Battlerite

Battlerite

rav Jan 11, 2020 @ 9:32am
battlerite 2?
Is there any information on a new battle rite or something?

I loved this game few years ago but not really motivated to come back to such a small playerbase.
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Showing 1-15 of 19 comments
Dauntless Duelist Jan 13, 2020 @ 5:58pm 
No information, though SLS did get something from Tencent if I've heard right, and every game they've made so far has been similar to Battlerite. It's possible, but nowhere near guaranteed, that they're going to put something on Riot's Forge thing when it comes out.
Satori Ankh Jan 14, 2020 @ 3:46am 
In my opinion it's useless to try to do a new game similar to Battlerite. This game is still awesome, it failed only becuase (like Bloodline Champions) they got greedy and focussed on following the trend of Battle Royale/MOBA games stopping the developement of this game that, at the time, was healty and loved.
The developers said that they were going to add a new mode to this game and they would have focussed on it before continuing to the main one, but instead they've done a separate game (Battlerite Royale) making people paying for it too! And you know what they gave to players that bought and supported Battlerite? A coupon for a discount of the game!

I hope this will be a lesson for other software houses that want to follow their greedy needs instead of respecting players that supported their game since start.
particlewaves Jan 18, 2020 @ 7:37pm 
Originally posted by 悟り:
And you know what they gave to players that bought and supported Battlerite? A coupon for a discount of the game!

A coupon with very little time to use it. And a sale brought it to that price anyway.
chicken rouge Jan 21, 2020 @ 12:52pm 
best game
Siderite Jan 25, 2020 @ 9:52am 
there are still enough player to play with dude
Cruelty9023 Jan 30, 2020 @ 7:33pm 
this is actually battlerite #2 blood line champions was the first attempt and they killed it aswell
KinJin Jan 31, 2020 @ 11:14am 
Uninstall.
Syron1x Jan 31, 2020 @ 11:15am 
Originally posted by Tenray:
Uninstall.
+1
Reposting the same comment I just sent to a similar thread
RITES, LINES AND OTHER STUFF OF THE BLOOD<-insert suffix> CHAMPIONS

Available Winter 2021



Please, no.
I had my thing already with having to let go BLC in 2012-2013; now I've been mourning enough the to-be-expected death of its copycat made for weeaboos and casual trash (fun enough to spark my nostalgia and give me again THAT THING I used to experiment with BLC, but cheap move anyway). So, what's next? A "muh-pixel-art" piece of shⅰ℮t trying to exploit the top-down brawler system that made these two so unique? They better quit developing games, or at least try their "luck" in other genres.
MadCre8tor Feb 12, 2020 @ 3:11am 
you folks are aware that developers need to eat too right?

Battlerite is entirely free to play. Shipping new content doesn't come with new revenue unless players buy more of those cosmetic lootboxes.

Do I think it was a good decision to create battle royale in the way they did it? no.

They should've been a bit more transparent with just how much they wanted to invest into this 'new game mode'.

I think the main issue is that ( I believe) the game in its state at that time was already losing active player numbers. So they wanted to think of something new, something to break out of that death spiral the game was caught in already..
It didn't end up working. Too bad. In the eyes of many fans, battlerite will always be a bit of a hidden gem. It's not quite cut out for players unwilling to engage in the skill-intense combat.
I'm sure if money was less of a concern they would stick with the development of battlerite (new champions etc...), but they took their chance and now have to be realistic about what they can and can't do - even if it means stopping development on battlerite.

You can't make a game entirely for free and support it with free updates forever while the playerbase is dwindling. Eventually you need to move on when things aren't working out.

It's quite unfortunate, but I understand the move. And really, I dropped 30 bucks on this game because 'I liked it' and 'wanted to support what they were doing'. Not because I needed to.

And I got hundreds of hours of entertainment. It's quite rude to complain after all of that tbh.
Last edited by MadCre8tor; Feb 12, 2020 @ 3:12am
Ice-Nine Feb 13, 2020 @ 6:34pm 
Originally posted by MadCre8tor:
you folks are aware that developers need to eat too right?

Battlerite is entirely free to play. Shipping new content doesn't come with new revenue unless players buy more of those cosmetic lootboxes.

Do I think it was a good decision to create battle royale in the way they did it? no.

They should've been a bit more transparent with just how much they wanted to invest into this 'new game mode'.

I think the main issue is that ( I believe) the game in its state at that time was already losing active player numbers. So they wanted to think of something new, something to break out of that death spiral the game was caught in already..
It didn't end up working. Too bad. In the eyes of many fans, battlerite will always be a bit of a hidden gem. It's not quite cut out for players unwilling to engage in the skill-intense combat.
I'm sure if money was less of a concern they would stick with the development of battlerite (new champions etc...), but they took their chance and now have to be realistic about what they can and can't do - even if it means stopping development on battlerite.

You can't make a game entirely for free and support it with free updates forever while the playerbase is dwindling. Eventually you need to move on when things aren't working out.

It's quite unfortunate, but I understand the move. And really, I dropped 30 bucks on this game because 'I liked it' and 'wanted to support what they were doing'. Not because I needed to.

