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Only a single room changed, and nothing were reverted from what i know
Honestly, if rebalancing this minor is actually upsetting you such that it ruined the whole level, you are truly someone to be pitied. I can't imagine going through life feeling that angry about trivial things, it sounds exhausting.
These are insignificant changes as well that help address Chapter 9's rough edges; which there are many of due to its over reliance on new gimmicks that aren't always explained well enough through the level design. This is largely only the case early on.
Jellyfish are probably the worst explained mechanic of the game and took me an hour to finally nail the momentum of their lift. It doesn't help that their lift is very dependent on timing and direction, to point that it leads to numerous attempts on otherwise simplistic screens. I can't count how many times I've dashed through a jellyfish only for me to clip through it because my timing was only slightly off.
The more likely scenario is that neither the level design, nor the resulting player experience aligned with his original intention of how he expected it to be played. So he changed it. It's his ♥♥♥♥♥♥♥♥♥♥ game, I think he's allowed the room to change his mind if he so pleases, lol.
Are you seriously complaining that 5 of the 100+ rooms were barely changed?
Well it's kinda true, it's too much for me too, they change the designs once, making the rooms ultra easy, and they change again by making an other room even more easier, without saying that they said they reverted some room, even though they didn't reverted anything.