Celeste

Celeste

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gRRRz Sep 5, 2019 @ 9:00am
insane difficulty.
Ok, I knew this game wasn't for me; and despite it looking and sounding lovely I didn't buy it. Got it this week for free on epic and thought I'd give it a try anyway; and really; I'm near the beggining where duplicated evil madeline is chasing you (old site). My death count is about 400; and I've started over 50 times what's probably one of the last section. and this is one of the very first level.

After 30 minutes of playing the same segment over and over my brain completely freezes and my hand hurts bad (playing on a keyboard). And I don't feel like I'm getting any better at it. For now I gave up on it, maybe will try one more time, and if I'm not getting better at it; finish it with assist mode. What I mean to say, and it's not against the game or the developer, I really enjoyed watching other people play, but THIS GAME IS INSANELY DIFFICULT and is definitely not for everyone. I know there are a ton of people who enjoyed it and and that's great; but for me this is basically torture. It's nice that it encourages you to try again, but I'm afraid that won't be enough for me (and showing you a death count is just depressing). just wanted to share this, because reading about it it feels like this is a cute little accessible to everybody, it's not (and I'm not talking about actual disabilities here).
Last edited by gRRRz; Sep 5, 2019 @ 9:02am
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Showing 1-15 of 21 comments
mongi Sep 5, 2019 @ 9:44am 
That’s why assist mode is a thing
Jelly Sandwich Sep 5, 2019 @ 9:45am 
What's your keybindings layout? If your hand is hurting, then you are probably using your keyboard wrong.
gRRRz Sep 5, 2019 @ 10:50am 
Originally posted by Snake of Alaska:
What's your keybindings layout? If your hand is hurting, then you are probably using your keyboard wrong.
I use the default bindings X C V on an apple keyboard (maybe not the greatest game peripheral)
There's a strong learning curve just getting to understand which button does what and pressing it at the right time, it's really confusing. I'm usualy not a big fan of platformers anyway, specially hard ones. I think I got halfway through super meat boy; and I think I found it a bit less hard than celeste. I definitely couldn't play longer than an hour without feeling completely burned out like with celeste.
Last edited by gRRRz; Sep 5, 2019 @ 10:55am
Anthony Sep 5, 2019 @ 5:57pm 
lol
TheNinthAlly Sep 5, 2019 @ 6:42pm 
Try using Z for jump, X for dash, and C for climb.
wervyn Sep 5, 2019 @ 7:37pm 
My preferred control setup is Left Shift for grab/climb, X for dash, and Spacebar for jump. I like this primarily because it makes each of the core actions feel very distinct, which I think makes it easier to internalize them subconsciously. Shift is hit with your pinky, which feels a bit like grabbing something, Space is used in a huge number of other game types for jumping, and X then fits in as the primary action for your dominant fingers. YMMV of course, but I've found this approach intuitive, extremely comfortable and rarely straining.

It's okay for Celeste to not be your thing, it is a very difficult game and if you're having trouble at 2A, you've got a long road ahead of you just in the story chapters. However, it's also NOT that unusual to be struggling at this point, and if you keep at it you WILL get better, it's unavoidable. I didn't start out very good myself, I remember how hard even the first few chapters (particularly once I got to 3) felt. Now I find playing through the B and C-sides almost relaxing, after a fashion. Looking back and realizing just how much you've grown skill-wise, where sections that used to seem nearly impossible become things you execute while hardly thinking about it, is one of the great joys of the game to me.
TheNinthAlly Sep 6, 2019 @ 5:27am 
Originally posted by wervyn:
My preferred control setup is Left Shift for grab/climb, X for dash, and Spacebar for jump. I like this primarily because it makes each of the core actions feel very distinct, which I think makes it easier to internalize them subconsciously. Shift is hit with your pinky, which feels a bit like grabbing something, Space is used in a huge number of other game types for jumping, and X then fits in as the primary action for your dominant fingers. YMMV of course, but I've found this approach intuitive, extremely comfortable and rarely straining.

