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Anyway Jade pairs great up with characters like Oldur and Poloma.
As for loadouts I wouldnt say there is like a number one loadout for each of them - Some I consider mandatory no matter what but you mix and match depending on what team comp you are against.
Hence the loadout below, which emphasizes aggressiveness and some sustain to help with the solo-dive:
- Heavenly Strike (Space):
- Overflowing Power / Heal.
- Royal Descent / Damage + Snare.
- Parry (Q):
- Duelist / Heal.
- Riposte / Damage + Stun.
- Dragon Palm (R):
- Dragon Mastery / Double-cast.
Despite all that, having an escape plan is necessary as well...as for jade: never leave the house without delight, 2 space rites (longer stun/shorter cd against double melee, blast vault/shorter cd vs anything else) and the one that shortens stealth cd with m1 hits (exQ every 6-8 seconds is very strong), last rite is optional tho i prefer extra snipe dmg
she pairs fairly well with anything, enabling champions are just a little bonus, she is a powerhouse on her own when played properly (no double snipes, never opening with stealth, knowing when to exm2, never using naked Q etc...)
Also, cancelling blocks late whether normally or by another cast, is still viable. If the issue is the loadout slot going into something never landing, may I note that landing it might not even be as much of value as controlling the opponent's casts. Who cares about landing them measly Ripostes versus opening more angles for them breaking Snipes?
Loadouts help, but field performance is the big boss.