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For simple users how I install the mod:
1) Download BepInEx, drag and drop all files from archive to main game folder, where PlanetNomads.exe
2) Mod files place to Planet Nomads\BepInEx\plugins
ok lets see if bepinex ran first... IN the bepinex folder there should be a log file called LogOutput.log. IF that is there then your version of bepinex is fine. Post the contents of it here if it is under 2k size... or drop a link for the log file. If you have Discord I will create a temp server: https://discord.gg/uMuKdQuj
I don't use Vortex. BepInEx x64. All my steps in my previous post.
Second, I am plucking away at that issue here and there (not completely focuses on the project.. more as a thing I would like to do when I think about it). The buildings in question are not in the publicly available list(build list). They are on a separate list entirely. Getting them on the build list is what I have been working on. I think I have to create all the necessary extra steps to add them... The build list has more information per object the the
one list(BlockTechTree) has 1,132 entries the other list(Blocks) 13,117. The Blocks list has all blocks plus extra stuff that I haven't figured out yet. The (BlockTechTree) list is where things need to end up to be on the build list. That list is very terse but also nothing tells you what is what. Editing the code to enter an item into BlockTechTree didn't produce results. But that is where I left it off. still some digging to do.
I am not an expert mod creator more like junior... I know some things and can stumble along. Its been decades since my programming classes with not much experience afterwards.
Curious why they would block my comment. I hope they aren't going to suspend my account. I'm publicly keeping out of everything political, don't engage in MMO stuff.
I can't say I understand much of what you wrote, but I sure am glad that you're still working on it. Having even more blocks would be like Christmas. Doesn't have to be on the build list either. I'm content with making them through blueprints.
So, keep at it! I'm keeping my fingers crossed. And thank you!