Celeste

Celeste

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Injourn 23 ENE 2019 a las 8:36 p. m.
Least favorite part of the Game?
I'm curious to know what everyone else thinks is the worst part of an otherwise amazing game.

I love this game for it's incredibly gameplay, but I do have a couple of issues, notably the story and the B-sides. The story not being interesting and some character actions not making much sense, and the B-sides for being repetitive.

Just for fun, list you least favorite part of the game and your favorite part lest anyone accuse you of being a hater or whatever.
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Mostrando 106-120 de 191 comentarios
cr0wbar 27 NOV 2020 a las 1:07 p. m. 
Both the Core and Farewell are definitely my least favourite parts. I thought I was somewhat competent at the game after finishing Summit without having to use the assist options, but the sheer brutal difficulty of Core and Farewell make me feel like a braindead idiot for having to use assist mode on them both.
Última edición por cr0wbar; 27 NOV 2020 a las 1:08 p. m.
A Mermaid irl 2 DIC 2020 a las 10:27 p. m. 
Just 3C . I finished it but at what cost
Football Charlie 6 DIC 2020 a las 6:29 p. m. 
Just finished Farewell and I never want to do that again.

But I both respect and hate the game waits until endgame and even postgame to teach you new techniques. Not new abilities, just mechanics you could've been using the whole game
PartyMAN7 7 DIC 2020 a las 3:38 a. m. 
My favorite thing is the sheer speedrun capability that the game has due to built-in features akin to "coyote time" which is what I use as a catch-all term. the forgiveness that allows you to do stuff like extended hyperdashes and ceiling pops really make the game worth playing over and over and over even when you've basically mastered everything

Least favorite: It varies really, based on what's currently destroying me. Right now that thing is 2500M - 3000M.
Comandre 10 DIC 2020 a las 4:12 a. m. 
part of farewell when you need to use speedrunning dashes perfectly or udie
Ketzerfreund 10 DIC 2020 a las 8:35 p. m. 
I find some of the chapters' sub sections too long.

There's one or two berries missing here and there, and I can't muster up the motivation to go search for them, lest I have to spend more time in the most frustrating parts of the game. Possibly even those that don't even allow you to stand still for half a second to look for what it is you actually have to do, where breakable walls might be etc.

Once I'm through with the story, I suppose that's gonna be it for me.

I'll probably never get through the Pico-8 version, either. It's just too long without sub sections at all. It's longer than I can play Celeste in one sitting without aging rapidly. :gorrister:
Última edición por Ketzerfreund; 10 DIC 2020 a las 8:36 p. m.
Dr. Shenanigans 13 DIC 2020 a las 8:41 p. m. 
I freaking can't stand literally-pixel-perfect jumps or super meat boy's endless gimmick of "dodge the erratically moving obstacles or projectiles". So naturally chapter 3 and 7-B when you get taught the super-wall-kick sucked for me.

Also. Ch.5 the nightmare section was more annoying than scary.

Favorite chapter? Mechanics-wise is a toss-up between Ch.2 and Ch 5- mostly thanks to my memories of Donkey Kong Country and Super Metroid, but I still love Ch, 6-7 for the entire sequence.

Publicado originalmente por Ketzerfreund:
I'll probably never get through the Pico-8 version, either. It's just too long without sub sections at all. It's longer than I can play Celeste in one sitting without aging rapidly. :gorrister:

Pico-8 celeste is surprisingly bearable. I can't remember if it took me 16 minutes or 46, but it's best to go into PIco-celeste by thinking you're playing a whole new game; which you are.
kanna 16 DIC 2020 a las 10:30 a. m. 
Mostly loved this game.

Only thing that truly bothers me is that I feel like Chapter 8 doesn't fit the rest of the story. I would really have liked it to seem like integrates better, but it just felt like spare levels loosely tied to the rest of the game. There was no real revelation in relation to Madeline's character arc (what actually happened with Badeline????), and there was not really a solid conclusion.

Usually I like unravelling mysteries, but this just seemed obscure to me. If someone else can convince me they "got" it with an explanation that makes sense and adds to the rest of the story, I'm all ears though. I have seen some attempts to explain it, but none were really satisfying.
Última edición por kanna; 16 DIC 2020 a las 10:30 a. m.
EuphLover 4 ENE 2021 a las 9:09 a. m. 
I personally accidentally learned the speedrunner mechanics early on, so they were never hard for me and as such Core and Farewell were more monotonous than difficult. I like that in Farewell almost every screen had a skull-thingy so I can see what I'm jumping into before I do it... except for the third-to-last screen. If I had to choose a favorite? The solution to the Hotel A's (forgive me I haven't memorized the chapter #s) Crystal Heart. It had a great callback to seeing it in the floor, then to the realization of the secret passage in the cleanup-button thing.

As for my least favorite it's a combination of things already said (confusing Farewell story, that one Crystal Heart in Golden Ridge, etc...) but by far I wish that it was more obvious what was a side path and what wasn't. SO many times I have tried to go on a side path to look for strawberries and ended up going on the main path. ESPECIALLY on the summit.

I would like to say that none of these detracts from the sheer GEM Celeste is to play, and I for one particularly liked the story, at least in the main game. Beyond Summit, I'm only playing for the gameplay.
kanna 4 ENE 2021 a las 12:19 p. m. 
That's pretty impressive. I didn't even learn super dashing until I saw someone doing it in a let's play, I think.

I found Farewell (Chapter 9)'s story pretty straightforward. Might be worth discussing in another thread if you're interested!

Personally it was The Core (Chapter 8) - the one with the hot and cold switches - that I found vague/confusing. The narrative style there was either absent or completely different for most of that chapter.

Back when I was playing this game more frequently, I watched some dev interview videos and found that they were aware of the drawbacks of the checkpoint system not letting you go back to get things you missed. They cited it as their one regret about the game, interestingly. Basically they realized the problem at a stage too late for them to go back and change how the game transitions.
nomester2845 7 ENE 2021 a las 8:06 a. m. 
My least favorite is simple and will always be the same: inconsistent rooms. My approach isn't really to branch out and explore the rooms very much, mostly just get through them, and in chapters like core the moving parts make the screens very inconsistent.

My favorite part in terms of mechanics is the... jelly-brella? umbrellyfish? whatever its called. All the ways it can be used just make me so happy whenever I see it in any room.
In terms of not mechanics, its just the way the game is designed in general. You don't really have to unlock many things unless you want completion, and you have the option to go fast right from the start.
Beans 7 ENE 2021 a las 8:31 p. m. 
Anything with wind. ♥♥♥♥ wind. Especially B side wind levels
kanna 8 ENE 2021 a las 7:52 a. m. 
Publicado originalmente por bytes:
Anything with wind. ♥♥♥♥ wind. Especially B side wind levels
I feel you there. Wind was my constant nemesis. Advanced techs only make it slightly more bearable. I also can't do 4a completely grabless. I can do the first trick with the wave dash that you need to do in the one room, but I can't do a demodash to save my life. :')

(I'm glad they never did a real water level.)
Última edición por kanna; 8 ENE 2021 a las 7:53 a. m.
Silverfish003 31 ENE 2021 a las 4:38 a. m. 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Última edición por Silverfish003; 31 ENE 2021 a las 4:39 a. m.
Chucklehead 1 FEB 2021 a las 7:51 p. m. 
The Chapter 6 boss fight sub-section. It just drags on and on and on. They really stretched the limits of "fun" with that one.
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Publicado el: 23 ENE 2019 a las 8:36 p. m.
Mensajes: 191