Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
The control scheme is different, the objectives are different, the scoring system is different, it lacks the 3 game phases most Dota-likes have (Laning, mid, late game), it lacks a currency system, there are no lanes, there are no targeted abilities, there are no items, and it is played 2v2 or 3v3, not 5v5.
It lacks every gameplay element that unites all of the Dota-likes into one genre (not all games in the genre share every element, but they share enough). The control scheme is closer to a twin stick shooter and the gameplay is closer to an arena fighting game (think Smash Brothers, Playstation Allstars, Secret Ponchos, or Power Stone).
are we not supposed to call Skyrim an RPG because it's not played with pen&paper?
as games evolve, the terms we use to classify them evolve as well. otherwise, we'll end up in a world where every game is a different genre...
I like how the perfect answer to that post came before the post.
Using what the term actually means, every PvP game that involves anything other than open-world PvP in any form can be legitimately called a MOBA.
From Assassin's Creed to Guns of Icarus to every FPS in the history of forever...
And PvE games which involve arena-style combat also fit the requirements of matching the meaning of the name. Mass Effect 3's co-op is a MOBA game mode, because it's multiplayer, it's played online, and you battle enemies in an arena. Same goes for Dragon Age: Inqusition. And... well, any game with "horde mode" style co-op gameplay.
Technically Future Cop LAPD's multiplayer mode was the first "MOBA" (although that term didn't come until much later, and entirely for marketing purposes, as I'll explain later.)
Here's a video of that multiplayer mode: https://www.youtube.com/watch?v=vQv8lNc7FZc
You moved around a fairly large map activating bases and turrets to convert them to your side. Bases let you buy ground and air units. Turrets and air units defended your base from the enemy's ground units and enemy mech. Ground units moved along predefined paths (lanes) towards the enemy's main base. The first player to get one of their ground units into their enemy's main base won the game.
Aeon of Strife was a custom Starcraft map that tried to mimic elements of Future Cop LAPD. It introduced selecting between multiple heroes, and simplified FCLAPD's multiple lanes and bases into one main base and 3 lanes. Originally started as closer to a tower defense map, before converting to (I believe) 3v3 PvP. I never actually played it, so I can't be more specific.
DOTA was a series of maps for Warcraft III based on the gameplay of Aeon of Strife. As it progressed, it added a huge roster of heroes to play, discrete levels (AoS used Starcraft's built in upgrade system, while Dota could take advantage of the more RPG-like systems built into Warcraft III's engine), items, and basically every gameplay element associated heavily with the term "MOBA" today. It became very, very popular. Pendragon was the head developer of these custom maps for awhile, before leaving to develop a game based on Dota's gameplay on a separate engine that could be monetized. There were a few guys inbetween, but eventually Icefrog took over the project, and would go on to work on Heroes of Newerth and eventually Dota 2 with Valve.
LoL is/was a Dota clone, just in a standalone engine. As development went on, they decided to simplify certain gameplay elements to make the game easier to learn/pick up and play. Their goal was to attract as many new players as possible. However, they faced difficulty marketing their game both to hardcore Dota players and to new players to the genre. They coined the term "MOBA" in order to not call it a Dota-like, which is what the community was using to refer to games like Demigod, Heroes of Newerth, and LoL at the time. This let them drag in new players without simultaneously advertising for a free alternative (Dota itself) just by describing their game. The problem of course being that it's a nonsense term that doesn't describe any of the genre's gameplay staples that separate it from other games, created entirely for the purposes of separating and promoting a single game in the genre (and not a particularly representative or good one).
What separates games in this genre from games in other genres is the lanes leading to a base you must defend and the existence of creeps. That's what they have in common, and have from the start. GENERALLY they share the same camera perspective, have you controlling a single hero unit, and allow you to upgrade that hero unit in various ways using currency gained by exploiting those lanes and creeps, but as people have experimented with the genre not all of those things may be true in any given game in the genre. Battlerite, you'll note, has exactly one of those bits of gameplay in common: the camera angle. It's not a member of the genre, and its gameplay design owes almost nothing to the history of the genre.
