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Playstyle is exactly the reason we have a lot of different champions, ppl pick what works better for them and mainly stick to those few champions. Champions you don't like, you just don't play them. That's even more true when the game is free to play and so are champions.
Edit: I think the OP has a valid point worth to be talked about, just trying to impose your idea over someone else and pretend it to be absolute true isn't the way to go.
Did you enjoy Jumong? Well you shouldn't have enjoyed him according to your logic, because his M1 was basically Taya's M1 and his M2 was basically Jade Snipe but worse, and space bar was basically Oldur's but you could cast it twice, and his Q was basically Shifu's space. I also guess we're not allowed to like Croak, because he's got Jade's stealth and M1, just melee, and Bakko's dash. Might as well throw away Lucie while we're at it because she's got Oldur's M1 and M2 and Varesh's shield.
Things being similar to other moves does not make them the same. The combination of moves and how they interact with each other is unique, and requires a vastly different playstyle to any other character. I give not a single flying damn if his moves aren't "original" as long as the character himself is.
He does not play like any other ranged DPS character. He absolutely must land his M2 in order to fight, and his E ability is very powerful as it's one of the most reliably long range CCs in the game. His M1 can absolutely shred people if you get a chance to stick on them. His spacebar is one of the most powerful movement abilities in the game, as it always can double-cast, it reloads his arcane bolts, and it goes through walls, AND it's on a short cooldown. It has to be because otherwise he's incredibly squishy.
Regardless of whatever you believe inspired his moveset, the moveset itself is unique and handles very differently than any other character.
Plus I've always been fond of the rascal imp archetype in terms of character design. They pulled it off well, and his look is very fitting with the visual aesthetics the rest of the game has.
That being said I haven't tried him yet and i absolutely love the character design, i'm quite curious to see how the mecanichs of getting bonus weap charges when using other skills turn out even if I doubt it will impact the gameplay enough to make it more intereesting to play
every character evolves just around the same idea:
oh, this skill does ranged damage with X charge up,
that skill does melee damage with y charge up,
this skill is a stun, that one is a stun+damage,
this one is a counter, this one is another counter that you can recast etc.
It is all the same if you just reduce it to the basics. to make your flawed arguments more obvious:
You complain that ezmo's M1 is similar to jade. ok. that might be true. but one the other hand nearly every other ranged characters char is similar since it just shoots a projectile.
M2 is a charged big nuke, yes. like tons of other characters (as you stated yourself) but this nuke pulls or pushes the enemy based on the distance.
i could go on for ages...
Is his Auto similar to Jade? Propably. Now let me ask you something : In which way are Autoattacks in any moba you can think of distinct from one another except for melee/ranged and the occasional shotgun and/or ammosystem? Take League, there are like 40 champs with basically the exact same AA with different speed and vfx.
Rightclick : Yes it is a longrange attack. So? What exactly is there bseside melee, low range, mid range and far range attacks? Unlike Jade and Jumong the charge-up is optional, and increases range and damage. Q? Well, sure, it is another directional shield, BUT : Rhu Khans absorbs everything, Bakkos reflects (and stuns on melee), Ezmos restores / overcharges his AA. Similar skill, completely different uses.
Space? 2 Dashes, baseline no damage or heal and purely for repositioning. Other Mobas have a dash on like every other character. Characters without mobility skill usually suck in a game like Battlerite. And again, tell me another movement-ability type beside teleport, dash, and jump, which we all have already? (even flight although that is just a jump with slow and controlled traveltime).
His E is nothing like jumongs aside from that they both snare. Guess what, there is more snaring abilities. Jumong has a trap that lingers and has an activation time after it landed, Ezmo has an "airstrike" which is movable until almost the end and it takes quite a while to cast.
R : Completely unique ability. Ult : Same.
I don't see any complaints because every healer (except poloma) have to toss an AoE ground heal that hits several targets.