Celeste

Celeste

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MELTING Nov 24, 2020 @ 12:19am
Farewell is killing my enjoyment of this game.
Celeste is a great game that I would highly recommend to everyone. But Farewell is a terrible chapter. It's entirely unfun, the levels aren't intuitive unlike every other level in the game, and instead of each level feeling like an accomplishment to beat it just sucks the enjoyment out by causing me to realize I have to play more Farewell. Not a single level in the entire chapter has been fun or close to fun.
Originally posted by EldritchBerry:
The exploding fish launch you two different lengths depending on the direction key you hold while being launched. For example lets say you are dashing left into a fish to the left of madeline and you hold the right arrow key, you will be launched approximately twice the usual distance. If however you hold either the left arrow key or neither the left or right arrow key you will be launched the normal amount of distance. This quirk is unfortunately never explained in the game so I can understand your frustration.

The jellyfish operate entirely on momentum. If you have a lot of momentum prior to grabbing a jellyfish then you will maintain that momentum going into the jellyfish grab. Also another important mechanic about jellyfish is that holding up decreases the fall speed while holding down increases the fall speed and holding neither will give you a speed between.

If you are getting sick of the repetitive music then you can turn off the music separately from other sound effects in the options menu.

Finally I recommend taking breaks from the game if you are feeling frustrated. You will probably play much better if you come back in a day or an hour.
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Showing 1-11 of 11 comments
raw maw Nov 24, 2020 @ 12:27am 
You haven't even finished Farewell. What game are you confusing with Celeste? 'Cause that obviously is not what you were playing.
MELTING Nov 24, 2020 @ 12:30am 
Originally posted by eCDP:
You haven't even finished Farewell. What game are you confusing with Celeste? 'Cause that obviously is not what you were playing.
I never claimed to have finished farewell. Doesn't change the fact that it's blatantly unfun and unfair. Every chapter mechanic is rng based and the area songs are extremely grating.
raw maw Nov 24, 2020 @ 12:46am 
Originally posted by MELTING:
Originally posted by eCDP:
You haven't even finished Farewell. What game are you confusing with Celeste? 'Cause that obviously is not what you were playing.
I never claimed to have finished farewell. Doesn't change the fact that it's blatantly unfun and unfair. Every chapter mechanic is rng based and the area songs are extremely grating.
'Unfair'? 'RNG'? WHAT?! This surely confirms that it is not Celeste you played.
There is literally no randomness in Celeste, at all. Please list what "mechanics" were "RNG."
Also 'Unfair'? There is no skill ceiling except yourself. No upgrades, no levels, no items, no enemies. Just platforming and obstacles, like all the previous parts of Celeste.

And by you referring to the songs as "grating" it's even further clearer that you don't know what you're playing.
I'm presuming you enjoyed the previous songs on the soundtrack for the game, so it certainly is not the music genre that's the bother for you.

You're making nonsense and illegitimate claims. You're a wuss. It's clear you simply seek a reaction, attention. And you sure are getting it, aren't cha?
Whether you're 'trolling' or seriously stupid enough to believe your own lies — none of my concerns. You are a bother nevertheless.
MELTING Nov 24, 2020 @ 2:13am 
Originally posted by eCDP:
Originally posted by MELTING:
I never claimed to have finished farewell. Doesn't change the fact that it's blatantly unfun and unfair. Every chapter mechanic is rng based and the area songs are extremely grating.
'Unfair'? 'RNG'? WHAT?! This surely confirms that it is not Celeste you played.
There is literally no randomness in Celeste, at all. Please list what "mechanics" were "RNG."
Also 'Unfair'? There is no skill ceiling except yourself. No upgrades, no levels, no items, no enemies. Just platforming and obstacles, like all the previous parts of Celeste.

And by you referring to the songs as "grating" it's even further clearer that you don't know what you're playing.
I'm presuming you enjoyed the previous songs on the soundtrack for the game, so it certainly is not the music genre that's the bother for you.

You're making nonsense and illegitimate claims. You're a wuss. It's clear you simply seek a reaction, attention. And you sure are getting it, aren't cha?
Whether you're 'trolling' or seriously stupid enough to believe your own lies — none of my concerns. You are a bother nevertheless.
The exploding fish are extremely random about how far they launch you, and the jellyfish seem to have a mind of their own about whether dashes count for dash boosts or not. All the other songs were amazing, especially b-side songs. I just don't like the violin and repetition. I just wanted to rant about the chapter but i'm feeling less frustrated now. thanks anyways.
The author of this thread has indicated that this post answers the original topic.
EldritchBerry Nov 24, 2020 @ 2:41am 
The exploding fish launch you two different lengths depending on the direction key you hold while being launched. For example lets say you are dashing left into a fish to the left of madeline and you hold the right arrow key, you will be launched approximately twice the usual distance. If however you hold either the left arrow key or neither the left or right arrow key you will be launched the normal amount of distance. This quirk is unfortunately never explained in the game so I can understand your frustration.

