Celeste
The "rechargable" jump makes me want to suicide
I mean the one they teach you in level 8-part 2
The longjump works pretty much every time, too bad... it doesn't recharge. Or if it does, it's just for one jump, so if there are multiple platforms, it only works the first time. So I can't pass the falling ones a bit further, only the first jump recharges.

wtf were they thinking, these kind of wonky cheat-jumps should only be there for speedruns or crap like that, not mandatory to beat a level lmao
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Đang hiển thị 16-26 trong 26 bình luận
Radon 27 Thg03, 2021 @ 6:56am 
Yeah, Chapter 9 is a tough one. It's okay to take your time and master wavedashing. Nobody has any problem with you doing Farewell at your own pace. Patience can move mountains, and remember - you can do it! :)
whosbrooke 28 Thg03, 2021 @ 10:32am 
Nguyên văn bởi Lucathegreat:
I managed by luck to get a bit further (it's still a pixel-perfect height needed to pull it off), but so far the entirety of chapter 8 is just giving me cancer, I really hope the old lady dies with her bird at the end, won't accept any other outcome than this.
Its actually not pixel perfect, theres quite a long opening to wavedash, it just takes a little practise to get every time
Cinnamoroll 29 Thg03, 2021 @ 2:48pm 
Nguyên văn bởi Lucathegreat:
Nguyên văn bởi Delta:
ok troll

I prefer "normal player" that hates this kind of artificial difficulty with weird wonky jumps that only work when you do a pixel perfect Konami-code.
It requires no where near "pixel perfect" accuracy. It's not difficult with a little practice. Wave-dashing was an intended mechanic added to the game, and chapter 8 is not meant to be a cake walk. Stop raging, persevere, you will succeed.
GEB.Rosé 2 Thg07, 2021 @ 11:16pm 
Nguyên văn bởi Lucathegreat:
Nguyên văn bởi Delta:
Z, down & right/left, X
4 buttons
It's as complicated as the ABBA code
You do what you've done trough-out the entire game. Jump & dash.

Also pixel perfect isn't right. It's as precise as a simple jump within the game, you need to be precise; but not stupidly precise.
The game literally had an ultra long tutorial for people just like you. Did you skip it or what?

Also never did you need to use the wavedash in Core. It was first directly introduced in Farewell, but has been there since launch. So that's factually wrong, mr. Troll man guy.


you are stupid and i am right. /j
https://www.youtube.com/watch?v=purgzAlwefk

Reported :)
Anyway, since there's not a clear transition between level 8 and 9 (I'm playing it right now for the first time, no idea what was added later), I assumed it was still level 8. It is, in fact, 9. 8 was challenging but fair.

This doesn't change the ridiculous precision needed for it: you must not jump too high, nor too low, and while this may work for 1 or max 2 jumps, it only works whenever it wants to when there are 3+ (falling) platforms in a row where can't choose the height - you get only as high as the previous jump sent you, meaning the recharge won't trigger most of the times by the last platforms, even if you do the diagonal sequence right. It's not fun, it's just a chore, and there doesn't even seem to be an end to this, it just keeps going.
tfw, i need to practice an end game mechanic to do it correctly.
GEB.Rosé 2 Thg07, 2021 @ 11:22pm 
also, the time window needed for this is not actually that small, and not anywhere near "pixel-perfect". practice, and you'll get it. don't want to? – thats your problems 🤷🏻‍♂️
Tear 19 Thg10, 2021 @ 10:45am 
Nguyên văn bởi Mercury:
if it doesn't recharge you're doing it too low.
if you don't get enough speed or length then you're jumping too high
it literally told you in the tutorial

The entirety oh chapter 8 are for the folks who already completed Celeste many times by now, and mastered everything.
I think you aren't the right person to explain game mechanics to others lol
raw maw 19 Thg10, 2021 @ 10:48am 
Nguyên văn bởi Tear:
Nguyên văn bởi Mercury:
if it doesn't recharge you're doing it too low.
if you don't get enough speed or length then you're jumping too high
it literally told you in the tutorial

The entirety oh chapter 8 are for the folks who already completed Celeste many times by now, and mastered everything.
I think you aren't the right person to explain game mechanics to others lol
Thanks for telling me !!.... 4 months later.... on a dead thread.... without explaining how or why.... Super B!
Cinnamoroll 19 Thg10, 2021 @ 12:40pm 
Nguyên văn bởi Tear:
Nguyên văn bởi Mercury:
if it doesn't recharge you're doing it too low.
if you don't get enough speed or length then you're jumping too high
it literally told you in the tutorial

The entirety oh chapter 8 are for the folks who already completed Celeste many times by now, and mastered everything.
I think you aren't the right person to explain game mechanics to others lol
No idea who either of you are but Mercury was right, it is what is explained in the tutorial.
Why would he not be qualified to explain the game mechanics?
Clantis 19 Thg10, 2021 @ 3:39pm 
Nguyên văn bởi Hua:
Nguyên văn bởi Tear:
I think you aren't the right person to explain game mechanics to others lol
No idea who either of you are but Mercury was right, it is what is explained in the tutorial.
Why would he not be qualified to explain the game mechanics?
Mercury was perfectly right.

