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IDK doesn't seem to be a need to criticize one in order to like another. They both have their place.
ROFL. That's hilarious. I didn't realize this was a common complaint from people. I'd say it's maybe usually younger people that don't like it, but I know two people in real life in their 40s who just laugh at any game with pixels. They think they're "kid's games" and for "wussies (with a P)." Doesn't matter what the game is about, they just instantly judge it by looks. I don't get it.
https://steamuserimages-a.akamaihd.net/ugc/928174091349964677/F05A16D4E1C05708458D17CAEB33B2F47C98E7EF/
You're pretty dense if you don't realize art style is entirely subjective. For example, I think Steam World Dig 2's style is visually cluttered and generic, but I'm aware that's just my opinion and I understand other people enjoy that kind of style, so it'd be very childish to tell them their prefered art style is worse than the one I like.
That being said the sprites in Celeste are a bit low-res for my taste. I prefer sprite sizes like the ones in Dead Cells or Iconoclasts. But again, all opinion based.
I like the way this game looks. I want different games to utilize different styles. Pixel art isn't inherently bad just because its simpler and if done well like in this game it can look quite good. Stop trying homogenize games.
Pretty much every Steamworld game is awesome (but let's not talk about that dsi tower defense game from way back then ok)
I agree with you.
The game is good but the extremely pixalated graphics and 61 FPS lock (but oddly, 100+ fps in the menus) were just unnecessary.
The pixelated graphics are usually made for two reasons:
1.) It's easy.
2.) They can sell it as nostalgia.
People will also defend it under the argument "Graphics don't matter."
To me, graphics do matter.
I'm usually more forgiving towards indie games because I understand that sometimes developers have good ideas for gameplay and making art assets can be very time consuming so they go with the pixel-art aesthetic.
However, I feel that in this case it was just unnecessary.
The sound design is very good.
The music is very good.
The animations are very good.
Heck, the menus are very good.
The only thing that's NOT good is the in-level graphics.
This makes me feel like they did this because they simply thought it would be more appealing rather than for budget reasons.
There are honestly SO MANY pixel-art games out there that I never get the chance to feel nostalgic.
It makes me feel more like I just never left the 80's.
Celeste could have definitely benefited from having higher definition 2D graphics.
Just my opinion.
The 60fps lock is to keep the game deterministic. This is done very intentionally so that every playthrough isn't ever based on framerate / randomness.
OP doesn't like pixel art.
That's it. That's literally all that is to it. He didn't mention a single game with pixel art on his list of "beautiful games", so it's pretty obvious. Just ignore and carry on.
Pixel art isnt easier than normal 2D art, you have to do basically the same thing (drawing a series of shapes and lines) but more constrained, and constraints create a style. And its not better than ordinary 2D art either.
Pixel art is its own thing, and photorealism is not the objective best. They could have tried photorealism, but felt that this style was a better idea to them.
You dont need to like it. Just because you dont like it doesnt devalue it, they made it this way because they liked the way pixel art looks (and pixel art absolutely has effort, more so than just drawing, because you have to work from cubes and you have more constraints.)
Its narcissistic to think you can dismiss an entire art style as inferior because you dont like it.