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Otherwise it depends on what you find most difficult. If cycles, 3B, 3C, 5B (seeker gauntlet), 8B, and parts of 9. If lots of precision in a row, 7C (final room), 6B (first 6 or so rooms), parts of 9.
Everyone who has played it has nightmares of the 'moving platform room' :P
Though 8B whenever there is spam of the fire projectiles, at some point you just stop trying to reason and just go, 3-4 sets were fine, but it didn't stop at that.
Full clears will probably be more of a review of the story up to the end of chapter 8 than a challenge, but golden strawberries really make things harder. Not dying once? How will I do that with the lengthy heck that is 7B? Not to mention that I still haven't done C-Sides or Chapter 9...
I'm intimidated, yeah. But there was a time I forgot I could cling to walls and spent 20 deaths trying to get a strawberry in Chapter 3. I'll be able to learn to do this... right?
Please don't feel too intimidated! You got this.
That said... some parts of chapter 9 are unbelievably crazy, so look forward to that. lol
100% agree on the moving platform room (on chapter 9) being the single hardest screen in the game, followed closely by 7C and 5C last rooms.
In my opinion, 5C's last room is the ultimate test of wallbouncing.
Not only you have to do around 4-5 in a row, there is also one of them which is especially nasty...out of a diagonal moving red bubble into a pixel perfect wallbounce.
Maybe it's just me...but my deathcount on this particular chapter was nearly as high as in the infamous 7C.
And even with that part it was much easier to time than 3C's ghost jumps