Planet Nomads

Planet Nomads

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ThatCoolDude Jan 22, 2019 @ 11:58pm
How many planets?
So I have seen a lot of descriptions that say "planets".
https://www.planet-nomads.com/features/ says "Unless you’re visiting a lava planet looking for the exceptional xaenite"

Is there some way to travel to more than just the starting planet or did they leave that in by mistake?
Originally posted by Andreas:
In the current game there is essentially a single planet. You can adjust a few parameters at the start of a new game, but those only affect the diameter of the planet, how rough the surface is and the overall water level.
You will always find the same biomes, plants, animals and monuments on the planet. I guess the distribution of and the borders between biomes are somewhat random. But each biome is always located more or less at the same latitude of the planet.

Oh, and there is no space travel at all. The only way to get to 'space' is by the way of physics bugs ...
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ThatCoolDude Jan 23, 2019 @ 12:00am 
I am not trying to start anything so please be respectful, I have posted similar questions and recieved hate in the past.
All the talk of "planets" are the soul reason I bought the game, I set myself my own goals of traveling to them etc.
Menzagitat Jan 23, 2019 @ 12:14am 
The most recent (and interesting) suggestion is here, added by Jebblue on Jan 6:
https://trello.com/c/EGXijtDv/207-multiplanetary-travel-first-steps
Not sure if developers read that page.
Originally posted by Jebblue:
An initial cut of code might enable the player to "travel" to other planets they have already created using even a cheesy cut scene and a basic portal model to initiate the travel. Perhaps the follow on to this could be, the game randomly generates a new planet on a background thread, then lets the player know when the portal is ready to warp the player there.
ThatCoolDude Jan 23, 2019 @ 1:54am 
Originally posted by Menzagitat:
The most recent (and interesting) suggestion is here, added by Jebblue on Jan 6:
https://trello.com/c/EGXijtDv/207-multiplanetary-travel-first-steps
Not sure if developers read that page.
Originally posted by Jebblue:
An initial cut of code might enable the player to "travel" to other planets they have already created using even a cheesy cut scene and a basic portal model to initiate the travel. Perhaps the follow on to this could be, the game randomly generates a new planet on a background thread, then lets the player know when the portal is ready to warp the player there.

That is an interesting read, does that mean this lava planet that has "exceptional xaenite" doesn't exist despite being on their feature list?
Menzagitat Jan 23, 2019 @ 2:16am 
Originally posted by Nightspawn"ComputerWasBroken":
Originally posted by Menzagitat:
The most recent (and interesting) suggestion is here, added by Jebblue on Jan 6:
https://trello.com/c/EGXijtDv/207-multiplanetary-travel-first-steps
Not sure if developers read that page.

That is an interesting read, does that mean this lava planet that has "exceptional xaenite" doesn't exist despite being on their feature list?
True.
They mentioned one year ago "We plan to change the way how planets are generated" but I never got the feeling that they want to offer such a detailed customization where you could allow only a subset of existing biomes.
The closest experience I got was to let myself die until I started in a very cold biome. In such a case the usual container with supplies is missing.
Most likely survival is not possible in such a scenario now.
https://forum.planet-nomads.com/threads/2301-A-strange-world
(also that old save will not work with the current Unity 2018 game version)
The author of this thread has indicated that this post answers the original topic.
Andreas Jan 23, 2019 @ 2:33am 
In the current game there is essentially a single planet. You can adjust a few parameters at the start of a new game, but those only affect the diameter of the planet, how rough the surface is and the overall water level.
You will always find the same biomes, plants, animals and monuments on the planet. I guess the distribution of and the borders between biomes are somewhat random. But each biome is always located more or less at the same latitude of the planet.

Oh, and there is no space travel at all. The only way to get to 'space' is by the way of physics bugs ...
Last edited by Andreas; Jan 23, 2019 @ 2:36am
ThatCoolDude Jan 23, 2019 @ 8:18am 
Originally posted by Menzagitat:
Originally posted by Nightspawn"ComputerWasBroken":

That is an interesting read, does that mean this lava planet that has "exceptional xaenite" doesn't exist despite being on their feature list?
True.
They mentioned one year ago "We plan to change the way how planets are generated" but I never got the feeling that they want to offer such a detailed customization where you could allow only a subset of existing biomes.
The closest experience I got was to let myself die until I started in a very cold biome. In such a case the usual container with supplies is missing.
Most likely survival is not possible in such a scenario now.
https://forum.planet-nomads.com/threads/2301-A-strange-world
(also that old save will not work with the current Unity 2018 game version)

that's a shame, itd be really cool to travel to a lava planet that is rich with resources but really hard on you environmentally.
ThatCoolDude Jan 23, 2019 @ 8:20am 
Originally posted by Andreas:
In the current game there is essentially a single planet. You can adjust a few parameters at the start of a new game, but those only affect the diameter of the planet, how rough the surface is and the overall water level.
You will always find the same biomes, plants, animals and monuments on the planet. I guess the distribution of and the borders between biomes are somewhat random. But each biome is always located more or less at the same latitude of the planet.

Oh, and there is no space travel at all. The only way to get to 'space' is by the way of physics bugs ...

Damn, thanks for your reply though, atleast now I wont be plunging hours upon hours into the game just to realise I cant travel through space, if I do plunge hours into it itll be because I know what I am in for.

