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There's a strong learning curve just getting to understand which button does what and pressing it at the right time, it's really confusing. I'm usualy not a big fan of platformers anyway, specially hard ones. I think I got halfway through super meat boy; and I think I found it a bit less hard than celeste. I definitely couldn't play longer than an hour without feeling completely burned out like with celeste.
It's okay for Celeste to not be your thing, it is a very difficult game and if you're having trouble at 2A, you've got a long road ahead of you just in the story chapters. However, it's also NOT that unusual to be struggling at this point, and if you keep at it you WILL get better, it's unavoidable. I didn't start out very good myself, I remember how hard even the first few chapters (particularly once I got to 3) felt. Now I find playing through the B and C-sides almost relaxing, after a fashion. Looking back and realizing just how much you've grown skill-wise, where sections that used to seem nearly impossible become things you execute while hardly thinking about it, is one of the great joys of the game to me.
Plus, Celeste is different to other platformers because in a way, it “wants you to win”. It helps bring a gradually change of pace and encourages you most of the way, so don’t think that the game is attempting to be rage inducing like... maybe Wings of Vi (which I’ll say I’ve never gotten past the final boss of) which doesn’t really have a great scale of difficulty and almost immediately starts off painful.
i quickly recorded that part , maybe it can help you
this screen here
https://www.youtube.com/watch?v=b9EWXyDusfg
was so super hard , i cant even put it into words you really dont want to know how many times i died there , that really was among the few rooms besides the final room of chapter 9 , the 3rd room of Core C-side and maybe some other i forgot right now where i wished it had a checkpoint but at the end , it was do-able , you just progress further with every death because you learn how to do it , as you can see in the video , sometimes i intentionally used a lower spring because from trial and error i found out , in the whole game there really is no screen that is unfairly long , the only ones that are too long have checkpoints during the screen which you respawn at
usually screens arent that punishing , and the ones that are longer often dont have that many hazards in them that kill you