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With a username like that it looks like you had a fit of rage on your keyboard.
Usually when I think a hero is overpowered, it's simply because I don't know how to play against them. (To me, I can easily destroy Poloma in almost any game, but I also have 300 games on Poloma so I know her weaknesses very well)
And when I think a hero is trash and useless, I end up going up against a good one that completely destroys me proving the character can be played correctly.
And the conclusion is. Unless you have all your characters level 10 and around 4k rating you shouldn't talk much about balance because you don't know the actual game yet.
On topic though, I do agree that supports are too tanky/ deal too much damage.
With Shifu's immaterial and Poloma's immaterial... It's going to be a hair pulling experience to try and do any damage that's going to stick. Remember, if you're not ticking down their max hp, you're essentially doing nothing.
Shifu can use his immaterial to get himself out of situations, if he still finds he's having a hard time, Poloma can back him up with hers. Especially if she gets the AOE heal rite for Spirit Walk. If Shifu STILL finds himself in a bad spot, he can counter for more immaterial or spear a wall.
You could try and focus Poloma, but any player worth their salt can easily kite you with Spirit Walk and fear. Her damage isn't bad either.
While the OP may be a bit melodramatic, you also can't act like everything is peachy. There are most definitely balance issues within this game and certain combos are going to start rearing their ugly heads.
ofc...avoid the point and try to tease me with the 1st thing u got in mid ..
mmm..Tnx for the confirmation mr. avg-teen i guess??
avg players are around.. 3.500-4.000
avg quality wise that is, not quantity..
Here is how you beat Poloma:
#1 Dealing with Otherside (Right Click) - Basically this is Poloma's only "Sure" out. Not much you can do about this other than wait till she uses it.
#2 Dealing with Spirit Guide (Spacebar) - This can either be Bodyblocked, or you can Incapacitate her AFTER she casts it. (She has to activate it twice to go anywhere, so if you Incapacitate her after dodging it, you can make her stay put)
#3 Dealing with Spirit Rift (Q) - This is a Spellblock. Just treat this like any other spellblock or counter, you have to bait it out, and after it is used, you can go nuts destroying Poloma without any worry of the Panic.
#4 If you get linked by a wolf, don't stay near each other, you will do splash damage to each other. Better yet, if you can reflect the wolf back at her team and it links them, you basically just won the round.
**EDIT**
Another tip about Poloma's Spacebar, it is a projectile, and must reach it's destination before she can move to a new location. This means you can reflect it, counter it, and use Pearl's Bubble to delay it.
Says the person with a twitch emote name and avatar. Classic.
Polomas is fine in 2s. Lucie, Oldur, Sirius need a buff, if anything.
All healers need a nerf. They're meant to be vulnerable just like it says in their description.
They're meant to support not be a tank/ damage dealer..
Name of Hero - Number of Bans
Poloma - 143
Croak - 50
Pearl - 39
Jade - 29
Freya - 28
Bakko - 19
Shifu - 15
Sirius - 13
ashka - 9
Taya - 9
Varesh - 4
Lucie - 4
Iva - 2
Oldur - 2