Celeste

Celeste

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Captain Blud 28 ENE 2018 a las 2:15 p. m.
If you had any complaints,
or if you wanted to change anything about this game, what would you do?

Obviously the first thing I would say is just more of it, more content in general. Not to say this is lacking in content, it's just so good you want more.*

Really the only thing I can think of would be a little bit faster respawn time. It's already really fast, I know, but if it was just a lil faster maybe, like Super Meat Boy fast. Besides that, I think this game is pretty perfect.

*This is what irks me. All the big Call of Duty's and Assassin's Creeds and what have you. They release some rubbish DLC every couple months for 20 bucks. I wish some of these indie games did that instead. I'd much rather buy an xpansion or add on for this or Enter the Gungeon or, you know, any of the thousands of incredible indie games. On the other hand though, is that a lot of indie games will release a lot of free content which is cool. I'd just rather spend my money on something like this then EA or Ubisoft etc.
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Mostrando 16-28 de 28 comentarios
Cute Tea Goat 29 ENE 2018 a las 2:34 p. m. 
Honestly, haven't finished the game yet, but I've had basically no problems with it. Practically perfect for me.
aub 29 ENE 2018 a las 4:26 p. m. 
Publicado originalmente por Zylth:
I would change The side C of the hotel. Even after completing it that last jump felt like complete luck.

I was able to do that one consistently after a while. The timing is hard, but not impossible. I recommend you just practice jumping on Oshiro at the start of the level until you have it down.
Zylth 29 ENE 2018 a las 7:00 p. m. 
Publicado originalmente por The End is Neigh:
I was able to do that one consistently after a while. The timing is hard, but not impossible. I recommend you just practice jumping on Oshiro at the start of the level until you have it down.

That's basically what I did, I could get the first two jumps (to the green gem and the blue switch) pretty consistantly, but once you have to jump off that blue wall into the gem into oshiro it was just who the hell knows what's going to happen
aub 30 ENE 2018 a las 9:47 a. m. 
Publicado originalmente por Zylth:
Publicado originalmente por The End is Neigh:
I was able to do that one consistently after a while. The timing is hard, but not impossible. I recommend you just practice jumping on Oshiro at the start of the level until you have it down.

That's basically what I did, I could get the first two jumps (to the green gem and the blue switch) pretty consistantly, but once you have to jump off that blue wall into the gem into oshiro it was just who the hell knows what's going to happen

You're actually supposed to jump on Mr. Oshiro then break the heart without using the gem. The gem is a safety so you can dash back onto the blue wall if you miss.
Wasdukannst 30 ENE 2018 a las 10:51 a. m. 
My main concern at the moment would be the slowdown when an enemy is near you (now that the orb slowdowns are being tweaked). It's annoying and I don't know what it's supposed to accomplish.

Apart from that I like the game quite a bit even though I think the platforming is a bit too reliant on gimmicks, some of which are not really doing it for me.
Doggo Rosso 30 ENE 2018 a las 11:44 a. m. 
One thing that bothers me a lot is timing the jumps on the bouncy clouds. You have to jump way later than you (or at least I) would expect. Really annoying in the Summit B-Side, and I guess it will get worse...
Nagandrea 30 ENE 2018 a las 11:44 a. m. 
Publicado originalmente por DerDingobaron:
One thing that bothers me a lot is timing the jumps on the bouncy clouds. You have to jump way later than you (or at least I) would expect. Really annoying in the Summit B-Side, and I guess it will get worse...
Yeaaaah you have to let it fully sling back which is a bit off
jabberwok 30 ENE 2018 a las 11:51 a. m. 
This is coming from someone who hasn't played the game, but from the footage I've seen, I would change the font and text boxes (and I guess the portraits as well). The game looks great, but the smooth text looks really incongruous on top of the pixellated graphics, at least to me. I cringe a bit every time a dialogue box pops up.
Última edición por jabberwok; 30 ENE 2018 a las 11:53 a. m.
Publicado originalmente por jabberwok:
This is coming from someone who hasn't played the game, but from the footage I've seen, I would change the font and text boxes (and I guess the portraits as well). The game looks great, but the smooth text looks really incongruous on top of the pixellated graphics, at least to me. I cringe a bit every time a dialogue box pops up.

This is kind of what I thought at first, but the mix of aesthetics really grew on me.
WorldWarWeasel 30 ENE 2018 a las 9:23 p. m. 
Glad I'm not the only one experiencing some wonky dash inputs. "I SWEAR I PUSHED UP!" it's a bit annoying, and is likely partially due to the my 360 controller, but it's not a game breaker.
StrifeGod 30 ENE 2018 a las 9:38 p. m. 
Three things stand out for me. The dash inputs do not seem perfect and It leads to a lot of deaths. Second is that the clouds feel terrible with how much delay you have to wait to get a full jump on them. Lastly, which I haven't seen anyone say yet, is that there is a popular jump in this game of a block with spikes on top and you hang off the left side and jump around to grab the right side or vice versa. I'm not a fan of this jump but the problem comes that sometimes the character will jump away from the block, despite the fact that im holding towards the block and want to do the straight up jump to get around, this leads to plenty of deaths. I was having a particulary bad problem with this in a core b-side room where I think the fact that you have to make the jump on the blocks that disappear was making me more often than not jump away from the block straight into a spike wall.
Última edición por StrifeGod; 30 ENE 2018 a las 9:39 p. m.
Publicado originalmente por StrifeGod:
Three things stand out for me. The dash inputs do not seem perfect and It leads to a lot of deaths. Second is that the clouds feel terrible with how much delay you have to wait to get a full jump on them. Lastly, which I haven't seen anyone say yet, is that there is a popular jump in this game of a block with spikes on top and you hang off the left side and jump around to grab the right side or vice versa. I'm not a fan of this jump but the problem comes that sometimes the character will jump away from the block, despite the fact that im holding towards the block and want to do the straight up jump to get around, this leads to plenty of deaths. I was having a particulary bad problem with this in a core b-side room where I think the fact that you have to make the jump on the blocks that disappear was making me more often than not jump away from the block straight into a spike wall.

You usually won't be able to do a wall jump straight up unless you're holding onto the wall, pushing into it, and aren't out of stamina.
SnapDragon64 31 ENE 2018 a las 9:50 p. m. 
It's too late for this game, but please please PLEASE for your next game (which I'm sure will be wonderful!) don't allow assist mode to work for achievements/100%. It's hard to express how disappointed I and most of my friends are about assist mode. We've been raving about the game (it's a strong contender for my GOTY, though it's still early ;), but every discussion we have about it includes this giant "IF ONLY".
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Publicado el: 28 ENE 2018 a las 2:15 p. m.
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