Celeste

Celeste

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POPPOOI Jan 15, 2019 @ 2:26am
The error log
The game was working on my Mac but not on my alienware
Celeste Error Log
==========================================

Ver 1.2.5.3
1/15/2019 6:22:06 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Here is the error log, hope someone could fix this soon. Thx:steamhappy:
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Showing 1-7 of 7 comments
POPPOOI Jan 15, 2019 @ 2:30am 
Shoot! I finally figure it out! It works just fine when I start the game as administrator!!!!!! Hope everyone can see!!!!!
Keeksquiggles Jul 6, 2020 @ 11:27am 
updating to the opengl beta worked for me
xanderonamy2020 Dec 10, 2023 @ 7:05am 
i dont know about you guys, but i tried the best thing i found, the message i receive is this:
Celeste Error Log
==========================================

Ver 1.4.0.0
12/10/2023 10:03:27 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.Skybox.Draw(Matrix matrix, Color color)
at Celeste.MountainModel.BeforeRender(Scene scene)
at Celeste.MountainRenderer.BeforeRender(Scene scene)
at Monocle.RendererList.BeforeRender()
at Monocle.Scene.BeforeRender()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
12/10/2023 10:00:08 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.Skybox.Draw(Matrix matrix, Color color)
at Celeste.MountainModel.BeforeRender(Scene scene)
at Celeste.MountainRenderer.BeforeRender(Scene scene)
at Monocle.RendererList.BeforeRender()
at Monocle.Scene.BeforeRender()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
12/10/2023 9:50:34 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.Skybox.Draw(Matrix matrix, Color color)
at Celeste.MountainModel.BeforeRender(Scene scene)
at Celeste.MountainRenderer.BeforeRender(Scene scene)
at Monocle.RendererList.BeforeRender()
at Monocle.Scene.BeforeRender()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
12/10/2023 9:50:04 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
at Celeste.FadeWipe.Render(Scene scene)
at Monocle.RendererList.Render()
at Monocle.Scene.Render()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()
Perseus Dec 11, 2023 @ 1:26am 
Originally posted by xanderonamy2020:
i dont know about you guys, but i tried the best thing i found, the message i receive is this:
Celeste Error Log
==========================================

Ver 1.4.0.0
12/10/2023 10:03:27 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 [...]
Have you tried switching to the OpenGL beta branch, like someone else suggested? (Library -> Right-click on game -> Properties -> Betas)
Alcachofer Feb 5, 2024 @ 5:53pm 
Originally posted by Perseus:
Originally posted by xanderonamy2020:
i dont know about you guys, but i tried the best thing i found, the message i receive is this:
Celeste Error Log
==========================================

Ver 1.4.0.0
12/10/2023 10:03:27 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 [...]
Have you tried switching to the OpenGL beta branch, like someone else suggested? (Library -> Right-click on game -> Properties -> Betas)

You saved my life.
Hanki Feb 8, 2024 @ 12:01pm 
Originally posted by Keeksquiggles:
updating to the opengl beta worked for me

This worked for me, thank you very much
Jonas Jul 18, 2024 @ 5:30pm 
Originally posted by Perseus:
Originally posted by xanderonamy2020:
i dont know about you guys, but i tried the best thing i found, the message i receive is this:
Celeste Error Log
==========================================

Ver 1.4.0.0
12/10/2023 10:03:27 AM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 [...]
Have you tried switching to the OpenGL beta branch, like someone else suggested? (Library -> Right-click on game -> Properties -> Betas)
bro u are a hero, very thanks
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