Celeste

Celeste

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CHAOS Dec 22, 2020 @ 6:03pm
game crash in chapter 1
I don't know if that is chapter 1, it's Forsaken City. When I reach the peak and after the blue bird stay on my head, suddenly game got crashed. And, achievement didn't show up. Here is error log.
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Celeste Error Log
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Ver 1.3.1.2
2020/12/22 20:44:40
System.OutOfMemoryException: 没有足够的内存继续执行程序。
在 Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
在 Monocle.VirtualTexture.Reload()
在 Monocle.VirtualContent.CreateTexture(String path)
在 Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
在 Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
在 Celeste.LevelExit.LoadCompleteThread()
在 Celeste.RunThread.RunThreadWithLogging(Action method)


Ver 1.3.1.2
2020/12/22 20:36:25
System.OutOfMemoryException: 没有足够的内存继续执行程序。
在 Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
在 Monocle.VirtualTexture.Reload()
在 Monocle.VirtualContent.CreateTexture(String path)
在 Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
在 Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
在 Celeste.LevelExit.LoadCompleteThread()
在 Celeste.RunThread.RunThreadWithLogging(Action method)


Ver 1.3.1.2
2020/12/22 20:00:56
System.OutOfMemoryException: 没有足够的内存继续执行程序。
在 Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
在 Monocle.VirtualTexture.Reload()
在 Monocle.VirtualContent.CreateTexture(String path)
在 Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
在 Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
在 Celeste.LevelExit.LoadCompleteThread()
在 Celeste.RunThread.RunThreadWithLogging(Action method)
Last edited by CHAOS; Dec 22, 2020 @ 6:55pm