The horizontal long-jumps work like this:

Note: People often just say the names without the "dash" part. Much easier to just say stuff like "Extended Hyper" than "Extended Hyperdash"


Long distance Little height section:
Hyperdash = Down-diagonal dash, initiated while on ground into an immediate jump.
NOT recharged.

Extended Hyperdash = Down-diagonal dash, initiated while on ground into a delayed jump. IS recharged.

Wavedash = Down-diagonal dash, initiated while IN AIR into an immediate OR delayed jump (delay more if lower). IS recharged IF the jump is executed late enough and not too early.


Medium distance Normal jump height section:
Superdash = Regular horizontal dash, initiated while on ground into an instant jump.
NOT recharged.

Extended Superdash = Regular horizontal dash, initiated while on ground into a delayed jump. IS recharged.

Air Superdash = Debatebly still called an Extended Superdash. Regular horizontal dash, initiated from air while aligned with ground that you will corner correct on. A barely-delayed jump OR a decently delayed jump. IS recharged IF the jump is executed late enough and not too early.


Misc distance and height section:
Hyper Bunnyhop = Any type of Hyperdash, but the jump input is held for a short amount of time, then a second jump input is held after or 5 frames before landing. Gives you regular jump height, a lot of distance and IS recharged.

Ultradash = A down-diagonal dash initiated from any time a person has a high horizontal speed. The dash has to end BEFORE TOUCHING THE GROUND, Then a jump is executed AFTER landing on the ground (before causes pseudo-RNG), resulting in a 1.2x horizontal speed multiplier and normal jump height. WHEN EXECUTED PROPERLY IT SHOULD LOOK LIKE A REALLY LONG WAVEDASH FROM A HIGH PLATFORM TO A LOWER ONE. BUT WHEN THE JUMP IS EXECUTED, SPEED IS MULTIPLIED AND NOT SET. Yes you can chain these. IS recharged.

Grounded Ultradash = Dashing downright into the ground while you already have good speed. Its basically just a Wavedash but you move fast before dashing, then you slide across the ground at like mach 2 until jumping which its then canceled and turned into a Hyperdash set-speed, or until the dash runs out then you just loose all speed. Its main purpose is to slide across flat ground faster than Hyperdash speed, but one of its purposes is combining it with a grabbable object, which you can grab while sliding, then cancel the set-speed allowing you to keep the speed from the slide for a bit. IS recharged IF the jump is executed late enough and not too early OR you grab something. (And maybe delay the jump for a couple frames? unsure tbh).


Weird names section:
Air Hyperdash = Name for Air Super with demo modifier.

DemoHyper = Name for Superdash with demo modifier.

Extended DemoHyper = Name for Extended Superdash with demo modifier.


Modifier section:
DEMO modifier: ALL SUPERDASHES = Executed like a type of Superdash, but the dash is a crouch dash resulting in allowing you to execute a Hyperdash, or an extended Hyperdash with a horizontal dash rather than a down-diagonal dash.

REVERSE modifier: ALL TYPES WITHOUT INSTANT JUMP OR ULTRADASH = When executing the jump you turn the opposite direction, which sends you the opposite direction. (ex. Dash down-right into ground, turn left before jumping, then jump to do a Reverse Wavedash). It is also possible to dash into a wall (Still have to be touching the ground) and do it anyway, which can help you recharge on a 1 tile wide platform assuming you can touch a wall while on it.



Edit: Just came back because steam told me about the brain award, noticed a few things wrong and corrected them. So definitely do take this with a grain of salt. Anyone that knows better (like TASers) feel free to correct me!
Lần sửa cuối bởi Clantis; 27 Thg10, 2021 @ 2:00pm
Cinnamoroll 19 Thg10, 2021 @ 3:52pm 
Nguyên văn bởi Clantis:
Nguyên văn bởi Hua:
No idea who either of you are but Mercury was right, it is what is explained in the tutorial.
Why would he not be qualified to explain the game mechanics?
Mercury was perfectly right.

The horizontal long-jumps work like this:
I ran any% for a little while (very poorly) and didn't know a lot of these that you listed, at least by name anyway. I really appreciate all of this just to feel a little more educated myself, and to be able to explain these things to future friends who show an interest in running this themselves. Thank you very much sir! <3
raw maw 19 Thg10, 2021 @ 5:20pm 
Clantis really just brought out the wiki of the Celeste scientology pamphlet. I mean, jokes aside, I'm not complaining.
I knew the majority of these moves, though never heard of 'Hyper BunnyHop', nice.

I don't really use any of those moves though, except for Wavedash and the one where you dash & jump at an edge...
I just play more "generically", the other stuff is too complicated and/or overwhelms me. I like simple :)
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