overwatch, and i'm using strategy to capture objectives and kill my opponents, does that make it an RTS? it's in real time and involves strategy...


there is this little thing called "common sense", talk to me when you're ready to use it.

By the exact same logic that was being used to call Battlerite a MOBA:

Yes, Skyrim with a bow is FPS gameplay.
Yes, Assassin's Creed games are RPGs.
Yes, The Witcher is an ARPG.
And yes, Overwatch can be legitimately called RTS.

And no, none of those are any more true than the comment I had been debunking which claimed that Battlerite is a MOBA because MOBA stands for "multiplayer online battle arena" and that's what it is. The MOBA genre, like FPS, RPG, ARPG and RTS, has defined concepts which make up the core gameplay, and many of those concepts are absent in Battlerite.
Цитата допису ✪ Rem-chi:
This is not a moba, if you really knew where that word came from you'd be disgusted. This is an arena game, that simple.
Multiplayer Online Battle.... ARENA. It's in the title dude. This game is literally the definition of a moba it even takes place in a literal ARENA. Sometimes I wonder about people like you.
Цитата допису Timeraider:
Not sure why youre excusing anything.. this is a moba in its purest form.. the traditional definition of moba.. Dota and LoL are the "different type of moba" genres

Glad someone gets it.
Цитата допису Novatech:
Цитата допису ✪ Rem-chi:
This is not a moba, if you really knew where that word came from you'd be disgusted. This is an arena game, that simple.
Multiplayer Online Battle.... ARENA. It's in the title dude. This game is literally the definition of a moba it even takes place in a literal ARENA. Sometimes I wonder about people like you.

Quake is the definition of MOBA as well, especially Quake 3, which actually has "ARENA" as a subtitle. Unreal - particularly Unreal Tournament - is also an arena for online multiplayer battles. Or a Multiplayer Online Battle Arena (MOBA for short).

MOBA as a descriptive term based on the actual meaning of the words is so non-descript it covers more than 80% of PvP games and a significant percentage of co-op games as well. Open-world PvP and co-op survival games are the primary exceptions.

The term has become associated - thanks to its use in marketing LoL and other games based on that formula - with a very specific style of gameplay. Battlerite does not fit that model, and is not part of that particularly terribly-named genre.
The devs should be respected in what they want their game to be recognized as, and these words are straight from their mouth on their AMA they had on reddit yesterday:

"The term “MOBA” is unavoidably associated with, and defined by games such as League of Legends and Dota 2. It is to the general public a genre where you push lanes, take down towers, kill minions, progress your hero over the course of a match for the target goal of destroying the enemy base.

Battlerite doesn’t have any of that and even though the term “MOBA” literally is a great match with the gameplay of Battlerite, it’s not a great match in terms of what people would expect from Battlerite if it were to be used. That’s why we choose to go with Team Arena Brawler instead."

As many others in here have stated, MOBA is a horrible name and taken literally means Super Smash Bros, Halo, Quake, ANY game taking place in a closed map of some sort, can be a MOBA. That is not how MOBA is recognized, it's recognized as a LoL/DOTA type game and you're doing this game a disservice and potentially turning people away from this game by calling it a MOBA. There are gamers that will stay far away from anything MOBA, when they would otherwise be interested in this game
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Опубліковано: 29 верес. 2016 о 10:16
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