And I got hundreds of hours of entertainment. It's quite rude to complain after all of that tbh.

Battlerite was great.

Battlerite playercount suffered from very poor decision making in terms of marketing and PR.

Battlerite Royale, the theoretical solution, was also one of those very poor decisions.

All of that was preventable had they made better decisions from the outset.
MadCre8tor Feb 14, 2020 @ 3:57am 
Originally posted by Ice-Nine:
Battlerite was great.
Battlerite playercount suffered from very poor decision making in terms of marketing and PR.
Battlerite Royale, the theoretical solution, was also one of those very poor decisions.
All of that was preventable had they made better decisions from the outset.

Like I said, the game was already losing players. They had like 40.000 concurrent players when the game came out of early access. But people just didn't stick around.
At the beginning of season 1 when ranked was released, just 3 months later, their best peak was 17.000 and after that player numbers just kept on dropping and dropping. Down to 7k and the game never really recovered after that even though they released three more champions in the meantime.

The trend was obvious, the game wasn't able to keep people's interest for long. It's too skill-focused. Nothing for people to grind for, no itemization - but that's also the very reason why we love the game so much, no? the masses enjoy 'progress' in their games and battlerite doesn't really provide that. All I'm saying is that a competitive game like we wanted isn't financially feasible in the long run.

They took their chances, failed, and now all that's left is to move on to another project. I'm more than certain that if money was less of a concern, they'd love to continue development on battlerite, but they can't. They have to move onto something else for the sake of keeping their studio alive.
Ice-Nine Feb 14, 2020 @ 5:10pm 
Originally posted by MadCre8tor:
Originally posted by Ice-Nine:
Battlerite was great.
Battlerite playercount suffered from very poor decision making in terms of marketing and PR.
Battlerite Royale, the theoretical solution, was also one of those very poor decisions.
All of that was preventable had they made better decisions from the outset.

Like I said, the game was already losing players. They had like 40.000 concurrent players when the game came out of early access. But people just didn't stick around.
At the beginning of season 1 when ranked was released, just 3 months later, their best peak was 17.000 and after that player numbers just kept on dropping and dropping. Down to 7k and the game never really recovered after that even though they released three more champions in the meantime.

The trend was obvious, the game wasn't able to keep people's interest for long. It's too skill-focused. Nothing for people to grind for, no itemization - but that's also the very reason why we love the game so much, no? the masses enjoy 'progress' in their games and battlerite doesn't really provide that. All I'm saying is that a competitive game like we wanted isn't financially feasible in the long run.

They took their chances, failed, and now all that's left is to move on to another project. I'm more than certain that if money was less of a concern, they'd love to continue development on battlerite, but they can't. They have to move onto something else for the sake of keeping their studio alive.

/shrug

I don't know what to tell you, except that your opinions as to why Battlerite failed to retain players are wrong.
KinJin Feb 15, 2020 @ 5:40pm 
Uninstall.
DJDiceZ Feb 19, 2020 @ 3:39pm 
Originally posted by MadCre8tor:
you folks are aware that developers need to eat too right?

Battlerite is entirely free to play. Shipping new content doesn't come with new revenue unless players buy more of those cosmetic lootboxes.

Do I think it was a good decision to create battle royale in the way they did it? no.

They should've been a bit more transparent with just how much they wanted to invest into this 'new game mode'.

I think the main issue is that ( I believe) the game in its state at that time was already losing active player numbers. So they wanted to think of something new, something to break out of that death spiral the game was caught in already..
It didn't end up working. Too bad. In the eyes of many fans, battlerite will always be a bit of a hidden gem. It's not quite cut out for players unwilling to engage in the skill-intense combat.
I'm sure if money was less of a concern they would stick with the development of battlerite (new champions etc...), but they took their chance and now have to be realistic about what they can and can't do - even if it means stopping development on battlerite.

You can't make a game entirely for free and support it with free updates forever while the playerbase is dwindling. Eventually you need to move on when things aren't working out.

It's quite unfortunate, but I understand the move. And really, I dropped 30 bucks on this game because 'I liked it' and 'wanted to support what they were doing'. Not because I needed to.

And I got hundreds of hours of entertainment. It's quite rude to complain after all of that tbh.

Part of their marketing mistake is that they went free to play (Battlerite) too late. The game didn't fail on the gameplay. Player count going down after they went F2P is not because the game wasn't "fun enough" or anything like that. They've ALWAYS had too few players for good matchmaking, and THAT is something that drove people away. The lack of a community, coupled with unpleasant players (unavoidable in a MOBA, but it got especially worse with Battlerite). Had they not left the game paid for an entire year if not more, where the game's biggest opportunity to attract players as "that new thing" was at its peak, they might have acquired a big enough playerbase for the game to be sustainable.

But don't worry, they got plenty of money from people buying champions and skins. Especially since they really went in for the mobile game style tacticts to get them bought real hard. It's very easy to find overspending players with these types of games and monetization. You think they are still making cosmetics just for fun?
Last edited by DJDiceZ; Feb 19, 2020 @ 3:47pm
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Date Posted: Jan 11, 2020 @ 9:32am
Posts: 19