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https://store.steampowered.com/app/1325900/
I think its pretty obvious why im saying this in the Celeste forums, because its the more mainstream precision platformer ever perhaps?
You basically jump up platforms while hitting a monster, and gain combo by hitting platforms. If you land on the same platform twice you lose your combo. Perfect scoring levels is very fun.
I only put this here because when i saw this title it instantly came to mind. Just found out the company behind that game (Mediatonic) went on to do Fall Guys.
there are zero limits to everything imaginable.
mario maker is just an introduction as to what already exists.
gl if you're staying on steam, games that come here, come here generally to make money.
think of how many negative reviews this game would have if it didn't have "assist-mode". it wouldn't have sold nearly as many copies if people couldn't cheat to win.
often developers and hardcore gamers, both do not want to see the ability to cheat. so the "great compromise" is made to make it accessible to "all" of the audience it plans to reach.
it gets easier and makes more money.
obligatory back to your roots post:
Super Meat Boy +1
There's also MagiCat, which is from 2017 and more of a traditional platformer, though the later levels can get pretty hard and require lots of precision. There are boss battles in every level, and the game keeps track of how many you've beaten without taking damage.
Levelhead is another good choice; it's a level-making game similar to Mario Maker but with less floaty gameplay, quick respawning and a focus on different types of switches, allowing the user to create complex contraptions with ease.
https://www.maddymakesgames.com/
https://store.steampowered.com/app/1548940/RUN_The_world_inbetween/
2-10 hour.
https://store.steampowered.com/app/2148320/Super_Galaxy_Ball/
1-3 hour.
https://store.steampowered.com/app/1932570/Jaded/
Also, why not just play modded Celeste and get like thousands of quality custom levels some even with brand new feature/mechanic.