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As for why other games punish players for using easy mode, I think it might be because the developers saw that easy mode was only there to let people skip the challenge of each game, and felt like players using easy mode weren't getting the intended challenge. So, they would punish players through other game mechanics in easy mode (such as not being able to get contracts from bosses in Cuphead if you play on Simple difficulty) so they would be encouraged to play on the intended difficulty.
It's clear that not everybody would be able to enjoy the game with the challenge presented. Whether that'd be because they have a generally slower reaction time, or simply have gotten stuck on a single screen.
While the developers do not recommend it, nor advertise it. They do support it.
When trying to activate 'Assist Mode', the warning it gives is pretty straight forward.
A part of the story and feel of the game is the challenge, as long as in the end you feel satisfied, then they wouldn't consider it cheating, as one of the main subjects of the game is "overcoming."
You do not get punished in any sort of manner by using 'Assist Mode'. It's somewhat alike Dark Souls, it is easier for the developers to create what it is they want to show-off. They would much prefer focusing on the main-game, and making it is perfect as plausible.
Instead of also trying to make the levels and whatnot flexible with an 'Easy Mode'
Because the option for an 'Easy Mode' is not as easy as just programming in a button.
There's most likely hundreds — maybe thousands of hours of work to finish such a project.
I very much hope you understand what it is I'm trying to say. :)
if a game doesnt have an easy difficulty option and is way too difficult for you, then it's not the game for you and you should move onto another game, or maybe you can at least try getting better at said game. even for someone like myself who has been playing video games for years dont find some games enjoyable because they're just on another level of difficult i just am not ready to face, but coming from personal experience, completing a difficult game feels VERY rewarding to overcome. as a kid, even tho i would've rather played games on easy at the time, playing very difficult games like roboblitz and sonic heroes felt very worth it (and fun) and the challenging parts stayed with me as memories of the adventures i had in those games. getting better at video games also means you can try out the more difficult ones without it feeling 'too' miserable.
IN SHORT: easy isn't that bad. normal is the real, intended experience. dont play games that are too difficult for you to enjoy. pick which one you think is most fun.
Should every game developer feel like Celeste's? I don't know honestly, I flip back and forth a lot on it myself, but I think framing those who enjoy playing difficult games and developers who want to make difficult games in the negative way you did is extremely unfair regardless.
Absolutely Agreed.
I want to see how many people have actually completed the B sides without Assist Mode, because I refuse to believe that 13% of ALL people who've played Celeste sank enough time in to beat 7B without it. That seems way too high.
And by claiming that video game achievements don't mean much, you basically killed your grounds for having any say in what should happen with them: If people who aren't as good at the game don't even think achievements mean much, then why cheapen them for people who do enjoy them? With that reply, I'm not even sure if you're being serious anymore.
The bottom line is that games should allow an enjoyable experience for those who want to take it easy but reward players who go the extra mile, and achievements are the perfect way to do so.