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Too early, So much basic stuff is missing/broken/not working
The Craneballs team is simply not big enough to create both a good MP and solo game, so they decided to just focus on making a Great solo game, and it is working!
If you would like a great solo survival/building game I highly recommend Planet Nomads, if not I hope you enjoy what other game you find.
+1
Note to the mods: Maybe we should make a sticky out of this, as it's a question that regularily rears its ugly head...
To paraphrase the HZD dev team about coop: "The coders said we could either get 50% of what we wanted and COOP, or 100% of what we wanted" same reasoning I think as behind Subnautica as well.
Multiplayer just brings a ton of issues like desyncs etc. that can basically tripple the development time and so some devs just decide to cut it rather than to do it badly.
+1
It's your loss.
I was talking with some colleagues about such singleplayer / multiplayer threads and we realized that we all play both sp and mp and a game can be amazing or bad independent of this feature.
Also we came to the conclusion that such threads are fueled by those who are in one of the two extremes, playing either only sp or only mp.
Great. To many I wanna kill people and dance game.s
God bless you CB for this great SOLO game.
K
Correct, in the most part.
~~~~
I still think (as I have always done) that this game speciffically has a very bright future as SP-only. It's Unique mechanics and aspects work better as a SP game. It's also great to see a game such as this not go down the usual predictable path that other games do of the same *genre* (ie simply adding MP because that is what is some kind of expected norm) and deciding instead to focus on what actually suits the game; for that reason it will continue to appeal to a playerbase that appreciates that.
Ultimately It will not *lose out* nor *fail* because it does not have MP (as the hardcore MP's would have everyone believe), it will gain a playerbase that likes the game for what it is.
Craneballs chosing not to water-down PN by including MP was absolutely the right decision.
Some games work well as MP but I remain 100% convinced PN is not one of them and PN certainly does not need MP to thrive. It works as a creative-focused sandbox experience.
ARK is a great example of how imbalanced a game can be for solo play thanks to multiplayer focus, just need to look at the overinflated timers for taming, resources to make simple things like walls or idiotic choices like splitting plumbing across different engrams (for a straight pipe that only goes a slightly different way). Granted they have sliders for most things now but even with sliders you spend a ton of time punching trees.
Survival tends to get lost VERY quickly as a mechanic once you have more than one person since you can split the workload of foraging for whatever. Which is why the better games in the genre like the long dark and subnautica are solo.