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Have you tried switching to the OpenGL beta branch? (Library -> Right-click on game -> Properties -> Betas)
I did find out that if I just kept playing with the lag instead of toggling the fullscreen mode to fix it, it does seem to go away after a few screens, though like with using the fix, it can return later on.
I'm wondering if it might be caused by my computer or the game running out of memory? I'll try playing with Activity Monitor open sometime soon to see if that reveals anything.