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if you don't get enough speed or length then you're jumping too high
it literally told you in the tutorial
The entirety oh chapter 8 are for the folks who already completed Celeste many times by now, and mastered everything.
I prefer "normal player" that hates this kind of artificial difficulty with weird wonky jumps that only work when you do a pixel perfect Konami-code.
I did not complete Celeste multiple times and I returned to Celeste after some months not playing and I had not finished chapter 7 to that point, so I finished chapter 7, did chapter 8 in some 2 or 3 hours . . still I replayed the whole game once again looking for the hearts ... but now I am at 25% of chapter 9 and already 3h there (and countless deaths).
Too close to the spikes and I go under the parachute and dont grab it in time to go up.
Too far from the spikes and I go over the parachute and dont grab it.
That key at Farewell took me over 1h trying because of the triple parachute up (using it diagonally feels so easy, but up and close to spikes like that felt so hard, 1h of the 3h I spent that far on chapter 9 was on that room alone).
Reported :)
Anyway, since there's not a clear transition between level 8 and 9 (I'm playing it right now for the first time, no idea what was added later), I assumed it was still level 8. It is, in fact, 9. 8 was challenging but fair.
This doesn't change the ridiculous precision needed for it: you must not jump too high, nor too low, and while this may work for 1 or max 2 jumps, it only works whenever it wants to when there are 3+ (falling) platforms in a row where can't choose the height - you get only as high as the previous jump sent you, meaning the recharge won't trigger most of the times by the last platforms, even if you do the diagonal sequence right. It's not fun, it's just a chore, and there doesn't even seem to be an end to this, it just keeps going.
In terms of the wavedash itself, it really isn't as precise as you seem to think. One thing you should make sure you're doing is delaying your jump if you're too low when you do the diagonal dash. This will mean you stay on the ground until you can get your dash back the same way as you would if you dashed from higher. If you delay for the right amount, anywhere from the maximum height of your jump to being on the ground will be able to get your dash back, so being too high or low won't be an issue.
You make me pity, it's sorrowing to see these scientific experimental escape test apes trying to blend in with society.
Besides I've literally been reported tens if not hundreds of times by fools alike you, in situations alike this. Yet peeking at my profile... it's cleaner than Mr. Clean himself!! Absurd!
Also of course there's no direct transition, it takes place ♥♥♥♥♥♥' years later, it's like complaining that some Saturday Mornin' cartoon's episode ain't connected to the previously aired one. Ridiculous!
Plus yes. You need to be exact & precise. It's like complaining to your local tech store that you have to press exactly the 'D' button on your keyboard for it to register as 'D'. You have to press the input to receive the input, duh. what kind of crack are you on? i'm jealous you get the ability to feel so silly
And what the ♥♥♥♥ are you talking about? If you're wavedashing multiple times in a row, the next wavedash goes automatically to the same exact height.
It should be an automatic finger movement.
https://www.youtube.com/watch?v=aOyoVxs24e0
if you dislike precise platforming don't play difficult platformers. it's like you do '2 + 2' and end up with '17'. Go back to playing mobile games or smth if you can't handle gaming
get a feel for how long it takes the dash to refill, then jump after that point no matter how high you jump from. if you have to do it off of a small platform, generally go at a medium-high hight and delay the jump by just slightly.
though if you do the dash as high as possible, you can still sometimes make it by doing the jump extremely early (if you're not jumping to a lower spot, buffer the jump aka press it slightly before you touch the ground and the game will time it to jump on the first frame for you.)
It is like the rope jump (in and out) and rope walk at Crash, it is lenient but not so lenient, but if you want that trophy you need to do it (but at Celeste to finish C9 you need to be good at it all)
2. it is not wonky
3. the platforms are placed so that even if you spam out of panic it's in the right place to get a wavedash
4. "normal" players are usually people who can complete the game by the game rules
5. for "normal player" posers like you there exists assist mode
6. if you are going to complain that a game should be completable without assist mode cheats, maybe try getting more dedication and determination to finish it without cheats like the character you're playing in game
thats called an extended hyper, but the safest way to get a recharged hyper jump is to do a wavedash that has a delayed jump, though many prefer to do extended hypers when available.