Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: While that's usually how I handle -999, I decided to check, and my own code for this puzzle doesn't do this, and I'm a little too sleepy to figure out why not... probably something to do with the requirement that pulses can be interrupted...
Here's something to think about: Do you really need that MC4000 in the middle?
http://steamcommunity.com/profiles/76561198009780590/screenshot/257094675523235276
Basically, read the radio into dat. If it is -999, then move on to counting down. Otherwise push out the colors and set the countdown timer.
There is a whole extra microcontroller that just listens for xbus and converts it to power out.
Only way I could get the data transfer reliable was by adding a lot of redundant code :( .