It's okay for Celeste to not be your thing, it is a very difficult game and if you're having trouble at 2A, you've got a long road ahead of you just in the story chapters. However, it's also NOT that unusual to be struggling at this point, and if you keep at it you WILL get better, it's unavoidable. I didn't start out very good myself, I remember how hard even the first few chapters (particularly once I got to 3) felt. Now I find playing through the B and C-sides almost relaxing, after a fashion. Looking back and realizing just how much you've grown skill-wise, where sections that used to seem nearly impossible become things you execute while hardly thinking about it, is one of the great joys of the game to me.
Honestly kind of the same experience for me. On my first playthrough, 2A was actually a nightmare, taking about an hour and a half. There were so many other stages that were so hard before (I ended with 15000 deaths) but now, I’m able to do the B and C Sides with realitive ease. So it really just comes down to how easily you are able to adapt to the game mechanics, and even if you are slow (like me), suffering a lot is kind of a requirement for these kinds of games to get good at them.

Plus, Celeste is different to other platformers because in a way, it “wants you to win”. It helps bring a gradually change of pace and encourages you most of the way, so don’t think that the game is attempting to be rage inducing like... maybe Wings of Vi (which I’ll say I’ve never gotten past the final boss of) which doesn’t really have a great scale of difficulty and almost immediately starts off painful.
Mikasa Ackerman Sep 6, 2019 @ 9:54am 
https://www.youtube.com/watch?v=XzbqM_hZfeI&feature=youtu.be

i quickly recorded that part , maybe it can help you
KLightningflik Sep 6, 2019 @ 11:31am 
If you don't enjoy insane platformers like Super meat boy then it's not a game for you.
TheNinthAlly Sep 6, 2019 @ 3:19pm 
Originally posted by KLightningflik:
If you don't enjoy insane platformers like Super meat boy then it's not a game for you.
Not exactly. I personally don’t really enjoy SMB very much and never got past the Rapture, yet Celeste is the most memorable game I’ve ever played.
AirborneMuffins Sep 7, 2019 @ 7:14am 
It's really not that difficult. Just gotta pace yourself, and look for the changes you need to make.
Nibbie Sep 7, 2019 @ 9:07am 
Look into assist mode, it sounds like exactly what you are looking for. You can toggle each option individually (extra dashes, slower game speed, infinite stamina, invincibility), and do it mid level, so if you just want to get past a screen then go back to normal, you can. Thanks to that, it is "a cute little accessible to everybody" game like you thought.
Last edited by Nibbie; Sep 7, 2019 @ 9:07am
gRRRz Oct 6, 2019 @ 7:44am 
thanks everybody for your replies, haden't logged into steam for a while. for now I will give up there, maybe I'll try to pick it up later, who knows. assist mode could be ok for a few really hard sections, but it's not really fun either to have it on all the time. I think I also have the problem I have with every game that uses checkpoints; If those are too far between and I have to do the same section over and over, I lose interest quickly. Celeste does this particularly at the end of each level (which is where I struggled the most).
Mikasa Ackerman Oct 6, 2019 @ 12:15pm 
Originally posted by gRRRz:
thanks everybody for your replies, haden't logged into steam for a while. for now I will give up there, maybe I'll try to pick it up later, who knows. assist mode could be ok for a few really hard sections, but it's not really fun either to have it on all the time. I think I also have the problem I have with every game that uses checkpoints; If those are too far between and I have to do the same section over and over, I lose interest quickly. Celeste does this particularly at the end of each level (which is where I struggled the most).

this screen here
https://www.youtube.com/watch?v=b9EWXyDusfg
was so super hard , i cant even put it into words you really dont want to know how many times i died there , that really was among the few rooms besides the final room of chapter 9 , the 3rd room of Core C-side and maybe some other i forgot right now where i wished it had a checkpoint but at the end , it was do-able , you just progress further with every death because you learn how to do it , as you can see in the video , sometimes i intentionally used a lower spring because from trial and error i found out , in the whole game there really is no screen that is unfairly long , the only ones that are too long have checkpoints during the screen which you respawn at

usually screens arent that punishing , and the ones that are longer often dont have that many hazards in them that kill you
AbuShakir Oct 7, 2019 @ 8:00am 
lol
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Date Posted: Sep 5, 2019 @ 9:00am
Posts: 21