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If you're gonna cheat, might as well cheat without getting caught (AutoHotkey).
Either way, not to discount the difficulty of that bit but I do have to say just use a controller. I am fairly certain I'd never have beaten chapter 9, nor even probably 8, if I had used keyboard.
Just activate the block (dash up, press grab briefly, let go, drop down). Then stand before the little rectangle sign on the ground, press down and right, wait until the block gets to the third column, now dash and press jump. The timing is similar to the wavedash, but it's easier to get consistently, b/c you are stationary. The flight path is a bit different, apparently, here it makes no difference. If you don't get your jump back, you jumped too early.
wallboost:
1. don't press directions, left or right, only dash up and press jump, that's it - after you got it, you can steer yourself, but not until then.
2. you need to get your dash full length, if you jump too early you don't get the max boost, press jump at the end of the dash
If the sound effects bother you, turn them off for this room, I hate a lot of noise in this game, including this block whirring
Stick to the keyboard, it is more precise (if it's a good kb).
Take brakes, accept that it will take a while, there are some stupid rooms in this chapter. This one is top 5 for sure.
I think possibly the reason people struggle with this room specifically is due to the fact that this is one of those few rooms where the flow of play is interrupted by a waiting time that isn't measured out for you with a metronome, which is what typically accompanies these pauses in cassette rooms with those puzzle blocks that pop in and out. So the game almost trains you to have some sort of stimulus that guides you in one contiguous movement from start to finish, but in this room, there's no metronome and there's minimal guides on when you should jump and where to keep things consistent. The instinct is to start the moving platform, and immediately wave dash into a vertical jump, and the level would usually have been designed so the timing matches up almost magically. But in here it isn't. So you have to manually measure the timing through other visual cues, which is difficult in a fast paced environment like this.
Anyway, I think you do need to associate a sequence of moves as a single item in your mind to help simplify this problem for you.
How exactly would you be getting "caught"??? If you are worried about the Assist Stamp on your profile, you can simply disable it and it will remove the Assist Mode Stamp from your profile, leaving no traces behind... so I'm not sure what you mean, but installing 3rd party software to cheat would be an actual cheat and also completely unnecessary, considering you can just turn on invincibilty + infinite dashing to cheese the parts you have trouble with.
too be honest i feel the same. and its a shame. i completed the game before the dlc to 100%.
over the course of the dlc i started to like the game less and less because of frustration. its one thing to not be gud enough to get everything. another if u already had 100% and are now forced to endure this.
i beat the dlc with a third of my deaths i had before. which is a lot. all i need to do now for the 100% is to beat the last freaking room. and i jsut decded to jsut active the assist mode and grab that damn berry. the frustration isnt worth it, nor is my hand :^)
i struggled the most your room aswell, what helped me was changing from analog stick to digipad. after this personally think it gets easier, this room is jsut annoying with the timing.. also realising that the walldash timing is pretty forgiving and you dont wanna press jump as soon as you are next to the wall.
now the moonberry room is just. idk i can get to halfpoint consistently but its so long and stupidly precise at some points. again i get the point of getting gud to get it, but if you had 100% it jsut feels kinda... frustrating. and makes for a bad/salty time if i would ever look bad at the game. which i didnt do before.
Thanks for these tips, I don't think I would have been able to clear it with the wave dash. Only took me like 3 more hours, for a total of around 6 hours to clear this one room. I don't even want to know how many deaths. I can see the room was not supposed to be this hard, but it just played on all my weaknesses in Celeste.
Never realized you can regain your jump by just doing the grounded dash jump. Has it always been like this, or was it changed for the DLC? I just remember doing the dash jumps in 8C where they were required.
With the grounded dash jump I was able to focus on the moving block alone, and wait for it to reach the 3rd spike before executing the much simpler combo. Also looking back at it I realize a lot of the times I probably pressed jump too quickly after the wall dash, thus not having enough height to clear the spikes. Even with all of this knowledge toward the end I would probably clear the initial jump once every 20 attempts.
Now to just see this through so I never have to think of this game again.
I would have considered using a script that does the wave dash with a single key press less cheating than activating assist mode invincibility and dashing through the room. Also I simply find the idea of the assist mode pandering, if I'm forced to cheat I would do it my own way. But it doesn't matter since it never had to come to that.