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does it have to do anything with the Celeste.exe.config file, which contains references for libraries for both linux and osx? cuz i don't see any system call for it anywhere either, maybe Mono forgot about getting the file?
EDIT: I can confirm that downgrading glibc to 2.40 makes the game works.
For reference, here's where the main executable is for FNA games:
https://github.com/flibitijibibo/MonoKickstart
Pretty bare-bones and uses stock Mono configuration (see the GitHub workflow for a complete example).
execstack -c lib64/libfmod.so.10
I don't know if this could break other things but it does seem the game works fine (there is a minor fullscreen issue but that's probably a Wayland thing and going to windowed and back to fullscreen does fix it).
I looked over my catalog and it runs pretty deep; from what I can tell this affects not just the whole FMOD catalog but also Unity games using Mono rather than IL2CPP, so the affected list is going to be BIG.
The best we can hope for at the moment is that Steam Linux Runtime 3.0's CRT sidesteps this somehow; I've made this the default runtime when the SDL3 branch is enabled.
EDIT: Upstream report has been filed, we'll see what happens...
Real DT_HASH flashbacks.
I'm a developer on another title (using Unity 2019+FMOD) and can confirm this has completely blindsided me. I'm currently in the midst of searching for a solution.