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If a player finishes a game and doesn't feel like they've achieved something, they won't remember the game, they won't recommend the game to friends, it'll fade into obscurity. all because the devs didn't put the effort in to make the player want to play the game.
TL:DR story does matter, it's VERY important and can make the difference between "just another hard platformer" and a game with the popularity and acclaim of Celeste.
Rich bored kids doing expensive extreme sports as a way of self-discovery and self-medication is not exactly something I can empathize with. She can afford to take weeks off from her job, risking losing it, with the missed wages, the gear and equipment she needs. Go to therapy you sad little sh*t. You can afford it. That will help you. And then go and help others instead of constantly thinking about yourself. GoPro addicts, Insta-influencers, and their J o u r n e y makes my blood boil.
(The only mountain-climbing rich a**hole I can tolerate was a weird angry guy with a giant moustache and he at least wrote some pretty neat books meanwhile.)
On top of that, I've been struggling with depression for a long time and, even though I am doing therapy and taking my pills, it is a state of mind that is so damn hard to make sense of. And Celeste has helped me to put many thoughts of mine in perspective. It has helped me to learn how to deal with many doubts I've been having about my abilities and sense of worth; both gameplay and story provide a great metaphor on this, as you climb through really hard paths (sometimes with a personal objective on your mind, sometimes professional, and so on) and there is that voice in your head that does its best to pull you down, that makes you feel awful about yourself. because it is in your head, you can't make it shut up no matter how badly you want to achieve that goal.
What's more, sometimes just talking about it and reflecting upon these despair inducing feelings is just not enough. It wasn't for me. However, I was able to kind of project my fears and desires on Celeste and Madeline; facing your fears in a ludic way is almost a therapy in itself. I am really glad for having played it.
thanks!
but with my response, I didn't mean to say I only liked the game because of the story. I love plataform games, it is one of my favorite genres, and I would have loved Celeste even if it was pure gameplay like the original version. the story and the connection I had with it was what made it become really special. the story does matter; I didn't mean to say I only liked because of it though.
ultimately, I agree with awhurley and the comparison with cakes. Celeste is a great game, and I would recommend it for anyone who likes plataforms, story or no story. because it has a good story, however, I would recommend it for even more people, those I know love good stories in games.
I also do believe astory should be included as a reason for the quality of a game! why shouldn't it, if most games are played to experience a character's narrative? if not, books and movies would have been just enough. of course it is not the ONLY reason, as there are games with good story and bad gameplay (see Telltale's TWD S1). but if it is an intrinsic part of the work, it should be counted as such on the account about its qualities. it is like I said above, Celeste is great on its own gameplay, but it is made even better and memorable because of the story (if you like it, of course, this part ultimately depends purely on taste).