Battlerite

Battlerite

Snobby Hobo Jun 30, 2017 @ 8:12pm
Blossom isn't even nuanced in terms of overpowered
Healers have been overpowered since the dawn of time, and nerfing them would potentially render them unfun(this was a topic since the very beginning of the early access release).

Yet still, you would think people would be careful around the concept of deliberately making OP heroes. Blossom completely shatters that idea, and further provides evidence the developers really need someone to do the balancing work for them.

I don't think the development team really realized how crucial zone control is in their game. Blossom has one weakness: she is relatively weak in close combat(despite having a push and punishing escape). For this she compensates by having as many as 3 high priority zone abilities: Boom Bloom, Sanctuary, Tree of life. Boom bloom immediately forces the opponent out of their current zone, Tree of life grants a large portion of healing in addition to securing your position and Sanctuary is so ridiculous in effect it needs to be destroyed immediately if you want to advance on the opponent at all.

She effectively disallows focussing of allies, including herself, she punishes multiple ranged abilities unlike seen before and she has by a landslide the easiest orb control.

Even without considering any of the numers this kit shouldn't be ingame. You're making it very blatant balancing isn't your strong point.
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Showing 1-15 of 15 comments
thekingofhearts Jun 30, 2017 @ 10:00pm 
Eh, honestly, blossom doesn't seem OP if you know how to play against her. In the lower ranks such as platinum, gold, etc. I can see how she might seem difficult. As a diamond player (which isn't even that high) she gets shut down so easily it's not even funny. The cast time for her seed is ridiculously long now, and against skilled opponents, she is easily taken advantage of. There's almost nothing she can do against a rushdown comp.
gr33nbits Jul 1, 2017 @ 2:54am 
She doesn't seem op at all.
David Platt Jul 1, 2017 @ 2:56am 
"the developers really need someone to do the balancing work for them."

Isn't that what we, the early access players are for?
CriErr Jul 1, 2017 @ 3:04am 
I though we for money here, so they can have food and stuff while working on a game.
Lanofrose Jul 1, 2017 @ 3:53am 
In all honesty after playing against other top tier players running Bloss she is surely strong, but I do not agree that she is completly busted op as you say. She will need some nerfs to bring her in line, but that is just simple balancing. I feel Bloss does not need a kit overhaul just regular ole balnce tweaks which will come in time when numbers come in of her performance.
Last edited by Lanofrose; Jul 1, 2017 @ 3:55am
FlapFlaps Jul 1, 2017 @ 5:36am 
"121 hours on record"

Thank you for your well-informed and expertly worded opinion.
I'll take it into consideration.
I don't know where, I'm not part of the dev team or anything, but I'll take it into consideration.
GAIN CITY Jul 1, 2017 @ 12:11pm 
Originally posted by Flanelman:
"the developers really need someone to do the balancing work for them."

Isn't that what we, the early access players are for?


i didn't know companies were meant to nickle and dime testers.

strange times we live in.
Anogonek Jul 1, 2017 @ 2:34pm 
It's funny that you say Blossom is OP. I was actually leveling Poloma as part of a quest and found almost every match against Blossom easy because Poloma's wolf bounces off Tree of Life.
Tree of Life and Sanctuary are on the same ability. Sanctuary is an Ex. Boom Bloom's stun isn't actually that significant, it lasts a rather short amount of time. Blossom's damage and mobility is lower than Poloma's, but Blossom's healing is definitely stronger.
Mortgrimm Jul 2, 2017 @ 4:09am 
Only melee champions have trouble with Blossom. Ranged usually don't.
Last edited by Mortgrimm; Jul 2, 2017 @ 4:09am
Achrileg Jul 2, 2017 @ 6:49am 
Honestly, I think only her ultimate is overtuned. I don't think it should pierce, weaken, deal damage, and be able to dodge with the start-up. Compare that ultimate to, say, Pestilus' ultimate...

But other than that, she's fine, avarage at both damage and healing.

Edit: Oh, and "she has by a landslide the easiest orb control."? Pearl has ex bubble, Taya has rmb. Enough said.
Last edited by Achrileg; Jul 2, 2017 @ 6:50am
FlapFlaps Jul 2, 2017 @ 7:02am 
Originally posted by Achrileg:
Honestly, I think only her ultimate is overtuned. I don't think it should pierce, weaken, deal damage, and be able to dodge with the start-up. Compare that ultimate to, say, Pestilus' ultimate...

But other than that, she's fine, avarage at both damage and healing.

Edit: Oh, and "she has by a landslide the easiest orb control."? Pearl has ex bubble, Taya has rmb. Enough said.
Compared to say, Pestilus' Ultimate, her Ultimate is pretty much even, actually. A full Pesti Ult can do 150 damage total in a ridiculously short amount of time, if he throws an M2 in between that he can pretty much decimate someone's entire life bar instantly.
Achrileg Jul 2, 2017 @ 8:36am 
Originally posted by Papalopi:
Compared to say, Pestilus' Ultimate, her Ultimate is pretty much even, actually. A full Pesti Ult can do 150 damage total in a ridiculously short amount of time, if he throws an M2 in between that he can pretty much decimate someone's entire life bar instantly.

I need you elaborating that. Ofcourse it depends on what you call a short amount of time, but still, I'd like to see what you mean.

You might argue that Pestilus' ult has more utility, being able to heal and damage, but damage-wise it's hard to deal most possible damage.

You need to first cast the ult which has a cast time, then each projectile has significant cast time as well. Then, to do most damage, you have to hit 3 different targets, dealing 26 damage to each, then 24 over 4 seconds to each. On paper, that's 150, sure, but no target has been dealt unhealable damage in a quick enough succession.

I'd call ridiculously short amount of time less than quarter of a second, and a combo such as that would be, for an example, from Pearl's ult - ult, throw in bubble with battlerite, on top of charged m1 projectile, can happen quickly enough for the 3 damage numbers sum up into one.
Dauntless Duelist Jul 2, 2017 @ 12:01pm 
Blossom's ult does 60 damage while Poloma's does 48, is easier to hit and weakens instead of healing. It is also stopped by more things(counters, reflects).
Freya's ult can do the same amount of damage, is way faster and isn't stopped by counters.
Last edited by Dauntless Duelist; Jul 2, 2017 @ 12:03pm
FlapFlaps Jul 3, 2017 @ 5:30am 
Originally posted by tipsy:
Originally posted by Papalopi:
"121 hours on record"

Thank you for your well-informed and expertly worded opinion.
I'll take it into consideration.
I don't know where, I'm not part of the dev team or anything, but I'll take it into consideration.
If someone has 122 hours and one 121. 122 is always right, correct?
Not what I'm saying. What I'm saying is that unless you absolutely know what you're talking about (OP doesn't), you shouldn't accuse the dev team of incompetence.
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Date Posted: Jun 30, 2017 @ 8:12pm
Posts: 15