Kinda dissapointed with how so many of their descriptions and feature lists point towards it being a feature.
Menzagitat Jan 23, 2019 @ 8:46am 
Originally posted by Nightspawn"ComputerWasBroken":
Originally posted by Menzagitat:
True.
They mentioned one year ago "We plan to change the way how planets are generated" but I never got the feeling that they want to offer such a detailed customization where you could allow only a subset of existing biomes.
The closest experience I got was to let myself die until I started in a very cold biome. In such a case the usual container with supplies is missing.
Most likely survival is not possible in such a scenario now.
https://forum.planet-nomads.com/threads/2301-A-strange-world
(also that old save will not work with the current Unity 2018 game version)

that's a shame, itd be really cool to travel to a lava planet that is rich with resources but really hard on you environmentally.
I agree but only if the travel would happen through space.
Other games cheat with the space travel too:
https://www.youtube.com/watch?v=geR9XID9-fA

Beside the space travel I wanted the orbital building, to see how it feels in low gravity and/or zero gravity.
Of course, I was hoping for asteroids which move freely in the space, which I could push with the space ship, as opposed to the fixed rocks we can see in other games.

Apparently the lava and cold biomes are currently "really hard on you environmentally" and full of "exceptional xaenite", just as you wish :steammocking:

Have you played Astroneer? They release the game in 2 weeks.
ThatCoolDude Jan 23, 2019 @ 7:58pm 
Originally posted by Menzagitat:
Originally posted by Nightspawn"ComputerWasBroken":

that's a shame, itd be really cool to travel to a lava planet that is rich with resources but really hard on you environmentally.
I agree but only if the travel would happen through space.
Other games cheat with the space travel too:
https://www.youtube.com/watch?v=geR9XID9-fA

Beside the space travel I wanted the orbital building, to see how it feels in low gravity and/or zero gravity.
Of course, I was hoping for asteroids which move freely in the space, which I could push with the space ship, as opposed to the fixed rocks we can see in other games.

Apparently the lava and cold biomes are currently "really hard on you environmentally" and full of "exceptional xaenite", just as you wish :steammocking:

Have you played Astroneer? They release the game in 2 weeks.

I have heard of astroneer but I never knew they allowed you to do so much! I thought it was like a side scrolling 3d type game so I never looked into it. Ill have to buy it and risk it for the biscuit.
Viking Noble Jan 24, 2019 @ 7:02pm 
I think a better question is “How many Biomes are there?”
Desert, Tropical, jungle, forest, artic-tundra, and maybe a few others, with cliff and plains versions of each.
And I think that is about for now, but stage-1 planetary travel is likely only months away and then we should get more alien biomes as well as harsher ones.
ThatCoolDude Jan 24, 2019 @ 7:12pm 
Originally posted by Viking Noble:
I think a better question is “How many Biomes are there?”
Desert, Tropical, jungle, forest, artic-tundra, and maybe a few others, with cliff and plains versions of each.
And I think that is about for now, but stage-1 planetary travel is likely only months away and then we should get more alien biomes as well as harsher ones.
When you say stage one planetary do you mean leaving the planet and going onto another?

Also asking how many Biomes there are wouldn't answer my question so I wouldn't really consider it a better way to ask my question. Biomes are great and all, theyre just incredibly easy to deal with. I can go somewhere super dangerous and loot it then just drive away if it gets risky. Lets say there was a lava planet like they said there was, the amount of power and time it would take to get there would make me pretty much obligated to loot better and take risks. I could also set up and outpost on that planet to increase my safety, with biomes I can literally drive there with solar panels.

IMO the interplanetary travel would just give me and others tons more micro goals as well as hours in game in general.
Viking Noble Jan 24, 2019 @ 7:52pm 
Yep! Stage-1 I think will be via the teleport at the main monument.
ThatCoolDude Jan 24, 2019 @ 8:27pm 
Originally posted by Viking Noble:
Yep! Stage-1 I think will be via the teleport at the main monument.
thats good enough for me, I aint picky I just want planets, may I ask where you got this info from?
Viking Noble Jan 25, 2019 @ 3:45am 
Various comments by the developers, most often on the https://forum.planet-nomads.com/ before it was locked about 3 months ago, so they could focus on devolvement instead of fan input.
Menzagitat Jan 26, 2019 @ 1:26am 
I have not noticed such a statement, about plans to teleport us to other planets, using the monuments. But I admit, it could have been an easier way to add a 2nd and a 3rd planet and let us teleport to them.

Developers describe the end game this way:
Eventually, with enough work and wit, you will get to a point where a lot of your everyday worries will be automated and you may fully focus on the first big goal – building a spaceship to fly off the planet. It will take time, but we promise it won’t be time wasted and spent in frustration.

Also when they added the first part of the story (the tutorial) they said:
"We will continue working on the story and the end game will also be held in the mother ship."

Anyway, during the first days of January, a recent change of the store page removed:
- traveling between planets
- more planet types with different biomes
- underwater biomes
- half-hundred different types of alien animals (this mean 50 - we have 6 now)
- water that pours over the land

I consider this a clear statement that the previously planned features will not come to the base game anymore.

But modding is still on the list. If developers will offer the API, it will be easy to create a spaceship ( we have already :steammocking: ) and to create a portal in space which would trigger a new planet generation.

All we need is a good API to be able extend and alter the game functionality.
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Date Posted: Jan 22, 2019 @ 11:58pm
Posts: 15