I think you'll end up being wrong.
alright, i'll play with you:
FPS means first person shooter
so if i play skyrim with a bow on first person camera, does that make it an FPS? it's in first person and i'm shooting...
RPG means role playing game
so if i play assassin's creed, and i'm roleplaying as ezio, does that make it an RPG? it's a game and i'm roleplaying...
ARPG means action roleplaying game
so if i play the witcher, and i'm doing combat (action), does that make it an ARPG? it's an RPG and it has action...
RTS means real time strategy
so if i'm playing overwatch, and i'm using strategy to capture objectives and kill my opponents, does that make it an RTS? it's in real time and involves strategy...
there is this little thing called "common sense", talk to me when you're ready to use it.
No This is PATRICK!
https://www.reddit.com/r/pcgaming/comments/551tee/were_stunlock_studios_our_game_battlerite_has/d86z7f3
Part of the signifigance of the name difference is BLC and Battlerite were literally "Arena" games, much in the vein of WoW arenas, which is part of why you have people even argue this in the first place. It's true, a map based FPS could qualify as an arena as well, but for the sake of clarity we often refer to the most signifigant elements of a game when naming their genre, and in that case the biggest draw is the FPS style format. This game, and it's predecesor, always had the biggest draw being that it was an arena style game, while games like DotA or LoL didn't fit that nearly so well, being more like hero objective games.
Why we use MOBA now to refer to games like LoL and DotA has more to do with LoL taking off in popularity than with the term actually having any accuracy, and even as others have pointed out it barely describes that genre to begin with. So the point is, MOBA has always fit this game better, but people aren't aware enough of it for that to matter. For now, Stunlock Studios calling the game a Team Arena Brawler will definitely suffice, as it describes all the most important qualities specific to this genre.
By the exact same logic that was being used to call Battlerite a MOBA:
Yes, Skyrim with a bow is FPS gameplay.
Yes, Assassin's Creed games are RPGs.
Yes, The Witcher is an ARPG.
And yes, Overwatch can be legitimately called RTS.
And no, none of those are any more true than the comment I had been debunking which claimed that Battlerite is a MOBA because MOBA stands for "multiplayer online battle arena" and that's what it is. The MOBA genre, like FPS, RPG, ARPG and RTS, has defined concepts which make up the core gameplay, and many of those concepts are absent in Battlerite.
Glad someone gets it.
Quake is the definition of MOBA as well, especially Quake 3, which actually has "ARENA" as a subtitle. Unreal - particularly Unreal Tournament - is also an arena for online multiplayer battles. Or a Multiplayer Online Battle Arena (MOBA for short).
MOBA as a descriptive term based on the actual meaning of the words is so non-descript it covers more than 80% of PvP games and a significant percentage of co-op games as well. Open-world PvP and co-op survival games are the primary exceptions.
The term has become associated - thanks to its use in marketing LoL and other games based on that formula - with a very specific style of gameplay. Battlerite does not fit that model, and is not part of that particularly terribly-named genre.
"The term “MOBA” is unavoidably associated with, and defined by games such as League of Legends and Dota 2. It is to the general public a genre where you push lanes, take down towers, kill minions, progress your hero over the course of a match for the target goal of destroying the enemy base.
Battlerite doesn’t have any of that and even though the term “MOBA” literally is a great match with the gameplay of Battlerite, it’s not a great match in terms of what people would expect from Battlerite if it were to be used. That’s why we choose to go with Team Arena Brawler instead."
As many others in here have stated, MOBA is a horrible name and taken literally means Super Smash Bros, Halo, Quake, ANY game taking place in a closed map of some sort, can be a MOBA. That is not how MOBA is recognized, it's recognized as a LoL/DOTA type game and you're doing this game a disservice and potentially turning people away from this game by calling it a MOBA. There are gamers that will stay far away from anything MOBA, when they would otherwise be interested in this game