Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Why would he not be qualified to explain the game mechanics?
The horizontal long-jumps work like this:
Note: People often just say the names without the "dash" part. Much easier to just say stuff like "Extended Hyper" than "Extended Hyperdash"
Long distance Little height section:
Hyperdash = Down-diagonal dash, initiated while on ground into an immediate jump.
NOT recharged.
Extended Hyperdash = Down-diagonal dash, initiated while on ground into a delayed jump. IS recharged.
Wavedash = Down-diagonal dash, initiated while IN AIR into an immediate OR delayed jump (delay more if lower). IS recharged IF the jump is executed late enough and not too early.
Medium distance Normal jump height section:
Superdash = Regular horizontal dash, initiated while on ground into an instant jump.
NOT recharged.
Extended Superdash = Regular horizontal dash, initiated while on ground into a delayed jump. IS recharged.
Air Superdash = Debatebly still called an Extended Superdash. Regular horizontal dash, initiated from air while aligned with ground that you will corner correct on. A barely-delayed jump OR a decently delayed jump. IS recharged IF the jump is executed late enough and not too early.
Misc distance and height section:
Hyper Bunnyhop = Any type of Hyperdash, but the jump input is held for a short amount of time, then a second jump input is held after or 5 frames before landing. Gives you regular jump height, a lot of distance and IS recharged.
Ultradash = A down-diagonal dash initiated from any time a person has a high horizontal speed. The dash has to end BEFORE TOUCHING THE GROUND, Then a jump is executed AFTER landing on the ground (before causes pseudo-RNG), resulting in a 1.2x horizontal speed multiplier and normal jump height. WHEN EXECUTED PROPERLY IT SHOULD LOOK LIKE A REALLY LONG WAVEDASH FROM A HIGH PLATFORM TO A LOWER ONE. BUT WHEN THE JUMP IS EXECUTED, SPEED IS MULTIPLIED AND NOT SET. Yes you can chain these. IS recharged.
Grounded Ultradash = Dashing downright into the ground while you already have good speed. Its basically just a Wavedash but you move fast before dashing, then you slide across the ground at like mach 2 until jumping which its then canceled and turned into a Hyperdash set-speed, or until the dash runs out then you just loose all speed. Its main purpose is to slide across flat ground faster than Hyperdash speed, but one of its purposes is combining it with a grabbable object, which you can grab while sliding, then cancel the set-speed allowing you to keep the speed from the slide for a bit. IS recharged IF the jump is executed late enough and not too early OR you grab something. (And maybe delay the jump for a couple frames? unsure tbh).
Weird names section:
Air Hyperdash = Name for Air Super with demo modifier.
DemoHyper = Name for Superdash with demo modifier.
Extended DemoHyper = Name for Extended Superdash with demo modifier.
Modifier section:
DEMO modifier: ALL SUPERDASHES = Executed like a type of Superdash, but the dash is a crouch dash resulting in allowing you to execute a Hyperdash, or an extended Hyperdash with a horizontal dash rather than a down-diagonal dash.
REVERSE modifier: ALL TYPES WITHOUT INSTANT JUMP OR ULTRADASH = When executing the jump you turn the opposite direction, which sends you the opposite direction. (ex. Dash down-right into ground, turn left before jumping, then jump to do a Reverse Wavedash). It is also possible to dash into a wall (Still have to be touching the ground) and do it anyway, which can help you recharge on a 1 tile wide platform assuming you can touch a wall while on it.
Edit: Just came back because steam told me about the brain award, noticed a few things wrong and corrected them. So definitely do take this with a grain of salt. Anyone that knows better (like TASers) feel free to correct me!
I knew the majority of these moves, though never heard of 'Hyper BunnyHop', nice.
I don't really use any of those moves though, except for Wavedash and the one where you dash & jump at an edge...
I just play more "generically", the other stuff is too complicated and/or overwhelms me. I like simple :)