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It's from the same developer and the coding aspect is also based on assembly language, however the main focus of the game is more around circuit board design where TIS-100 was focused around the programming language exclusively.
I consider Shenzhen a middle ground between the design logic aspect of something like Spacechem, and the programming principles (and constraints) of TIS-100.
And unlike those other two games, even if you're not exactly great at one aspect or the other you should still be able to come up with solutions.... they just might not be the most efficient.