The jellyfish operate entirely on momentum. If you have a lot of momentum prior to grabbing a jellyfish then you will maintain that momentum going into the jellyfish grab. Also another important mechanic about jellyfish is that holding up decreases the fall speed while holding down increases the fall speed and holding neither will give you a speed between.

If you are getting sick of the repetitive music then you can turn off the music separately from other sound effects in the options menu.

Finally I recommend taking breaks from the game if you are feeling frustrated. You will probably play much better if you come back in a day or an hour.
Last edited by EldritchBerry; Nov 24, 2020 @ 2:42am
MELTING Nov 24, 2020 @ 9:37am 
Originally posted by EldritchBerry:
The exploding fish launch you two different lengths depending on the direction key you hold while being launched. For example lets say you are dashing left into a fish to the left of madeline and you hold the right arrow key, you will be launched approximately twice the usual distance. If however you hold either the left arrow key or neither the left or right arrow key you will be launched the normal amount of distance. This quirk is unfortunately never explained in the game so I can understand your frustration.

The jellyfish operate entirely on momentum. If you have a lot of momentum prior to grabbing a jellyfish then you will maintain that momentum going into the jellyfish grab. Also another important mechanic about jellyfish is that holding up decreases the fall speed while holding down increases the fall speed and holding neither will give you a speed between.

If you are getting sick of the repetitive music then you can turn off the music separately from other sound effects in the options menu.

Finally I recommend taking breaks from the game if you are feeling frustrated. You will probably play much better if you come back in a day or an hour.
thanks for the help, sorry for whining so much. I was really frustrated last night.
Halliwax Nov 25, 2020 @ 9:53pm 
From pain will come pleasure, if it was easy it wouldn't be worth doing. When I finally beat it, I literally shot up my fists in celebration.
Mewi Nov 26, 2020 @ 5:47am 
It will be well worth the effort at the end!
mirtsos Nov 29, 2020 @ 2:59am 
i would love to finish it but without extra non assist achievements it just wont worth it for me...
GEB.Rosé Jul 2, 2021 @ 11:46pm 
same brah. hated it. took me like an hour to figure out the fishy thing. spent like 11 hrs to beat it. when i was finally done, i was so ♥♥♥♥♥♥♥ glad that it was over. wont ever rebeat it.
Nocturnia Jul 13, 2021 @ 5:04am 
From a pure platforming perspective, Farewell is a brilliantly designed zone. That much isn't really up for debate.

However, while I am personally in favour of gating secret lore and story epilogues, etc, behind hardcore platforming challenges, I think it is fair to question whether the Chapter 8 and especially 9 epilogues are actually balanced in terms of how much bonus story they offer versus how difficult they are.

Plus, because of how lauded the Chapter 9 epilogue is as a story extension, not to mention the fact that it's called "Chapter 9" and not "C-side", players, including casual ones, tend to see it as mandatory content for the story. From the casual player's perspective, Chapter 9 feels like a wall that is keeping them from completing the game. That's in contrast to something like C-sides, which are basically just there to give you golden hearts and a challenge. Golden hearts and 100% achievement are generally not important to casual players.

I love Farewell. And I love how difficult it is. But that's because I'm good at platformers. I bought the game because it was supposed to be hard in addition to having a good story. I can handle hardcore mechanics like wave-dashing and dash-wall jumping. For casual players who just want to experience the story, even performing a single wave dash is a challenge, let alone the level of mastery with it that Farewell demands.

I am by no means suggesting that they "nerf" Farewell. But it might be worth calling it "Farewell" and not "Chapter 9: Farewell". They've already given it the reward and death counter icons from C-sides, but it might also be worth moving Core and Farewell off of the main zone ribbon. Maybe put them under the Epilogue tab? Or in a new tab for "Bonus levels"? Positioning them somewhere that suggests that they are the equivalent of a "B-side" and "C-side" respectively might help.

I'm sure there are a number of ways they might clarify it without ultimately changing anything significant. As long as the levels, difficulty, and rewards (including the bonus epilogue) for completing them remain the same, I don't see any reason for those of us who can complete the levels to complain.
Last edited by Nocturnia; Jul 13, 2021 @ 5:05am
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Date Posted: Nov 24, 2020 @ 12:19am
Posts: 11