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Sirius jump is good in its own right. Per tootip it is 9 s (and less would be broken). Playing Sirius still feels so strategically straightforward (to use euphemism), and to me feels like efortless win and mvp most of the time compared to other heroes I play.
Hey, I also spam charged explosive basic, Dominion (i.e. undestructible haste-giving basic-charge-giving Blossom tree), and the improved combination of Ashka wall and Bloss gust (whatever that's called). :p
If you lose 3 v 1, you need to re-evaluate your gaming-life choices... shen or not.
The ult is least of the problems. It requires mandatory rite to be any good. You can avoid it. There are worse like Sirius ult (which also has riddiculous heals + selfheal), or Shifu ult (which give haste, shield, good dmg, and is generally unavoidable because the char is designed to get close and waste your escapes).
Not sure if nerf (i.e. number tweaking) solves anything. The Shen kit simply feels weird to me. Other heroes have a distinct theme\playstyle. In contrast, Shen kit feels like a combination of best abilities of other heroes.
M2 (Storm Struck) is a form of panic
Space (Ascension) is immaterial with damage (iirc only shifu can do that)
R (Dominion) is healing and buffs (movent speed, move while firing)
F(Dragon Storm) is a powerful ultimate. 80/60 dmg ult is too much, not that there are not any high dmg ultimates on other champions (Jumong and Iva), but in this champion, it shouldn't be.
Don't get me started on his E (Dragon Roar). This is the most broken ability yet! Cast Time and Impact Delay sum up to 0.95s, just under one second. You must have fast reflexes to notice this, and even you have, there might not be enough time to get out of that ability.
In just under one second, you can root, and silence any number of opponents because your ability is AoE. Not only that, you can do it again in 7 seconds. That's right, this ability has 7 seconds cooldown. Let me give you some perspective.
Alysia's E (Flash Freeze) has a sum of Impact Delay and Cast Time of 1.2s
Ashka's Q (Flamestrike) has a sum of Impact Delay and Cast Time of 1.5s
These three area of effect abilities cause debuffs to characters, but no, Shen Rao's ability is overpowered. Blink it and you get punished.
E = 16 damage + root + silence and if he uses m2 + panic that's the most ♥♥♥♥♥♥♥ piece of ♥♥♥♥ i've seen in my life
Shift+E= 32 damage + root + silence and if he uses m2 + panic
Also her ukt is broken, dealing at sum 128 damage, also has good AOE, omg, she can kill even gods with it.
Silence for 2 sec, and inviz. We all know how it is broken, if you have played Dota you will immediately understand, that invizibility = invulnerability.
P.S. all hates riki, broken champ 100% inviz
WE NEED FIRST TO NERF SHEN RAO
You HAVE time to respond to Jade's snipe. With Shen Rao's AoE you have to be lucky not to be in the center of the ability and be quick enough to realize what's happening.
Talk about cost efficient...
My feeling I get about Shen is the main problem is how he can m1 aoe splash for 19 regularly, being really nice damage output and anti counter, anti queen, anti tree, hit walls for out of sight opponents and so on.
Maybe if it would work like that specifically with Q br empowering the next 3 m1's, or the R br giving 3 empowered *only*.
The idea of it seems sound, it would give him a bit of play from it but not to a spammable level: if it wouldn't be castable so many times so I'm thinking more for the R... Getting 3 charges with Q + cd reduce would maybe make it too reliable.
Either way that means the m1 br should be reworked to needing to actually connect with a target in order to splash. If it doesn't, just let it wiff and poof w/ no aoe. Kinda like lucy's former panic splash br that would simply not splash anymore if it doesn't connect; even hitting a wall would not allow it anymore.
(...still waiting on Alysia's m2 splash br to work that way too...)
And/or his space. Cd countdown starts while he's airborne and immaterial. It allows him to actually space seemingly quite often. His space recast br also makes it exponentially difficult to pressure back/punish after using a lot of other abilities to unload lots of damage in total.
I dunno i like the splashing style but it's pretty effortless play, I'm just a diamond fool among many and just grinding him to lvl 20 and the win ratio shows: I'm at about 74%... None of the other champs, even being a former blc player with lots of background experience can I reach that win ratio with older designs, some of them being old mains from blc for me. I think that says something. Yes, he's fresh and new so there's the one-trick phase but yes, he is very good at getting things done.
For the time being, when you're aware an enemy Shen can start splashing, use things to stop him from m1 splashing to get all his value unscathed. An aoe that hits or not - as long as it forces the player to stop casting and wasd more - hell maybe you'll force his space.
Try considering when you want to punish his space that you have the little amount of time you would with a Pesti space. Strike fast, because he's gonna be able to space again soon.
I really like his ex attacks I gotta admit. Fancy things to do with them. Yes, they're strong too, but fun to use in different ways; bits of mindgames in it, aside the straightforward efficient calls you can make with them.